c语言贪吃蛇最简单代码(c语言贪吃蛇最简单代码图片)

http://www.itjxue.com  2023-02-01 15:26  来源:未知  点击次数: 

贪吃蛇游戏的C语言编程

#include windows.h

#include ctime

#include iostream

#include vector

#include queue

using namespace std;

#ifndef SNAKE_H

#define SNAKE_H

class Cmp

{

friend class Csnake;

int rSign; //横坐标

int lSign; //竖坐标

public:

// friend bool isDead(const Cmp cmp);

Cmp(int r,int l){setPoint(r,l);}

Cmp(){}

void setPoint(int r,int l){rSign=r;lSign=l;}

Cmp operator-(const Cmp m)const

{

return Cmp(rSign-m.rSign,lSign-m.lSign);

}

Cmp operator+(const Cmp m)const

{

return Cmp(rSign+m.rSign,lSign+m.lSign);

}

};

const int maxSize = 5; //初始蛇身长度

class Csnake

{

Cmp firstSign; //蛇头坐标

Cmp secondSign;//蛇颈坐标

Cmp lastSign; //蛇尾坐标

Cmp nextSign; //预备蛇头

int row; //列数

int line; //行数

int count; //蛇身长度

vectorvectorchar snakeMap;//整个游戏界面

queueCmp snakeBody; //蛇身

public:

int GetDirections()const;

char getSymbol(const Cmp c)const

//获取指定坐标点上的字符

{

return snakeMap[c.lSign][c.rSign];

}

Csnake(int n)

//初始化游戏界面大小

{

if(n20)line=20+2;

else if(n30)line=30+2;

else line=n+2;

row=line*3+2;

}

bool isDead(const Cmp cmp)

{

return ( getSymbol(cmp)=='@' || cmp.rSign == row-1

|| cmp.rSign== 0 || cmp.lSign == line-1 ||

cmp.lSign == 0 );

}

void InitInstance(); //初始化游戏界面

bool UpdataGame(); //更新游戏界面

void ShowGame(); //显示游戏界面

};

#endif // SNAKE_H

using namespace std;

//测试成功

void Csnake::InitInstance()

{

snakeMap.resize(line); // snakeMap[竖坐标][横坐标]

for(int i=0;iline;i++)

{

snakeMap[i].resize(row);

for(int j=0;jrow;j++)

{

snakeMap[i][j]=' ';

}

}

for(int m=1;mmaxSize+1;m++)

{

//初始蛇身

snakeMap[line/2][m]='@';

//将蛇身坐标压入队列

snakeBody.push(Cmp(m,(line/2)));

//snakeBody[横坐标][竖坐标]

}

//链表头尾

firstSign=snakeBody.back();

secondSign.setPoint(maxSize-1,line/2);

}

//测试成功

int Csnake::GetDirections()const

{

if(GetKeyState(VK_UP)0) return 1; //1表示按下上键

if(GetKeyState(VK_DOWN)0) return 2; //2表示按下下键

if(GetKeyState(VK_LEFT)0) return 3; //3表示按下左键

if(GetKeyState(VK_RIGHT)0)return 4; //4表示按下右键

return 0;

}

bool Csnake::UpdataGame()

{

//-----------------------------------------------

//初始化得分0

static int score=0;

//获取用户按键信息

int choice;

choice=GetDirections();

cout"Total score: "scoreendl;

//随机产生食物所在坐标

int r,l;

//开始初始已经吃食,产生一个食物

static bool eatFood=true;

//如果吃了一个,才再出现第2个食物

if(eatFood)

{

do

{

//坐标范围限制在(1,1)到(line-2,row-2)对点矩型之间

srand(time(0));

r=(rand()%(row-2))+1; //横坐标

l=(rand()%(line-2))+1;//竖坐标

//如果随机产生的坐标不是蛇身,则可行

//否则重新产生坐标

if(snakeMap[l][r]!='@')

{snakeMap[l][r]='*';}

}while (snakeMap[l][r]=='@');

}

switch (choice)

