贪吃蛇编程代码复制(贪吃蛇编程代码复制大全)

http://www.itjxue.com  2023-03-25 11:58  来源:未知  点击次数: 

scratch编程贪吃蛇教程

scratch编程贪吃蛇教程:

1、首先,我们新建一个项目文件。

2、我们点击添加精灵按钮。

3、在弹出的对话框中,我们选绘制角色。

4、打开画图后,我们用方块工具绘制一个蓝色的方块,并导入舞台,命名为蛇。

5、用同样的方法,添加食物和橡皮擦。

6、我们选中蛇,在代码编辑区写入以下代码。

7、选中食物,在代码编辑区写入以下代码。

8、选中橡皮擦,代码编辑区写入以下代码。

贪食蛇是一款经典的休闲游戏。有PC和手机等多平台版本,既简单又耐玩。

VB贪吃蛇代码

'定义蛇的运动速度枚举值

Private Enum tpsSpeed

QUICKLY = 0

SLOWLY = 1

End Enum

'定义蛇的运动方向枚举值

Private Enum tpsDirection

D_UP = 38

D_DOWN = 40

D_LEFT = 37

D_RIGHT = 39

End Enum

'定义运动区域4个禁区的枚举值

Private Enum tpsForbiddenZone

FZ_TOP = 30

FZ_BOTTOM = 5330

FZ_LEFT = 30

FZ_RIGHT = 5730

End Enum

'定义蛇头及身体初始化数枚举值

Private Enum tpsSnake

SNAKEONE = 1

SNAKETWO = 2

SNAKETHREE = 3

SNAKEFOUR = 4

End Enum

'定义蛇宽度的常量

Private Const SNAKEWIDTH As Integer = 100

'该过程用于显示游戏信息

Private Sub Form_Load()

Me.Show

Me.lblTitle = "BS贪食蛇 — (版本 " App.Major "." App.Minor "." App.Revision ")"

Me.Caption = Me.lblTitle.Caption

frmSplash.Show 1

End Sub

'该过程用于使窗体恢复原始大小

Private Sub Form_Resize()

If Me.WindowState 1 Then

Me.Caption = ""

Me.Height = 6405 '窗体高度为 6405 缇

Me.Width = 8535 '窗体宽度为 8535 缇

Me.Left = (Screen.Width - Width) \ 2

Me.Top = (Screen.Height - Height) \ 2

End If

End Sub

'该过程用于重新开始开始游戏

Private Sub cmdGameStart_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您确认要重新开始游戏吗?", 4 + 32, "BS贪食蛇")

If msg = 6 Then Call m_subGameInitialize

End Sub

'该过程用于暂停/运行游戏

Private Sub chkPause_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

If Me.chkPause.Caption = "暂停游戏(P)" Then

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Enabled = False

Me.lblPauseLab.Visible = True

Me.chkPause.Caption = "继续游戏(R)"

Else

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Me.picMoveArea.Enabled = True

Me.lblPauseLab.Visible = False

Me.chkPause.Caption = "暂停游戏(P)"

End If

End Sub

'该过程用于显示游戏规则

Private Sub cmdGameRules_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox " BS贪食蛇:一个规则最简单的趣味游戏,您将用键盘" Chr(13) _

"上的4个方向键来控制蛇的运动方向。在运动过程中蛇" Chr(13) _

"不能后退,蛇的头部也不能接触到运动区域的边线以外" Chr(13) _

"和蛇自己的身体,否则就游戏失败。在吃掉随机出现的" Chr(13) _

"果子后,蛇的身体会变长,越长难度越大。祝您好运!!", 0 + 64, "游戏规则"

End Sub

'该过程用于显示游戏开发信息

Private Sub cmdAbout_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

MsgBox "BS贪食蛇" "(V-" App.Major "." App.Minor "版本)" Chr(13) Chr(13) _

"" Chr(13) Chr(13) _

"由PigheadPrince设计制作" Chr(13) _

"CopyRight(C)2002,BestSoft.TCG", 0, "关于本游戏"

End Sub

'该过程用于退出游戏

Private Sub cmdExit_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Sub

'该过程用于拖动窗体_(点击图标)

Private Sub imgWindowTop_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

ReleaseCapture

SendMessage Me.hwnd, WM_SYSCOMMAND, SC_MOVE, 0

End Sub

'该共用过程用于处理窗体控制按钮组的相关操作_(锁定、最小化、退出)

Private Sub chkWindowButton_MouseUp(Index As Integer, Button As Integer, Shift As Integer, X As Single, Y As Single)

