c语言酷炫流星雨代码(C语言流星雨代码)
请教:怎么样能把C语言代码运行后的流星雨效果图保存下来,保存为GIF。
搞定。 我用的C++Builder XE2编译器。 增中代码: #include vcl.h #include GIFimg.hpp TGIFImage *image; 在wmain函数后部分: image = new TGIFImage(); srand((int) GetCurrentTime()); // 初始化随机数发生器 image-Width = Screen-Width; image-Height = Screen-Height; while (GetMessage(msg, NULL, 0, 0)) { TranslateMessage(msg); DispatchMessage(msg); } ShowCursor(TRUE); // 显示鼠标光标 image-SaveToFile("流星雨.gif"); delete image; 在WndProc函数处理WM_TIMER消息后面增加: BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY); { Graphics::TBitmap *bmp = new Graphics::TBitmap; bmp-Width=Screen-Width; bmp-Height=Screen-Height; BitBlt(HDC(bmp-Canvas-Handle), 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY); image-Add(bmp); delete bmp; } ReleaseDC(hwnd, hdc); 编译后成功。 保存的GIF文件很大,最好用Ulead GIF Animator优化一下。 需要编译后的文件QQ我:1848447992
记得采纳啊
c语言程序设计流星雨的实现该如何写
//流星tc版
#includestdio.h
#includestdlib.h
#includetime.h
void Print(int place[25][80])//,int color[10],int star[10])
{
int i,j;
for(i=0;i25;i++)
for(j=0;j80;j++)
if(place[i][j]!=0place[i][j]!=-1)
{
printf("%c",'A'+place[i][j]-1);
}
else if(place[i][j]==-1)
printf("#");
else
printf(" ");
}
void End(int place[25][80])
{
int i,j;
for(i=19;i25;i++)
for(j=0;j80;j++)
if(place[i][j]==-1)
break;
if(i==25j==80)
exit(0);
}
void main()
{
int speed[10],dir[10],x[10],y[10],star[10];
int i,j;
int place[25][80]=;
srand((int)time(0));
for(i=19;i25;i++)
for(j=0;j80;j++)
place[i][j] = -1;
for(i=0;i10;i++)
{
x[i]=0;y[i]=rand()%80;
speed[i]=rand()%2+1;
dir[i]=rand()%5-2;
star[i] = rand()%26+1;
}
while(1)
{
for(i=0;i10;i++)
place[x[i]][y[i]] = star[i];
Print(place);
for(i=0;i10;i++)
place[x[i]][y[i]] = 0;
sleep(1);//将画面停留0.1(100毫秒)秒
clrscr();
for(i=0;i10;i++)
{
x[i] += speed[i];
y[i] += dir[i];
if( y[i]=80||y[i]0||x[i]=25 || place[x[i]][y[i]]==-1)
{
if(place[x[i]][y[i]]==-1y[i]0y[i]=80x[i]25)
place[x[i]][y[i]] = 0;
x[i]=0;y[i]=rand()%80;
speed[i]=rand()%2+1;
dir[i]=rand()%5-2;
star[i] = rand()%26+1;
}
}
End(place);
// for(i=0;i10;i++)
// place[x[i]][y[i]] = 1;
}
}
C程序流星雨的源代码?
#include windows.h #define ID_TIMER 1
#define STRMAXLEN 25 //一个显示列的最大长度
#define STRMINLEN 8 //一个显示列的最小长度 LRESULT CALLBACK WndProc (HWND, UINT, WPARAM, LPARAM) ;
//////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////
typedef struct tagCharChain //整个当作屏幕的一个显示列,这是个双向列表
{
struct tagCharChain *prev; //链表的前个元素
TCHAR ch; //一个显示列中的一个字符
struct tagCharChain *next; //链表的后个元素
}CharChain, *pCharChain; typedef struct tagCharColumn
{
CharChain *head, *current, *point;
int x, y, iStrLen; //显示列的开始显示的x,y坐标,iStrLen是这个列的长度
int iStopTimes, iMustStopTimes; //已经停滞的次数和必须停滞的次数,必须停滞的次数是随机的
}CharColumn, *pCharColumn; int main(HINSTANCE hInstance, HINSTANCE hPrevInstance,
PSTR szCmdLine, int iCmdShow)
{
static TCHAR szAppName[] = TEXT ("matrix") ;
HWND hwnd ;
MSG msg ;
WNDCLASS wndclass ; wndclass.style = CS_HREDRAW | CS_VREDRAW ;
wndclass.lpfnWndProc = WndProc ;
wndclass.cbClsExtra = 0 ;
wndclass.cbWndExtra = 0 ;
wndclass.hInstance = hInstance ;
wndclass.hIcon = LoadIcon (NULL, IDI_APPLICATION) ;
