烟花特效vbs代码制作全解(vba烟花代码)
2023年跨年烟花代码可复制
跨年烟花代码如下:
高级效果1下载地址:
2023跨年烟花+雪花bbs.csdn.net/topics/610511453
高级效果2下载地址:
2023跨年跳转烟花文字bbs.csdn.net/topics/610511533
烟花,又称花炮、烟火、焰火,是指以烟火药为原料,用于产生声光色的娱乐用品。中国劳动人民发明较早,常用于盛大的典礼或表演中,而现代在全中国以及全世界唯一能在同天同活动里施放烟花的活动则为跨年(除夕夜)活动。
为了保护环境,很多烟花配方中不采用含有重金属和硫元素的物质,减少了二氧化硫和其他硫化物的生成,还通过改变氧化剂和可燃物的量来改变系统的氧平衡和燃烧温度,控制燃烧反应。
烟花和爆竹的区别
烟花和爆竹的大同小异,其结构都包含黑火药和药引。点燃烟花后,化学反应引发爆炸,而爆炸过程中所释放出来的能量,绝大部分转化成光能呈现在人们眼中。
制作烟花的过程中加入一些发光剂和发色剂能够使烟花放出五彩缤纷的颜色。焰火要飞得高炸得开,效果才会好。所以,烟花中填充了大量用于发射以及爆炸的火药,只有这样才能达到好的表演效果。
这个是烟花代码!怎么改好看点?
请看以下两种:
1
单击后字线如放烟花
!--第一步:把如下代码加入head区域中--
SCRIPT LANGUAGE="JavaScript1.2"
!-- Begin
var ver = navigator.appVersion;
var dom = document.getElementById ? 1 : 0;
var ie5 = (ver.indexOf("MSIE 5") -1 dom) ? 1 : 0;
var n = (document.layers);
var ie = (document.all);
var sparksAflyin = 0;
var totalSparks = 0;
var sparksOn = 1;
function initMouseEvents() {
document.onmousedown = mouseDown;
if (n) document.captureEvents(Event.MOUSEDOWN | Event.MOUSEMOVE);
}
function mouseDown(e) {
if (sparksOn) {
var mousex = (n) ? e.pageX : event.x+document.body.scrollLeft;
var mousey = (n) ? e.pageY : event.y+document.body.scrollTop;
if (!sparksAflyin) {
for (var k = 0; k = 9; k++)
eval(’SHOW("sDiv’+k+’")’);
sparksAflyin = 1;
totalSparks = 0;
for(i = 0;i = 9; i++)
eval(’moveTo(’+i+’,0,’+mousex+’,’+mousey+’)’);
}
}
}
function moveTo(i,j, mousex, mousey){
if (j eval(’anim_’+i+’_x.length’) ){
var tempx = eval(’anim_’+i+’_x[j]+mousex’);
var tempy = eval(’anim_’+i+’_y[j]+mousey’);
if (ie) {
if(tempy+30 (document.body.offsetHeight+document.body.scrollTop))
tempy = document.body.offsetHeight+document.body.scrollTop-30;
if(tempx+30 (document.body.offsetWidth+document.body.scrollLeft))
tempx = document.body.offsetWidth+document.body.scrollLeft-30;
eval(’document.all.sDiv’+i+’.style.left = tempx;’);
eval(’document.all.sDiv’+i+’.style.top = tempy;’);
}
if (n) {
eval(’document.layers.sDiv’+i+’.left = tempx;’);
eval(’document.layers.sDiv’+i+’.top = tempy;’);
}
j++;
// timeout: 50 = fireworks speed, larger number = slower speed
setTimeout("moveTo("+i+","+j+","+mousex+","+mousey+")",50)
}
else {
eval(’HIDE("sDiv’+i+’")’);
totalSparks++;
}
if (totalSparks == 10) {
sparksAflyin = 0;
totalSparks = 0;
}
}
function SHOW(divName){
if (document.all)
eval(’document.all.’+divName+’.style.visibility = "visible";’);
else if (document.layers)
eval(’document.layers["’+divName+’"].visibility = "visible";’);
}
function HIDE(divName){
if (document.all)
eval(’document.all.’+divName+’.style.visibility = "hidden";’);
else if (document.layers)
eval(’document.layers["’+divName+’"].visibility = "hide";’);
}
anim_0_x=new Array(20,20,10,0,0,0,0,0,0,0,0,0);
anim_0_y=new Array(-20,-40,-60,-80,-60,-40,-20,0,20,40,60,80);
anim_1_x=new Array(20,20,17,36,60,78,90,92,93,98,108,120,133,152,181);
anim_1_y=new Array(-20,-20,-33,-38,-38,-27,-2,25,51,84,113,141,162,212,253);
anim_2_x=new Array(20,20,2,3,4,5,6,7,8,9,10,12,13,15,18);