If Button 1 Then Exit Sub

Select Case Index

Case 0 '锁定窗体

If Me.chkWindowButton(0).Value = 1 Then

Me.imgWindowTop.BorderStyle = 0

Me.imgWindowTop.Enabled = False

Else

Me.imgWindowTop.BorderStyle = 1

Me.imgWindowTop.Enabled = True

End If

Case 1 '最小化

Me.WindowState = 1

Me.chkWindowButton(1).Value = 0

Me.Caption = "BS贪食蛇 — (V-" App.Major "." App.Minor "版本)"

Case 2 '退出

Beep

msg = MsgBox("您要退出本游戏吗?", 4 + 32, "BS贪食蛇")

Select Case msg

Case 6

End

Case 7

Me.chkWindowButton(2).Value = 0

Exit Sub

End Select

End Select

End Sub

'该过程用于设置蛇运动速度的快慢

Private Sub hsbGameSpeed_Change()

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

End Sub

'该过程用于通过键盘的方向键改变蛇的运动方向

Private Sub picMoveArea_KeyDown(KeyCode As Integer, Shift As Integer)

Select Case g_intDirection

Case D_UP

If KeyCode = D_DOWN Then Exit Sub

Case D_DOWN

If KeyCode = D_UP Then Exit Sub

Case D_LEFT

If KeyCode = D_RIGHT Then Exit Sub

Case D_RIGHT

If KeyCode = D_LEFT Then Exit Sub

End Select

g_intDirection = KeyCode

End Sub

'该计时循环过程用于计算游戏耗费的秒数并显示

Private Sub tmrGameTime_Timer()

g_lngGameTime = g_lngGameTime + 1

Me.lblGameTime.Caption = g_lngGameTime "秒"

End Sub

'该计时循环过程用于控制蛇的行动轨迹

Private Sub tmrSnakeMove_Timer()

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

Randomize

Me.picMoveArea.SetFocus

Me.picMoveArea.Cls

'确认蛇头的运动方向并获取新的位置

Select Case g_intDirection

Case D_UP '向上运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY - SNAKEWIDTH

Case D_DOWN '向下运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_CurY + SNAKEWIDTH

Case D_LEFT '向左运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX - SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

Case D_RIGHT '向右运动

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_OldX

g_udtSnake(SNAKEONE).Snake_CurX = g_udtSnake(SNAKEONE).Snake_CurX + SNAKEWIDTH

g_udtSnake(SNAKEONE).Snake_CurY = g_udtSnake(SNAKEONE).Snake_OldY

End Select

'根据新的位置绘制蛇头

lngSnakeX = g_udtSnake(SNAKEONE).Snake_CurX

lngSnakeY = g_udtSnake(SNAKEONE).Snake_CurY

lngSnakeColor = g_udtSnake(SNAKEONE).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

'移动蛇身体其他部分的位置

For i = 2 To g_intSnakeLength

g_udtSnake(i).Snake_CurX = g_udtSnake(i - 1).Snake_OldX

g_udtSnake(i).Snake_CurY = g_udtSnake(i - 1).Snake_OldY

lngSnakeX = g_udtSnake(i).Snake_CurX

lngSnakeY = g_udtSnake(i).Snake_CurY

lngSnakeColor = g_udtSnake(i).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

Next i

'更新蛇旧的坐标位置

For j = 1 To g_intSnakeLength

g_udtSnake(j).Snake_OldX = g_udtSnake(j).Snake_CurX

g_udtSnake(j).Snake_OldY = g_udtSnake(j).Snake_CurY

Next j

'判断蛇在移动中是否到了禁区而导致游戏失败

If m_funMoveForbiddenZone(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇移动到了禁区,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇在移动中是否碰到了自己的身体而导致游戏失败

If m_funTouchSnakeBody(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

Beep

MsgBox "您的蛇在移动中碰到了自己的身体,游戏失败!", 0 + 16, "BS贪食蛇"

Me.tmrSnakeMove.Enabled = False

Me.tmrGameTime.Enabled = False

Me.picMoveArea.Visible = False

Exit Sub

End If

'判断蛇是否吃到了果子

If m_funEatPoint(g_udtSnake(SNAKEONE).Snake_CurX, g_udtSnake(SNAKEONE).Snake_CurY) Then

'累加玩家的得分并刷新得分显示

g_intPlayerScore = g_intPlayerScore + 1

Me.lblYourScore.Caption = g_intPlayerScore "分"

Call m_subAddSnake '加长蛇的身体

Call m_subGetPoint '获取下一个果子的位置和颜色

Else

'绘制果子

lngPointX = g_udtPoint.Point_X

lngPointY = g_udtPoint.Point_Y

lngPointColor = g_udtPoint.Point_Color

Me.picMoveArea.PSet (lngPointX, lngPointY), lngPointColor

End If

End Sub

'该私有子过程用于初始化游戏

Private Sub m_subGameInitialize()