wndclass.hCursor = LoadCursor (NULL, IDC_ARROW) ;
wndclass.hbrBackground = (HBRUSH) GetStockObject (BLACK_BRUSH) ;
wndclass.lpszMenuName = NULL ;
wndclass.lpszClassName = szAppName ; if(!RegisterClass (wndclass))
{
MessageBox (NULL, TEXT ("此程序必须运行在NT下!"), szAppName, MB_ICONERROR) ;
return 0;
} hwnd = CreateWindow (szAppName, NULL,
WS_DLGFRAME | WS_THICKFRAME | WS_POPUP,
0, 0,
GetSystemMetrics(SM_CXSCREEN), GetSystemMetrics(SM_CYSCREEN),
NULL, NULL, hInstance,
NULL) ; ShowWindow (hwnd, SW_SHOWMAXIMIZED) ; //最大化显示
UpdateWindow (hwnd) ;
ShowCursor(FALSE); //隐藏鼠标光标
srand ((int) GetCurrentTime ()) ; //初始化随机数发生器
while (GetMessage (msg, NULL, 0, 0))
{
TranslateMessage (msg) ;
DispatchMessage (msg) ;
}
ShowCursor(TRUE); //显示鼠标光标
return msg.wParam ;
} TCHAR randomChar() //随机字符产生函数
{
return (TCHAR)(rand()%(126-33)+33); //33到126之间
} int init(CharColumn *cc, int cyScreen, int x) //初始化
{
int j;
cc-iStrLen = rand()%(STRMAXLEN-STRMINLEN) + STRMINLEN; //显示列的长度
cc-x = x+3 ; //显示列的开始显示的x坐标
cc-y =rand()%3?rand()%cyScreen:0; //显示列的开始显示的y坐标
cc-iMustStopTimes = rand()%6 ;
cc-iStopTimes = 0 ;
cc-head = cc-current =
(pCharChain)calloc(cc-iStrLen, sizeof(CharChain)); //生成显示列
for(j=0; jcc-iStrLen-1; j++)
{
cc-current-prev = cc-point; //cc-point一个显示列的前个元素
cc-current-ch = '\0';
cc-current-next = cc-current+1; //cc-current+1一个显示列的后个元素
cc-point = cc-current++; //cc-point = cc-current; cc-current++;
}
cc-current-prev = cc-point; //最后一个节点
cc-current-ch = '\0';
cc-current-next = cc-head; cc-head-prev = cc-current; //头节点的前一个为此链的最后一个元素 cc-current = cc-point = cc-head; //free掉申请的内存要用current当参数
cc-head-ch = randomChar(); // 对链表头的 元素填充
return 0;
} LRESULT CALLBACK WndProc (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc ;
//ctn 用来确定一个显示链是否 向下前进,如果等待次数超过必须等待的次数,ctn就代表要向下前进
int i, j, temp, ctn; //j为一个显示链中除链表头外的在屏幕上显示的y坐标,temp绿色过度到黑色之用
static HDC hdcMem;
HFONT hFont;
static HBITMAP hBitmap;
static int cxScreen, cyScreen; //屏幕的宽度 高度.
static int iFontWidth=10, iFontHeight=15, iColumnCount; //字体的宽度 高度, 列数
static CharColumn *ccChain; switch (message)
{
case WM_CREATE:
cxScreen = GetSystemMetrics(SM_CXSCREEN) ; //屏幕宽度
cyScreen = GetSystemMetrics(SM_CYSCREEN) ;
SetTimer (hwnd, ID_TIMER, 10, NULL) ; hdc = GetDC(hwnd);
hdcMem = CreateCompatibleDC(hdc);
hBitmap = CreateCompatibleBitmap(hdc, cxScreen, cyScreen);
SelectObject(hdcMem, hBitmap);
ReleaseDC(hwnd, hdc);
//创建字体
hFont = CreateFont(iFontHeight, iFontWidth-5, 0, 0, FW_BOLD, 0, 0, 0,
DEFAULT_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DRAFT_QUALITY, FIXED_PITCH | FF_SWISS, TEXT("Fixedsys"));
SelectObject(hdcMem, hFont);
DeleteObject (hFont) ;
SetBkMode(hdcMem, TRANSPARENT); //设置背景模式为 透明
iColumnCount = cxScreen/(iFontWidth*3/2); //屏幕所显示字母雨的列数 ccChain = (pCharColumn)calloc(iColumnCount, sizeof(CharColumn));
for(i=0; iiColumnCount; i++)
{
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
}
return 0 ; case WM_TIMER:
hdc = GetDC(hwnd);
PatBlt (hdcMem, 0, 0, cxScreen, cyScreen, BLACKNESS) ; //将内存设备映像刷成黑色