{

case 1://向上

//如果蛇头和社颈的横坐标不相同,执行下面操作

if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign-1);

//否则,如下在原本方向上继续移动

else nextSign=firstSign+(firstSign-secondSign);

break;

case 2://向下

if(firstSign.rSign!=secondSign.rSign)nextSign.setPoint(firstSign.rSign,firstSign.lSign+1);

else nextSign=firstSign+(firstSign-secondSign);

break;

case 3://向左

if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign-1,firstSign.lSign);

else nextSign=firstSign+(firstSign-secondSign);

break;

case 4://向右

if(firstSign.lSign!=secondSign.lSign)nextSign.setPoint(firstSign.rSign+1,firstSign.lSign);

else nextSign=firstSign+(firstSign-secondSign);

break;

default:

nextSign=firstSign+(firstSign-secondSign);

}

//----------------------------------------------------------

if(getSymbol(nextSign)!='*' !isDead(nextSign))

//如果没有碰到食物(且没有死亡的情况下),删除蛇尾,压入新的蛇头

{

//删除蛇尾

lastSign=snakeBody.front();

snakeMap[lastSign.lSign][lastSign.rSign]=' ';

snakeBody.pop();

//更新蛇头

secondSign=firstSign;

//压入蛇头

snakeBody.push(nextSign);

firstSign=snakeBody.back();

snakeMap[firstSign.lSign][firstSign.rSign]='@';

//没有吃食

eatFood=false;

return true;

}

//-----吃食-----

else if(getSymbol(nextSign)=='*' !isDead(nextSign))

{

secondSign=firstSign;

snakeMap[nextSign.lSign][nextSign.rSign]='@';

//只压入蛇头

snakeBody.push(nextSign);

firstSign=snakeBody.back();

eatFood=true;

//加分

score+=20;

return true;

}

//-----死亡-----

else {cout"Dead"endl;cout"Your last total score is "scoreendl; return false;}

}

void Csnake::ShowGame()

{

for(int i=0;iline;i++)

{

for(int j=0;jrow;j++)

coutsnakeMap[i][j];

coutendl;

}

Sleep(1);

system("cls");

}

int main()

{

Csnake s(20);

s.InitInstance();

//s.ShowGame();

int noDead;

do

{

s.ShowGame();

noDead=s.UpdataGame();

}while (noDead);

system("pause");

return 0;

}

这个代码可以运行的,记得给分啦

求 贪吃蛇C语言代码

#include windows.h

#include stdlib.h

#include time.h

#include stdio.h

#include string.h

#include conio.h

#define N 21

int apple[3],num;

char score[3];

char tail[3];

void gotoxy(int x, int y) //输出坐标

{

COORD pos;

pos.X = x;

pos.Y = y;

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), pos);

}

void color(int b) //颜色函数

{

HANDLE hConsole = GetStdHandle((STD_OUTPUT_HANDLE)) ;

SetConsoleTextAttribute(hConsole,b) ;

}

int Block(char head[2]) //判断出界

{

if ((head[0] 1) || (head[0] N) || (head[1] 1) || (head[1] N))

return 1;

return 0;

}

int Eat(char snake[2]) //吃了苹果

{

if ((snake[0] == apple[0]) (snake[1] == apple[1]))

{

apple[0] = apple[1] = apple[2] = 0;

gotoxy(N+44,10);

color(13);

printf("%d",score[0]*10);

color(11);

return 1;

}

return 0;

}

void Draw(char **snake, int len) //蛇移动

{

if (apple[2])

{

gotoxy(apple[1] * 2, apple[0]);

color(12);

printf("●");

color(11);

}

gotoxy(tail[1] * 2, tail[0]);

if (tail[2])

{

color(num);

printf("★");

color(num);

}

else

printf("■");

gotoxy(snake[0][1] * 2, snake[0][0]);

color(num);

printf("★");

color(num);

putchar('\n');

}

char** Move(char **snake, char dirx, int *len) //控制方向

{

int i, full = Eat(snake[0]);

memcpy(tail, snake[(*len)-1], 2);

for (i = (*len) - 1; i 0; --i)

memcpy(snake[i], snake[i-1], 2);

switch (dirx)