anim_2_y=new Array(-20,-20,-33,-38,-38,-27,-2,25,51,84,113,141,162,212,253);
anim_3_x=new Array(-20,-20,-2,-1,7,10,18,35,60,102,94,94,93,97,108,111,117,127);
anim_3_y=new Array(-20,-25,-64,-89,-104,-150,-173,-197,-213,-199,-151,-101,-66,-17,27,87,140,189);
anim_4_x=new Array(-20,-20,-10,-39,-30,-69,-64,-138,-154,-200,-181,-209,-191,-207,-203,-213,-202,-221,-211);
anim_4_y=new Array(-20,-20,-28,-51,-79,-100,-135,-154,-193,-183,-149,-134,-89,-60,8,51,107,157,201);
anim_5_x=new Array(-20,-29,-51,-72,-105,-133,-164,-189,-209,-229,-247,-270,-279,-282,-283,-283,-285,-286,-288);
anim_5_y=new Array(-20,-55,-86,-116,-154,-183,-205,-217,-217,-198,-169,-120,-44,-8,40,87,144,190,248);
anim_6_x=new Array(-20,-20,-7,14,44,79,143,186,217,226,234,244,250,259,265,274);
anim_6_y=new Array(-20,-21,-72,-113,-139,-166,-188,-181,-126,-68,-3,54,134,187,215,257);
anim_7_x=new Array(20,20,-3,-9,-13,-27,-33,-44,-54,-66,-77,-95,-107,-136,-150,-160,-164,-168,-171,-172,-172,-176,-175);
anim_7_y=new Array(-20,-26,-43,-63,-89,-116,-145,-169,-201,-222,-240,-253,-254,-245,-220,-195,-160,-124,-81,-53,-26,19,68);
anim_8_x=new Array(-20,20,-35,39,0,45,-1,24,-15,14,-20,35,-18,38,-11,16,49,64,81,93,100,103,109);
anim_8_y=new Array(-20,-20,-32,-42,-62,-76,-89,-107,-132,-147,-173,-180,-192,-209,-236,-193,-119,-73,-24,51,95,130,188);
anim_9_x=new Array(-20,-51,-89,-110,-165,-191,-228,-240,-259,-271,-277,-281,-287);
anim_9_y=new Array(-20,-20,-35,-37,-34,-16,10,47,105,150,189,227,273);
// End --
/script
!--第二步:把body改为--
body bgcolor="#fef4d9" OnLoad="initMouseEvents()"
!--第三步:在body区域中加入如下代码--
div id="sparks"
div id="sDiv0" style="position:absolute; visibility: hidden;"font face="arial black" color="red"a/font/div
div id="sDiv1" style="position:absolute; visibility: hidden;"font face="arial black" color="yellow"b/font/div
div id="sDiv2" style="position:absolute; visibility: hidden;"font face="arial black" color="blue"c/font/div
div id="sDiv3" style="position:absolute; visibility: hidden;"font face="arial black" color="red"d/font/div
div id="sDiv4" style="position:absolute; visibility: hidden;"font face="arial black" color="orange"e/font/div
div id="sDiv5" style="position:absolute; visibility: hidden;"font face="arial black" color="white"f/font/div
div id="sDiv6" style="position:absolute; visibility: hidden;"font face="arial black" color="green"g/font/div
div id="sDiv7" style="position:absolute; visibility: hidden;"font face="arial black" color="skyblue"h/font/div
div id="sDiv8" style="position:absolute; visibility: hidden;"font face="arial black" color="yellow"i/font/div
div id="sDiv9" style="position:absolute; visibility: hidden;"font face="arial black" color="white"j/font/div
/div
2
代码如下:
embed style="left: 50px; width: 850px; position: absolute; top: 100px; height: 500px" align=right src= width=200 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 600px; height: 600px" align=right src= width=700 height=600 type=application/octet-stream wmode="transparent" quality="high" ;;/embed embed style="left: 50px; width: 850px; position: absolute; top: 1100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 1600px; height: 600px" align=right src= width=500 height=600 type=application/octet-stream wmode="transparent" quality="high" ;;/embed embed style="left: 50px; width: 850px; position: absolute; top: 2100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 2600px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed embed style="left: 50px; width: 850px; position: absolute; top: 3100px; height: 500px" align=right src= width=500 height=500 type=application/octet-stream ;; quality="high" wmode="transparent"/embed
求大神详解Flash 烟花代码。
var FireTimer:Timer=new Timer(1000);//创建一个定时器,每1000毫秒(即1秒)触发一次
FireTimer.addEventListener(TimerEvent.TIMER,addFire);//给定时器注册侦听,当定时器触发时执行addFire函数
FireTimer.start();//计时器开始运作
var tempRo:Number;//创建一个临时的数字对象,记录烟花的角度
function addFire(e:TimerEvent):void
{
var X:Number=Math.random()*550;//创建一个随机的横坐标值,范围在 0~550间
var Y:Number=Math.random()*400;//创建一个随机的纵坐标值,范围在 0~550间
var color:uint=0xffffff* Math.random();//创建一个随机的颜色值,范围在0x000000~0xffffff之间(这是一个16进制的数值)
trace(color.toString());//在调试面板输出颜色的值,测试用
for(var i:int=0;i100;i++)
{
var mc :MovieClip=new MovieClip();//创建烟花的实体
mc.graphics.beginFill(color);//用刚才的随机颜色填充烟花的内容
mc.graphics.drawCircle(0,0,4+3* Math.random());//绘制烟花的形状(圆形),半径在(4 + 0) ~ (4 + 3)之间,即4~7之间。
mc.graphics.endFill();//终止填充颜色
addChild(mc);//把烟花加载到场景里,使其可见
mc.x=X;//给烟花的横坐标赋值,X就是刚才随机生成的横坐标值
mc.y=Y;//给烟花的纵坐标赋值,Y就是刚才随机生成的纵坐标值
mc.scaleX=mc.scaleY=0.4+Math.random()*0.6;//烟花的长宽在 (0.4 + 0)~(0.4 + 0.6)倍之间随机缩放,即随机缩放为原大小的0.4~1倍
tempRo=Math.random()*360/180;//创建烟花的随机角度
mc.spdX=Math.random()*10*Math.sin(tempRo)*Math.pow(-1,Math.floor(Math.random()*100)%2);//根据随机角度,随机创建烟花沿x轴移动的矢量值,其值为 -10~10之间,记录在mc的动态变量spdX中
mc.spdY=Math.random()*10*Math.cos(tempRo)*Math.pow(-1,Math.floor(Math.random()*100)%2);//根据随机角度,随机创建烟花沿y轴移动的矢量值,其值为 -10~10之间,记录在mc的动态变量spdY中
mc.addEventListener(Event.ENTER_FRAME,FireMove);//给烟花注册帧事件函数,在FireMove函数中同步烟花的效果
}
}
function FireMove(e:Event):void
{
var obj:Object=e.target;//创建一个对象,获得注册事件的对象(烟花)的索引,这个obj就是烟花mc
obj.x+=obj.spdX;//烟花的x坐标每一帧递增spdX个单位,obj.spdX就是刚才的mc.spdX
obj.y+=obj.spdY;//烟花的y坐标每一帧递增spdY个单位,obj.spdY就是刚才的mc.spdY
obj.alpha-=0.05;//烟花每一帧的透明度衰减5%
if(obj.alpha=0)//当烟花的透明度小于或等于0时
{
obj.removeEventListener(Event.ENTER_FRAME,FireMove);//注销烟花的帧事件
//建议这里增加一行代码 removeChild(MovieClip(obj)),从场景里移除已经看不见的烟花,节省资源
}
}
2022年跨年烟花代码可复制
烟花代码如下:
package love;
import java.applet.Applet;
import java.awt.Color;
import java.awt.Graphics;
import java.net.URL;
import java.util.Random;
烟花
@author enjoy
@SuppressWarnings("serial")
public class Q extends Applet implements Runnable
public int speed, variability, Max_Number, Max_Energy, Max_Patch,
Max_Length, G;
public String sound;
private int width, height;
private Thread thread = null;
private BeaClassDemo bcd[];
public void init()? ? ? ? ? ? ? ? ? ? ?