Erase g_udtSnake '清空蛇的结构数组

g_intPlayerScore = 0 '清空玩家的得分

g_lngGameTime = 0 '清空游戏耗费的秒数

g_intDirection = D_DOWN '设定蛇的初始运动方向为下

g_intSnakeLength = 4 '设定蛇的初始长度

ReDim g_udtSnake(1 To g_intSnakeLength) '重新定义蛇的长度

'定义蛇头部的数据

With g_udtSnake(SNAKEONE)

.Snake_OldX = 530

.Snake_OldY = 530

.Snake_Color = vbBlack

End With

'定义蛇身第2节的数据

With g_udtSnake(SNAKETWO)

.Snake_OldX = 530

.Snake_OldY = 430

.Snake_Color = vbGreen

End With

'定义蛇身第3节的数据

With g_udtSnake(SNAKETHREE)

.Snake_OldX = 530

.Snake_OldY = 330

.Snake_Color = vbYellow

End With

'定义蛇身第4节的数据

With g_udtSnake(SNAKEFOUR)

.Snake_OldX = 530

.Snake_OldY = 230

.Snake_Color = vbRed

End With

Me.picMoveArea.Visible = True

Me.lblYourScore.Caption = g_intPlayerScore "分"

Me.lblGameTime.Caption = g_lngGameTime "秒"

Me.tmrSnakeMove.Interval = Me.hsbGameSpeed.Value

Me.tmrSnakeMove.Enabled = True

Me.tmrGameTime.Enabled = True

Call m_subGetPoint '获取第一个果子的位置和颜色

End Sub

'该私有子过程用于返回获取的果子的位置和颜色信息

Private Sub m_subGetPoint()

Dim lngRedValue As Long, lngGreenValue As Long, lngBlueValue As Long

Dim lngPointX As Long, lngPointY As Long, lngPointColor As Long

'随机获取果子的颜色

lngRedValue = Int((255 - 0 + 1) * Rnd + 0)

lngGreenValue = Int((255 - 0 + 1) * Rnd + 0)

lngBlueValue = Int((255 - 0 + 1) * Rnd + 0)

lngPointColor = RGB(lngRedValue, lngGreenValue, lngBlueValue)

'随机获取果子的位置

lngPointX = Int((FZ_LEFT - FZ_RIGHT + 1) * Rnd + FZ_RIGHT)

lngPointY = Int((FZ_TOP - FZ_BOTTOM + 1) * Rnd + FZ_BOTTOM)

Me.PSet (lngPointX, lngPointY), lngPointColor

'设置函数返回值

With g_udtPoint

.Point_X = lngPointX

.Point_Y = lngPointY

.Point_Color = lngPointColor

End With

End Sub

'该私有子过程用于加长蛇的身体

Private Sub m_subAddSnake()

Dim udtSnakeTemp() As Snake

Dim lngSnakeX As Long, lngSnakeY As Long, lngSnakeColor As Long

'备份蛇原先身体的数据并使蛇的身体加长

ReDim udtSnakeTemp(1 To g_intSnakeLength)

For k = 1 To g_intSnakeLength

With udtSnakeTemp(k)

.Snake_CurX = g_udtSnake(k).Snake_CurX

.Snake_CurY = g_udtSnake(k).Snake_CurY

.Snake_OldX = g_udtSnake(k).Snake_OldX

.Snake_OldY = g_udtSnake(k).Snake_OldY

.Snake_Color = g_udtSnake(k).Snake_Color

End With

Next k

g_intSnakeLength = g_intSnakeLength + 1

ReDim g_udtSnake(g_intSnakeLength)

'将备份蛇身体的数据返回到加长的蛇身数组中

For l = 1 To g_intSnakeLength - 1

With g_udtSnake(l)

.Snake_CurX = udtSnakeTemp(l).Snake_CurX

.Snake_CurY = udtSnakeTemp(l).Snake_CurY

.Snake_OldX = udtSnakeTemp(l).Snake_OldX

.Snake_OldY = udtSnakeTemp(l).Snake_OldY

.Snake_Color = udtSnakeTemp(l).Snake_Color

End With

Next l

'写入新加入的身体数据

Select Case g_intDirection

Case D_UP

With g_udtSnake(g_intSnakeLength)

.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX + SNAKEWIDTH

.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY

.Snake_Color = g_udtPoint.Point_Color

End With

Case D_DOWN

With g_udtSnake(g_intSnakeLength)