{

case 'w': case 'W': --snake[0][0]; break;

case 's': case 'S': ++snake[0][0]; break;

case 'a': case 'A': --snake[0][1]; break;

case 'd': case 'D': ++snake[0][1]; break;

default: ;

}

if (full)

{

snake = (char **)realloc(snake, sizeof(char *) * ((*len) + 1));

snake[(*len)] = (char *)malloc(sizeof(char) * 2);

memcpy(snake[(*len)], tail, 2);

++(*len);

++score[0];

if(score[3] 16)

++score[3];

tail[2] = 1;

}

else

tail[2] = 0;

return snake;

}

void init(char plate[N+2][N+2], char ***snake_x, int *len) //初始化

{

int i, j;

char **snake = NULL;

*len = 3;

score[0] = score[3] =3;

snake = (char **)realloc(snake, sizeof(char *) * (*len));

for (i = 0; i *len; ++i)

snake[i] = (char *)malloc(sizeof(char) * 2);

for (i = 0; i 3; ++i)

{

snake[i][0] = N/2 + 1;

snake[i][1] = N/2 + 1 + i;

}

for (i = 1; i = N; ++i)

for (j = 1; j = N; ++j)

plate[i][j] = 1;

apple[0] = rand()%N + 1; apple[1] = rand()%N + 1;

apple[2] = 1;

for (i = 0; i N + 2; ++i)

{

gotoxy(0, i);

for (j = 0; j N + 2; ++j)

{

switch (plate[i][j])

{

case 0:

color(12);printf("□");color(11); continue;

case 1: printf("■"); continue;

default: ;

}

}

putchar('\n');

}

for (i = 0; i (*len); ++i)

{

gotoxy(snake[i][1] * 2, snake[i][0]);

printf("★");

}

putchar('\n');

*snake_x = snake;

}

void Manual()

{

gotoxy(N+30,2);

color(10);

printf("按 W S A D 移动方向");

gotoxy(N+30,4);

printf("按 space 键暂停");

gotoxy(N+30,8);

color(11);

printf("历史最高分为: ");

color(12);

gotoxy(N+44,8);

printf("%d",score[1]*10);

color(11);

gotoxy(N+30,12);

printf("你现在得分为: 0");

}

int File_in() //取记录的分数

{

FILE *fp;

if((fp = fopen("C:\\tcs.txt","a+")) == NULL)

{

gotoxy(N+18, N+2);

printf("文件不能打开\n");

exit(0);

}

if((score[1] = fgetc(fp)) != EOF);

else

score[1] = 0;

return 0;

}

int File_out() //存数据

{

FILE *fp;

if(score[1] score[0])

{gotoxy(10,10);

color(12);

puts("闯关失败 加油耶");

gotoxy(0,N+2);

return 0;

}

if((fp = fopen("C:\\tcs.txt","w+")) == NULL)

{

printf("文件不能打开\n");

exit(0);

}

if(fputc(--score[0],fp)==EOF)

printf("输出失败\n");

gotoxy(10,10);

color(12);

puts("恭喜您打破记录");

gotoxy(0,N+2);

return 0;

}

void Free(char **snake, int len) //释放空间

{

int i;

for (i = 0; i len; ++i)

free(snake[i]);

free(snake);

}

int main(void)

{

int len;

char ch = 'g';

char a[N+2][N+2] = {{0}};

char **snake;

srand((unsigned)time(NULL));

color(11);

File_in();

init(a, snake, len);

Manual();

while (ch != 0x1B) // 按 ESC 结束

{

Draw(snake, len);

if (!apple[2]) {

apple[0] = rand()%N + 1;

apple[1] = rand()%N + 1;

apple[2] = 1;

num++;

if(num8)

num=0;

}

Sleep(200-score[3]*10);

setbuf(stdin, NULL);

if (kbhit())

{

gotoxy(0, N+2);

ch = getche();

}

snake = Move(snake, ch, len);

if (Block(snake[0])==1)

{

gotoxy(N+2, N+2);

puts("你输了");

File_out();

Free(snake, len);

getche();

exit(0);

}

}

Free(snake, len);

exit(0);

}

C语言的贪吃蛇源代码

?