int i;
this.setSize(1900, 900);
width = getSize().width - 1;
height = getSize().height - 1;
speed = 1;??????????????????????? // 烟花绽放的速度
variability = 10;
Max_Number = 980;??????????????????? // 可发出烟花的最大数目
Max_Energy = width + 50;
Max_Patch = 90;??????????????????? // 最大的斑点数
Max_Length = 90;??????????????????? // 斑点的最大距离
G = 150;??????????????????????????? // 向地面弯曲的力度
bcd = new BeaClassDemo[Max_Number];
for (i = 0; i Max_Number; i++)
bcd[i] = new BeaClassDemo(width, height, G);
}
public void start() {
if (thread == null) {
thread = new Thread(this);
thread.start();
}
}
@SuppressWarnings("deprecation")
public void stop() {
if (thread != null) {
thread.stop();
thread = null;
}
}
@SuppressWarnings({ "unused", "static-access" })
public void run() {
int i;
int E = (int) (Math.random() * Max_Energy * 3 / 4) + Max_Energy / 4 + 1;
int P = (int) (Math.random() * Max_Patch * 3 / 4)??? // 烟花的斑点数
+ Max_Patch / 4 + 1;
int L = (int) (Math.random() * Max_Length * 3 / 4)??? // 烟花可发射出的距离
+ Max_Length / 4 + 1;
long S = (long) (Math.random() * 10000);
boolean sleep;
Graphics g = getGraphics();
URL u = null;
while (true) {
try {
thread.sleep(1000 / speed);
catch (InterruptedException x) {
sleep = true;
for (i = 0; i Max_Number; i++)
sleep = sleep bcd[i].sleep;
if (sleep Math.random() * 100 variability) {
E = (int) (Math.random() * Max_Energy * 3 / 4) + Max_Energy / 4
+ 1;
P = (int) (Math.random() * Max_Patch * 3 / 4) + Max_Patch / 4
+ 1;
L = (int) (Math.random() * Max_Length * 3 / 4) + Max_Length / 4
+ 1;
S = (long) (Math.random() * 10000);
for (i = 0; i Max_Number; i++) {
if (bcd[i].sleep Math.random() * Max_Number * L 1)
bcd[i].init(E, P, L, S);
bcd[i].start();
bcd[i].show(g);
public void paint(Graphics g)? ? ? ? ? ? ? ? ?
g.setColor(Color.black);
g.fillRect(0, 0, width + 1, height + 1);
class BeaClassDemo
public boolean sleep = true;
private int energy, patch, length, width, height, G, Xx, Xy, Ex[], Ey[], x,
y, Red, Blue, Green, t;
private Random random;
public BeaClassDemo(int a, int b, int g)? ? ? ?
width = a;
height = b;
G = g;
public void init(int e, int p, int l, long seed)?