.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX - SNAKEWIDTH

.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY

.Snake_Color = g_udtPoint.Point_Color

End With

Case D_LEFT

With g_udtSnake(g_intSnakeLength)

.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX

.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY + SNAKEWIDTH

.Snake_Color = g_udtPoint.Point_Color

End With

Case D_RIGHT

With g_udtSnake(g_intSnakeLength)

.Snake_OldX = g_udtSnake(g_intSnakeLength - 1).Snake_CurX

.Snake_OldY = g_udtSnake(g_intSnakeLength - 1).Snake_CurY - SNAKEWIDTH

.Snake_Color = g_udtPoint.Point_Color

End With

End Select

lngSnakeX = g_udtSnake(g_intSnakeLength).Snake_CurX

lngSnakeY = g_udtSnake(g_intSnakeLength).Snake_CurY

lngSnakeColor = g_udtSnake(g_intSnakeLength).Snake_Color

Me.picMoveArea.PSet (lngSnakeX, lngSnakeY), lngSnakeColor

End Sub

'该自定义函数用于返回运动的蛇是否到达禁区而导致游戏失败

Private Function m_funMoveForbiddenZone(SnakeX As Long, SnakeY As Long) As Boolean

If (SnakeX = FZ_LEFT And SnakeX = FZ_RIGHT) And (SnakeY = FZ_TOP And SnakeY = FZ_BOTTOM) Then

m_funMoveForbiddenZone = False

Else

m_funMoveForbiddenZone = True

End If

End Function

'该自定义函数用于返回运动的蛇是否碰到自己的身体而导致游戏失败

Private Function m_funTouchSnakeBody(SnakeX As Long, SnakeY As Long) As Boolean

For m = 2 To g_intSnakeLength

If SnakeX = g_udtSnake(m).Snake_CurX And SnakeY = g_udtSnake(m).Snake_CurY Then

m_funTouchSnakeBody = True

Exit For

Else

m_funTouchSnakeBody = False

End If

Next m

End Function

'该自定义函数用于返回运动的蛇是否吃到了果子

Private Function m_funEatPoint(SnakeX As Long, SnakeY As Long) As Boolean

If Abs(SnakeX - g_udtPoint.Point_X) = SNAKEWIDTH And Abs(SnakeY - g_udtPoint.Point_Y) = SNAKEWIDTH Then

m_funEatPoint = True

Else

m_funEatPoint = False

End If

End Function

'(API函数调用过程_用以实现无标题窗体的拖动操作)---------------------------------

'RleaseCapture函数用以释放鼠标捕获

Public Declare Function ReleaseCapture Lib "user32" () As Long

'SendMessage函数用作向Windows发送移动窗体的消息

Public Declare Function SendMessage Lib "user32" Alias "SendMessageA" (ByVal hwnd As _

Long, ByVal wMsg As Long, ByVal wParam As Long, IParam As Any) As Long

Public Const WM_SYSCOMMAND = H112 '声明向Windows发送消息的常量

Public Const SC_MOVE = HF012 '声明控制移动窗体常量

'(游戏变量声明部分)-------------------------------------------------------------

'定义蛇的数据类型结构

Public Type Snake

Snake_OldX As Long

Snake_OldY As Long

Snake_CurX As Long

Snake_CurY As Long

Snake_Color As Long

End Type

'定义果子的数据类型结构

Public Type Point

Point_X As Long

Point_Y As Long

Point_Color As Long

End Type

'定义蛇的动态数组

Public g_udtSnake() As Snake

'定义果子

Public g_udtPoint As Point

'定义蛇的长度

Public g_intSnakeLength As Integer

'定义蛇的颜色

Public g_lngSnakeColor As Long

'定义蛇的运动方向

Public g_intDirection As Integer

'定义玩家的得分

Public g_intPlayerScore As Integer

'定义游戏耗费的秒数

Public g_lngGameTime As Long

如何用慧编程做贪吃蛇代码

用慧编程做贪吃蛇代码过程如下:

1、我们需要建立四个头文件,然后分别设置蛇的状态,上下左右,这是蛇能够有方向可走的前提,然后我们再设置蛇身的节点,定义一个简单的函数,这样蛇的全身以及他的行走方向就弄完了。

2、贪吃蛇不能穿墙代码。

3、第二步,一个函数这个函数的目的是贪吃蛇不能穿墙,很简单的代码分别设置长宽的最大位移,在内部范围内设置为一即可通过,否则不能穿墙。贪吃蛇随机生成一个食物。

4、设置一个随机函数。这样贪吃蛇代码就做好了。

慧编程是一款面向STEAM教育领域的积木式和代码编程软件,基于图形化编程开发。

(责任编辑:IT教学网)

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