//******友情提示:如想速度快点,请改小_sleep(500)函数中参数*****??

#include?stdio.h??

#include?stdlib.h??

#include?conio.h??

#include?string.h??

#include?time.h??

const?int?H?=?8;???//地图的高??

const?int?L?=?16;??//地图的长??

char?GameMap[H][L];???//游戏地图??

int??key;??//按键保存??

int??sum?=?1,?over?=?0;??//蛇的长度,?游戏结束(自吃或碰墙)??

int??dx[4]?=?{0,?0,?-1,?1};??//左、右、上、下的方向??

int??dy[4]?=?{-1,?1,?0,?0};??

struct?Snake???//蛇的每个节点的数据类型??

{??

?int?x,?y;??//左边位置??

?int?now;???//保存当前节点的方向,?0,1,2,3分别为左右上下??

}Snake[H*L];??

const?char?Shead?=?'@';??//蛇头??

const?char?Sbody?=?'#';??//蛇身??

const?char?Sfood?=?'*';??//食物??

const?char?Snode?=?'.';??//'.'在地图上标示为空??

void?Initial();??//地图的初始化??

void?Create_Food();?//在地图上随机产生食物??

void?Show();???//刷新显示地图??

void?Button();??//取出按键,并判断方向??

void?Move();???//蛇的移动??

void?Check_Border();??//检查蛇头是否越界??

void?Check_Head(int?x,?int?y);???//检查蛇头移动后的位置情况??

int?main()???

{??

?Initial();??

?Show();??

?return?0;??

}??

void?Initial()??//地图的初始化??

{??

?int?i,?j;??

?int?hx,?hy;??

?system("title?贪吃蛇");??//控制台的标题??

?memset(GameMap,?'.',?sizeof(GameMap));??//初始化地图全部为空'.'??

?system("cls");??

?srand(time(0));???//随机种子??

?hx?=?rand()%H;????//产生蛇头??

?hy?=?rand()%L;??

?GameMap[hx][hy]?=?Shead;??

?Snake[0].x?=?hx;??Snake[0].y?=?hy;??

?Snake[0].now?=?-1;??

?Create_Food();???//随机产生食物??

?for(i?=?0;?i??H;?i++)???//地图显示??

?{???

??for(j?=?0;?j??L;?j++)??

???printf("%c",?GameMap[i][j]);??

??printf("\n");??

?}??

?????

?printf("\n小小C语言贪吃蛇\n");??

?printf("按任意方向键开始游戏\n");??

????

?getch();???//先接受一个按键,使蛇开始往该方向走??

?Button();??//取出按键,并判断方向??

}??

void?Create_Food()??//在地图上随机产生食物??

{??

?int?fx,?fy;??

?while(1)??

?{??

??fx?=?rand()%H;??

?????fy?=?rand()%L;??

?????

??if(GameMap[fx][fy]?==?'.')??//不能出现在蛇所占有的位置??

??{???

???GameMap[fx][fy]?=?Sfood;??

??????break;??

??}??

?}??

}??

void?Show()??//刷新显示地图??

{??

?int?i,?j;??

?while(1)??

?{????

??_sleep(500);?//延迟半秒(1000为1s),即每半秒刷新一次地图??

??Button();???//先判断按键在移动??

??Move();??

??if(over)??//自吃或碰墙即游戏结束??

??{???

???printf("\n**游戏结束**\n");??

???printf("?????_\n");??

???getchar();??

??????break;??

??}??

??system("cls");???//清空地图再显示刷新吼的地图??

??for(i?=?0;?i??H;?i++)???

??{???

???for(j?=?0;?j??L;?j++)??

????printf("%c",?GameMap[i][j]);??

???printf("\n");??

??}??

?????

??printf("\n小小C语言贪吃蛇\n");??