int i;
energy = e;
patch = p;
length = l;
// 创建一个带种子的随机数生成器
random = new Random(seed);
Ex = new int[patch];
Ey = new int[patch];
Red = (int) (random.nextDouble() * 128) + 128;
Blue = (int) (random.nextDouble() * 128) + 128;
Green = (int) (random.nextDouble() * 128) + 128;
Xx = (int) (Math.random() * width / 2) + width / 4;
Xy = (int) (Math.random() * height / 2) + height / 4;
for (i = 0; i patch; i++) {
Ex[i] = (int) (Math.random() * energy) - energy / 2;
Ey[i] = (int) (Math.random() * energy * 7 / 8) - energy / 8;
public void start
t = 0;
sleep = false;
public void show(Graphics g)? ? ?
if (!sleep)??????????????????
if (t length)
int i, c;
double s;
Color color;
c = (int) (random.nextDouble() * 64) - 32 + Red;
if (c = 0 c 256)
Red = c;
c = (int) (random.nextDouble() * 64) - 32 + Blue;
if (c = 0 c 256)
Blue = c;
c = (int) (random.nextDouble() * 64) - 32 + Green;
if (c = 0 c 256)
Green = c;
color = new Color(Red, Blue, Green);
for (i = 0; i patch; i++)
s = (double) t / 100;
x = (int) (Ex[i] * s);
y = (int) (Ey[i] * s - G * s * s);
g.setColor(color);
g.drawLine(Xx + x, Xy - y, Xx + x, Xy - y);
if (t = length / 2)
int j;
for (j = 0; j 2; j++)
s = (double) ((t - length / 2) * 2 + j) / 100;
x = (int) (Ex[i] * s);
y = (int) (Ey[i] * s - G * s * s);
g.setColor(Color.black);
g.drawLine(Xx + x, Xy - y, Xx + x, Xy - y);
常用的编程语言。
编程语言一:C语言
C语言是世界上最流行、使用最广泛的高级程序设计语言之一。在操作系统和系统使用程序以及需要对硬件进行操作的场合,用C语言明显优于其它高级语言,许多大型应用软件都是用C语言编写的。
编程语言二:java
Java是一种可以撰写跨平台应用软件的面向对象的程序设计语言,是由Sun Microsystems公司于1995年5月推出的Java程序设计语言和Java平台(即JavaSE, JavaEE, JavaME)的总称。
编程语言三:c++
C++这个词在中国大陆的程序员圈子中通常被读做“C加加”,而西方的程序员通常读做“C plus plus" , "CPP”。 它是一种使用非常广泛的计算机编程语言。C++是一种静态数据类型检查的、支持多重编程范式的通用程序设计语言。
微信放烟花代码
微信烟花红包代码是:ocQ03FozxQ2、e575770980E3。
微信烟花代码可以复制,直接复制微信烟花运行代码,使用HBuilder和idea都可以,复制完成再创建一个html文件就可以在任意场合释放烟花。微信烟花是在微信聊天对话框发送烟花时,会在聊天界面上出现好看的全屏烟花。
烟花代码是一种很有趣的特效,主要是使用jQuery插件来实现,可以在微信中实现一些烟花效果,这是一种很有趣的可视化效果,可以在微信中实现不同的烟花效果,比如烟花爆炸、烟花喷射等,可以给用户带来不同的视觉体验。
微信隐藏的代码:
1、//opentrace
在微信任意聊天窗口输入 //opentrace 并发送,可以调出一个悬浮的类似音乐播放器中的播放/停止按钮。点击一下是开始,再点击一下是结束。尚不清楚这是什么功能,希望能得到高人指点。
2、//getfpkey
输入 //getfpkey 并发送,可以看到关于手机的一些信息,包括制造商、型号、ROM 的版本。然而用处不大,这些信息在设置-关于手机里都可以找到。
3、//testwaitsms
输入 //testwaitsms 并发送后会要求验证手机号码,在进度条走完之前你可以点返回键取消操作。不知道验证手机号码为哪般,关键这手机号码还不是我的,所以无法得知下一步要做什么。
微信红包烟花特效代码怎么弄
微信红包烟花特效代码步骤如下:
1、打开微信APP,在搜索模式输入迪士尼烟花红包封面。
2、找到2022抖音热门迪士尼城堡烟花这篇文章。
3、进入文章后,进入到微小店就可以在线获得了。