for(i=0; iiColumnCount; i++)
{
ctn = (ccChain+i)-iStopTimes++ (ccChain+i)-iMustStopTimes;
//
(ccChain+i)-point = (ccChain+i)-head; //point用于遍历整个显示列
//第一个字符显示为 白色
SetTextColor(hdcMem, RGB(255, 255, 255));
TextOut(hdcMem, (ccChain+i)-x, (ccChain+i)-y, ((ccChain+i)-point-ch), 1);
j = (ccChain+i)-y;
(ccChain+i)-point = (ccChain+i)-point-next;
//遍历整个显示列,将这个显示列里的字符从下往上显示
temp = 0 ; //temp绿色过度到黑色之用
while((ccChain+i)-point != (ccChain+i)-head (ccChain+i)-point-ch)
{
SetTextColor(hdcMem, RGB(0, 255-(255*(temp++)/(ccChain+i)-iStrLen), 0));
TextOut(hdcMem, (ccChain+i)-x, j-=iFontHeight, ((ccChain+i)-point-ch), 1);
(ccChain+i)-point = (ccChain+i)-point-next;
}
if(ctn)
(ccChain+i)-iStopTimes = 0 ;
else continue;
(ccChain+i)-y += iFontHeight; //下次开始显示的y坐标 为当前的y坐标加上 一个字符的高度
//如果开始显示的y坐标减去 整个显示列的长度超过了屏幕的高度
if( (ccChain+i)-y-(ccChain+i)-iStrLen*iFontHeight cyScreen)
{
free( (ccChain+i)-current );
init(ccChain+i, cyScreen, (iFontWidth*3/2)*i);
}
//链表的头 为此链表的前个元素,因为下次开始显示的时候 就相当与在整个显示列的开头添加个元素,然后在开始往上显示
(ccChain+i)-head = (ccChain+i)-head-prev;
(ccChain+i)-head-ch = randomChar();
}
BitBlt(hdc, 0, 0, cxScreen, cyScreen, hdcMem, 0, 0, SRCCOPY);
ReleaseDC(hwnd, hdc);
return 0; case WM_RBUTTONDOWN:
KillTimer (hwnd, ID_TIMER) ;
return 0; case WM_RBUTTONUP:
SetTimer (hwnd, ID_TIMER, 10, NULL) ;
return 0; //处理善后工作
case WM_KEYDOWN:
case WM_LBUTTONDOWN:
case WM_DESTROY:
KillTimer (hwnd, ID_TIMER) ;
DeleteObject(hBitmap);
DeleteDC(hdcMem);
for(i=0; iiColumnCount; i++)
{
free( (ccChain+i)-current );
}
free(ccChain);
PostQuitMessage (0) ;
return 0 ;
}
return DefWindowProc (hwnd, message, wParam, lParam) ;
}
这有个数字雨的代码,看能帮助你不!
c语言流星雨代码编译不会报错
c语言流星雨代码编译不会报错。不会报错的前提是代码格式得正确,只能使用c语言的相关语句不能使用java。
C语言开发《浪漫流星雨》表白程序,源码来了
浪漫表白效果:
开发环境:Visual Studio 2019 + EasyX图形库插件即可
源码展示:
以上就是我们表白程序的源码了!最后祝大家都能和喜欢的人在一起哦~
我的C/C++编程学习基地,点击正在跳转「链接」即可加入,欢迎有问题的小伙伴一起进来学习交流嗷~
c语言流星雨
#includestdio.h
#includestdlib.h
#include windows.h
void Print(int place[25][80])//,int color[10],int star[10])
{
int i,j;
for(i=0;i25;i++)
for(j=0;j80;j++)
if(place[i][j]!=0place[i][j]!=-1)
{
printf("%c",'A'+place[i][j]-1);
}
else if(place[i][j]==-1)
printf("#");
else
printf(" ");
}
void End(int place[25][80])
{
int i,j;
for(i=19;i25;i++)
for(j=0;j80;j++)
if(place[i][j]==-1)
break;
if(i==25j==80)
exit(0);
}
void main()
{
int speed[10],dir[10],x[10],y[10],star[10];
int i,j;
int place[25][80]={0};
srand((int)time(0));
for(i=19;i25;i++)
for(j=0;j80;j++)
place[i][j] = -1;
for(i=0;i10;i++)
{
x[i]=0;y[i]=rand()%80;
speed[i]=rand()%2+1;
dir[i]=rand()%5-2;
star[i] = rand()%26+1;
} while(1)
{
for(i=0;i10;i++)
place[x[i]][y[i]] = star[i];
Print(place);
for(i=0;i10;i++)
place[x[i]][y[i]] = 0;
Sleep(100);
system("clrscr");
for(i=0;i10;i++)
{
x[i] += speed[i];
y[i] += dir[i];
if( y[i]=80||y[i]0||x[i]=25 || place[x[i]][y[i]]==-1)
{
if(place[x[i]][y[i]]==-1y[i]0y[i]=80x[i]25)
place[x[i]][y[i]] = 0;
x[i]=0;y[i]=rand()%80;
speed[i]=rand()%2+1;
dir[i]=rand()%5-2;
star[i] = rand()%26+1;
}
}
End(place);
// for(i=0;i10;i++)
// place[x[i]][y[i]] = 1;
}
}