??printf("按任意方向键开始游戏\n");??

?}??

}??

void?Button()??//取出按键,并判断方向??

{??

?if(kbhit()?!=?0)?//检查当前是否有键盘输入,若有则返回一个非0值,否则返回0??

?{???

??while(kbhit()?!=?0)??//可能存在多个按键,要全部取完,以最后一个为主??

??????key?=?getch();?//将按键从控制台中取出并保存到key中??

??switch(key)??

??{???//左??

???case?75:??Snake[0].now?=?0;??

??????????break;??

????????????//右??

????????????case?77:??Snake[0].now?=?1;???????

??????????break;??

????????????//上??

???case?72:??Snake[0].now?=?2;??

??????????break;??

????????????//下??

???case?80:??Snake[0].now?=?3;??

??????????break;??

??}??

?}??

}??

void?Move()???//蛇的移动??

{??

?int?i,?x,?y;??

????int?t?=?sum;??//保存当前蛇的长度??

?//记录当前蛇头的位置,并设置为空,蛇头先移动??

?x?=?Snake[0].x;??y?=?Snake[0].y;??GameMap[x][y]?=?'.';??

?Snake[0].x?=?Snake[0].x?+?dx[?Snake[0].now?];??

?Snake[0].y?=?Snake[0].y?+?dy[?Snake[0].now?];??

?Check_Border();???//蛇头是否越界??

?Check_Head(x,?y);??//蛇头移动后的位置情况,参数为:?蛇头的开始位置??

?if(sum?==?t)??//未吃到食物即蛇身移动哦??

????for(i?=?1;?i??sum;?i++)??//要从蛇尾节点向前移动哦,前一个节点作为参照??

?{??

??if(i?==?1)???//尾节点设置为空再移动??

???GameMap[?Snake[i].x?][?Snake[i].y?]?=?'.';??

?????

??if(i?==?sum-1)??//为蛇头后面的蛇身节点,特殊处理??

??{??

???Snake[i].x?=?x;??

?????????Snake[i].y?=?y;??

??????Snake[i].now?=?Snake[0].now;??

??}??

??else???//其他蛇身即走到前一个蛇身位置??

??{??

???Snake[i].x?=?Snake[i+1].x;??

?????????Snake[i].y?=?Snake[i+1].y;??

??????Snake[i].now?=?Snake[i+1].now;??

??}??

??????

??GameMap[?Snake[i].x?][?Snake[i].y?]?=?'#';?//移动后要置为'#'蛇身???

?}??

}??

void?Check_Border()??//检查蛇头是否越界??

{??

?if(Snake[0].x??0?||?Snake[0].x?=?H??

?||?Snake[0].y??0?||?Snake[0].y?=?L)??

?????over?=?1;??

}??

void?Check_Head(int?x,?int?y)??//检查蛇头移动后的位置情况??

{??

????

?if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'.')??//为空??

??GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';??

?else?

??if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'*')??//为食物??

??{??

???GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';????

???Snake[sum].x?=?x;???//新增加的蛇身为蛇头后面的那个??

??????Snake[sum].y?=?y;??

??????Snake[sum].now?=?Snake[0].now;??

?????????GameMap[?Snake[sum].x?][?Snake[sum].y?]?=?'#';???

???sum++;??

???Create_Food();??//食物吃完了马上再产生一个食物??

??}??

??else?

???over?=?1;??

}

如何用C语言写贪吃蛇

#includeconio.h #includegraphics.h #includetime.h #includestring.h #includemalloc.h #includestdio.h int grade=5,point=0,life=3; void set(),menu(),move_head(),move_body(),move(),init_insect(),left(),upon(),right(),down(),init_graph(),food_f(),ahead(),crate(); struct bug { int x; int y; struct bug *last; struct bug *next; }; struct fd { int x; int y; int judge; }food={0,0,0}; struct bug *head_f=NULL,*head_l,*p1=NULL,*p2=NULL; void main() { char ch; initgraph(800,600); set(); init_insect(); while(1) { food_f(); Sleep(grade*10); setcolor(BLACK); circle(head_l-x,head_l-y,2); setcolor(WHITE); move_body(); if(kbhit()) { ch=getch(); if(ch==27) { ahead(); set(); } else if(ch==-32) { switch(getch()) { case 72:upon();break; case 80:down();break; case 75:left();break; case 77:right();break; } } else ahead(); } else { ahead(); } if(head_f-x==food.xhead_f-y==food.y) { Sleep(100); crate(); food.judge=0; point=point+(6-grade)*10; if(food.x30||food.y30||food.x570||food.y570) life++; menu(); } if(head_f-x5||head_f-x595||head_f-y5||head_f-y595) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); } for(p1=head_f-next;p1!=NULL;p1=p1-next) { if(head_f-x==p1-xhead_f-y==p1-y) { Sleep(1000); life--; food.judge=0; init_graph(); init_insect(); menu(); break; } } if(life==0) { outtextxy(280,300,"游戏结束!"); getch(); return; } move(); }; } void init_graph() { clearviewport(); setlinestyle(PS_SOLID,1,5); rectangle(2,2,600,598); setlinestyle(PS_SOLID,1,1); } void set() { init_graph(); outtextxy(640,50,"1、开始 / 返回"); outtextxy(640,70,"2、退出"); outtextxy(640,90,"3、难度"); outtextxy(640,110,"4、重新开始"); switch(getch()) { case '1': menu();setcolor(GREEN);circle(food.x,food.y,2);setcolor(WHITE);return; case '2': exit(0);break; case '3': outtextxy(700,90,":1 2 3 4 5");grade=getch()-48;set();break; case '4': food.judge=0,grade=5;point=0;life=3;init_insect();menu();break; default: outtextxy(250,300,"输入错误!"); set();break; } } void menu() { char str[20],str1[]={"分数:"},str2[]={"难度:"},str3[]={"生命值:"}; init_graph(); sprintf(str,"%d",point); strcat(str1,str); outtextxy(640,50,str1); sprintf(str,"%d",grade); strcat(str2,str); outtextxy(640,70,str2); sprintf(str,"%d",life); strcat(str3,str); outtextxy(640,90,str3); outtextxy(640,110,"设置:ESC"); } void init_insect() { head_f=(struct bug *)malloc(sizeof(struct bug)); head_f-last=NULL; head_f-x=300; head_f-y=300; p2=head_f-next=p1=(struct bug *)malloc(sizeof(struct bug)); p1-last=head_f; p1-x=295; p1-y=300; p1=p1-next=(struct bug *)malloc(sizeof(struct bug)); p1-next=NULL; p1-x=290; p1-y=300; p1-last=p2; head_l=p1; } void move() { for(p1=head_f;p1!=NULL;p1=p1-next) { circle(p1-x,p1-y,2); } } void move_head() { } void move_body() { for(p1=head_l,p2=p1-last;p2!=NULL;p1=p2,p2=p2-last) { p1-x=p2-x; p1-y=p2-y; } } void ahead() { p1=head_f; p2=p1-next; p2=p2-next; if(p1-x==p2-x) { if(p1-yp2-y) head_f-y+=5; else head_f-y-=5; } else { if(p1-xp2-x) { head_f-x+=5; } else head_f-x-=5; } } void upon() { p1=head_f-next; p1=p1-next; head_f-y-=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-y+=5; ahead(); } } void down() { p1=head_f-next; p1=p1-next; head_f-y+=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-y-=5; ahead(); } } void left() { p1=head_f-next; p1=p1-next; head_f-x-=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-x+=5; ahead(); } } void right() { p1=head_f-next; p1=p1-next; head_f-x+=5; if(p1-x==head_f-xp1-y==head_f-y) { head_f-x-=5; ahead(); } } void food_f() { if(!food.judge) { food.x=(rand()%117+1)*5; food.y=(rand()%117+1)*5; food.judge=1; if(food.x30||food.y30||food.x570||food.y570) { setcolor(RED); circle(f

贪吃蛇c语言代码

#includestdio.h

#includestdlib.h

#includeWindows.h

#includeconio.h

#includetime.h

char gamemap[20][40];//游戏地图大小 20*40

int score=0;//当前分数

//记录蛇的结点

int x[800];//每个结点的行编号

int y[800];//每个结点的列编号

int len = 0;//蛇的长度

//记录水果信息

int fx=0;//食物的横坐标

int fy=0;//食物的纵坐标

int fcount=0;//食物的数目

//主要函数操作

void createfood();//生成食物

void PrintgameMap(int x[],int y[]);//画游戏地图

void move(int x[],int y[]);//移动蛇

int main()

{

srand(time(NULL));

//初始化蛇头和身体的位置,默认刚开始蛇长为2

x[len] = 9;

y[len] = 9;

len++;

x[len] = 9;

y[len] = 8;

len++;

createfood();

PrintgameMap(x,y);

move(x,y);

return 0;

}

void createfood()

{

if(0==fcount)

{

int tfx=rand()%18+1;

int tfy=rand()%38+1;

int i,j;

int have=0;//为0表示食物不是食物的一部分

for(i=0;ilen;i++)

{

for(j=0;jlen;j++)

{

if(x[i]==fxy[j]==fy)

{

have=1;

break;

}

else

{

have=0;

}

}

if(1==have)//若为蛇的一部分,执行下一次循环

{

continue;

}

else//否则生成新的水果

{

fcount++;

fx=tfx;

fy=tfy;

break;

}

}

}

}

//游戏地图

void PrintgameMap(int x[],int y[])

{

int snake = 0,food=0;

int i, j;

//画游戏地图,并画出蛇的初始位置

for (i = 0; i 20; i++)

{

for (j = 0; j 40; j++)

{

if (i == 0 j = 1 j = 38)

{

gamemap[i][j] = '=';

}

else if (i == 19 j = 1 j = 38)

{

gamemap[i][j] = '=';

}

else if (j == 0 || j == 39)

{

gamemap[i][j] = '#';

}

else

{

gamemap[i][j] = ' ';

}

//判断蛇是否在当前位置

int k;

for ( k = 0; k len; k++)

{

if (i == x[k]j == y[k])

{

snake = 1;

break;

}

else

{

snake = 0;

}

}

{

if(fcountfx==ify==j)

{

food=1;

}

else

{

food=0;

}

}

//若蛇在当前位置

if (1==snake )

{

printf("*");

}

else if(1==food)

{

printf("f");

}

//若蛇不在当前位置并且当前位置没有水果

else

{

printf("%c", gamemap[i][j]);

}

}

printf("\n");

}

printf("score:%d",score);

}

//移动

void move(int x[],int y[])

{

char s;

s=getch();

int move=0,beat=0;

while (1)

{

int cx[800];

int cy[800];

memcpy(cx, x, sizeof(int)*len);

memcpy(cy, y, sizeof(int)*len);

//头

if (s=='w')

{

x[0]--;

move=1;

if(x[0]=0)

{

printf("Game over\n");

break;

}

}

else if (s=='s')

{

x[0]++;

move=1;

if(x[0]=19)

{

printf("Game over\n");

break;

}

}

else if (s=='a')

{

y[0] --;

move=1;

if(y[0]=0)

{

printf("Game over\n");

break;

}

}

else if (s=='d')

{

y[0]++;

move=1;

if(y[0]=39)

{

printf("Game over\n");

break;

}

}

//身体

int i;

for ( i = 1; i len; i++)

{

x[i] = cx[i - 1];

y[i] = cy[i - 1];

}

for(i=1;ilen;i++)//要是咬到了自己

{

if(x[0]==x[i]y[0]==y[i])

{

beat=1;

}

else

{

beat=0;

}

}

if(1==beat)

{

printf("Game over\n");

break;

}

if(1==move)

{

if(fcountx[0]==fxy[0]==fy)//如果吃到了果子

{

//拷贝当前蛇头地址到第二个结点

memcpy(x+1,cx,sizeof(int)*len);

memcpy(y+1,cy,sizeof(int)*len);

len++;

fcount--;

fx=0;

fy=0;

score++;

createfood();

}

Sleep(70);

system("cls");

PrintgameMap( x, y);

}

else

continue;

if(kbhit())//判断是否按下按键

{

s=getch();

}

}

}

C语言 的 贪吃蛇 代码 谢谢 大家啦。。。。。。。

你好,很荣幸回答你的问题,我这里是一个c的贪吃蛇源代码,希望对你有帮助,不过运行这个时需要你的软件包含惊蛰EasyX图形函数,比如vc++6.0,如遇到问题问题可以联系我,希望对你有帮助。

#include graphics.h

#include stdlib.h

#include conio.h

#include time.h

#include stdio.h

#define LEFT 'a'

#define RIGHT 'd'

#define DOWN 's'

#define UP 'w'

#define ESC 27

#define N 200 /*蛇的最大长度*/

int i;

char key;

int score=0; /*得分*/

int gamespeed=100; /*游戏速度自己调整*/

struct Food

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*判断是否要出现食物的变量*/

}food; /*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇移动方向*/

int life; /* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*图形结束*/

void DrawK(void); /*开始画面*/

void GameOver(void); /*结束游戏*/

void GamePlay(void); /*玩游戏具体过程*/

void PrScore(void); /*输出成绩*/

/*主函数*/

void main(void)

{

Init(); /*图形驱动*/

DrawK(); /*开始画面*/

GamePlay(); /*玩游戏具体过程*/

Close(); /*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=9,gm=2;

initgraph(gd,gm," ");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(LIGHTCYAN);

setlinestyle(PS_SOLID,0,1); /*设置线型*/

for(i=50;i=600;i+=10) /*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460); /*下边*/

}

for(i=40;i=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10); /*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

srand(time(NULL)); /*随机数发生器*/

food.yes=1; /*1表示需要出现新食物,0表*/

snake.life=0; /*活着*/

snake.direction=1; /*方向往右*/

snake.x[0]=100;snake.y[0]=100; /*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2; /*节数*/

PrScore(); /*输出得分*/

while(1) /*可以重复玩游戏,压ESC键*/

{

while(!kbhit()) /*在没有按键的情况下,蛇自*/

{

if(food.yes==1) /*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0) /*食物随机出现后必须让食物*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0; /*画面上有食物了*/

}

if(food.yes==0) /*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i0;i--) /*蛇的每个环节往前移动,也法/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1: snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可*/

for(i=3;isnake.node;i++)

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

GameOver(); /*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]55||snake.x[0]595||snake.y[0]55||snake.y[0]455) /*蛇是否撞到墙壁*/

{ GameOver(); /*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1) /*以上两种判断以后,如果蛇*/

break;

if(snake.x[0]==food.xsnake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(BLACK); /*把画面上的食物东西去*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++; /*蛇的身体长一节*/

food.yes=1; /*画面上需要出现新的食物*/

score+=10;

PrScore(); /*输出新得分*/

}

setcolor(RED); /*画出蛇*/

for(i=0;isnake.node;i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

Sleep(gamespeed);

setcolor(BLACK); /*用黑色去除蛇的的最后*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1) /*如果蛇死就跳出循环*/

break;

key=getch(); /*接收按键*/

if (key == ESC) break; /*按ESC键退出*/

switch(key)

{

case UP:

if(snake.direction!=4) /*判断是否往相反的方向移动*/

snake.direction=3;

break;

case RIGHT:

if(snake.direction!=2)

snake.direction=1;

break;

case LEFT:

if(snake.direction!=1)

snake.direction=2;

break;

case DOWN:

if(snake.direction!=3)

snake.direction=4;

break;

}

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

setfont(56,0,"黑体");

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(YELLOW);

bar(50,15,220,35);

setcolor(BROWN);

setfont(16,0,"宋体");

sprintf(str,"score:%d",score);

outtextxy(55,16,str);

}

/*图形结束*/

void Close(void)

{

closegraph();

}

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