java扫雷代码简单实现(java扫雷游戏代码详解)

http://www.itjxue.com  2023-03-18 01:13  来源:未知  点击次数: 

高分求一个运行在Eclipse环境下的java 扫雷游戏的初级代码 越小越好 越短越好 运行就好,就是初级就好了,

import java.awt.Button;

import java.util.Set;

// 每一个小方块类

public class Diamond extends Button {

private Diamond[] diamonds;

// 该小方块周围的八个方向上的小方块

private Diamond east;

private Diamond north;

private Diamond northEast;

private Diamond northWest;

private Diamond south;

private Diamond southEast;

private Diamond southWest;

private Diamond west;

private boolean isBomb;// 是否是雷

private boolean isChange;// 又没有被翻过

private int no;// 产生的方块的编号

// 持有所有小方块的引用,方便进行操作

public Diamond(Diamond[] diamonds) {

this.diamonds = diamonds;

}

// 按键时方块发生改变

public boolean change() {

this.isChange = true;// 说明已经翻过了

if(isBomb) {// 触雷

//this.setBackground(Color.red);

return true;

} else {// 不是雷,就显示周围雷的数目

//this.setLabel(this.getNearBombNo() + "");

this.setLabel(this.getNearBombNo() + "");

//if(this.getNearBombNo() == 0) {

// this.moveon();

//}

return false;

}

}

// 获得该小方块周围雷的数量

public int getNearBombNo() {

int no = 0;

if(this.northWest != null this.northWest.isBomb) no++;

if(this.north != null this.north.isBomb) no++;

if(this.northEast != null this.northEast.isBomb) no++;

if(this.east != null this.east.isBomb) no++;

if(this.southEast != null this.southEast.isBomb) no++;

if(this.south != null this.south.isBomb) no++;

if(this.southWest != null this.southWest.isBomb) no++;

if(this.west != null this.west.isBomb) no++;

return no;

}

// 获得该小方块周围的小方块

public Diamond getNearDimaond(int i) {

int index = -1;

switch (i) {

case 1:// 1表示西北,2,表示北,以此类推

index = no - 10;

if(index 1 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {

return null;

} else {

return diamonds[index];

}

case 2:

index = no - 9;

if(index 1) {

return null;

} else {

return diamonds[index];

}

case 3:

index = no - 8;

if(index 1 || no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72) {

return null;

} else {

return diamonds[index];

}

case 4:

index = no + 1;

if(no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {

return null;

} else {

return diamonds[index];

}

case 5:

index = no + 10;

if(index = 81 ||no == 9 || no == 18 || no == 27 || no == 36 || no == 45 || no == 54 || no == 63 || no == 72 || no == 81) {

return null;

} else {

return diamonds[index];

}

case 6:

index = no + 9;

if(index 81) {

return null;

} else {

return diamonds[index];

}

case 7:

index = no + 8;

if(index = 81 || no==1 || no == 10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {

return null;

} else {

return diamonds[index];

}

case 8:

index = no - 1;

if(no==1 || no==10 || no == 19 || no == 28 || no == 37 || no == 46 || no == 55 || no == 64 || no == 73) {

return null;

} else {

return diamonds[index];

}

}

return null;

}

// 递归,set是用来装已经翻过的小方块的,不然会死循环,为什么用set,因为set是不重复的

public void moveon(SetDiamond set) {

set.add(this);// 先把自己加上

if(this.getNorthWest() != null this.getNorthWest().isBomb == false) {

this.getNorthWest().change();

if(this.getNorthWest().getNearBombNo() == 0) {

if(set.contains(this.getNorthWest()) == false)

this.getNorthWest().moveon(set);

}

set.add(this.getNorthWest());

}

if(this.getNorth() != null this.getNorth().isBomb == false) {

this.getNorth().change();

if(this.getNorth().getNearBombNo() == 0) {

if(set.contains(this.getNorth()) == false)

this.getNorth().moveon(set);

}

set.add(this.getNorth());

}

if(this.getNorthEast() != null this.getNorthEast().isBomb == false) {

this.getNorthEast().change();

if(this.getNorthEast().getNearBombNo() == 0) {

if(set.contains(this.getNorthEast()) == false)

this.getNorthEast().moveon(set);

}

set.add(this.getNorthEast());

}

if(this.getEast() != null this.getEast().isBomb == false) {

this.getEast().change();

if(this.getEast().getNearBombNo() == 0) {

if(set.contains(this.getEast()) == false)

this.getEast().moveon(set);

}

set.add(this.getEast());

}

if(this.getSouthEast() != null this.getSouthEast().isBomb == false) {

this.getSouthEast().change();

if(this.getSouthEast().getNearBombNo() == 0) {

if(set.contains(this.getSouthEast()) == false)

this.getSouthEast().moveon(set);

}

set.add(this.getSouthEast());

}

if(this.getSouth() != null this.getSouth().isBomb == false) {

this.getSouth().change();

if(this.getSouth().getNearBombNo() == 0) {

if(set.contains(this.getSouth()) == false)

this.getSouth().moveon(set);

}

set.add(this.getSouth());

}

if(this.getSouthWest() != null this.getSouthWest().isBomb == false) {

this.getSouthWest().change();

if(this.getSouthWest().getNearBombNo() == 0) {

if(set.contains(this.getSouthWest()) == false)

this.getSouthWest().moveon(set);

}

set.add(this.getSouthWest());

}

if(this.getWest() != null this.getWest().isBomb == false) {

this.getWest().change();

if(this.getWest().getNearBombNo() == 0) {

if(set.contains(this.getWest()) == false)

this.getWest().moveon(set);

}

set.add(this.getWest());

}

}

/*public Diamond[] getDiamonds() {

return diamonds;

}*/

public Diamond getEast() {

return east;

}

public int getNo() {

return no;

}

public Diamond getNorth() {

return north;

}

public Diamond getNorthEast() {

return northEast;

}

public Diamond getNorthWest() {

return northWest;

}

public Diamond getSouth() {

return south;

}

public Diamond getSouthEast() {

return southEast;

}

public Diamond getSouthWest() {

return southWest;

}

public Diamond getWest() {

return west;

}

public boolean isBomb() {

return isBomb;

}

public boolean isChange() {

return isChange;

}

public void setBomb(boolean isBomb) {

this.isBomb = isBomb;

}

public void setChange(boolean isChange) {

this.isChange = isChange;

}

public void setDiamonds(Diamond[] diamonds) {

this.diamonds = diamonds;

}

public void setEast(Diamond east) {

this.east = east;

}

public void setNo(int no) {

this.no = no;

}

public void setNorth(Diamond north) {

this.north = north;

}

public void setNorthEast(Diamond northEast) {

this.northEast = northEast;

}

public void setNorthWest(Diamond northWest) {

this.northWest = northWest;

}

public void setSouth(Diamond south) {

this.south = south;

}

public void setSouthEast(Diamond southEast) {

this.southEast = southEast;

}

public void setSouthWest(Diamond southWest) {

this.southWest = southWest;

}

public void setWest(Diamond west) {

this.west = west;

}

}

用java怎么写扫雷程序

首先要写一个UI,也就是操作界面,使用java.swing.*内的东西就可以搞定;

其次写一个hander,也就是具体的按钮响应,UI的初始化(哪里有雷),怎么触发雷和其他的;

一般来说简单的扫雷模型就好了,如果需要更有意思点,可以写一些数据库的操作内容的tool类具体的就是处理历史操作记录,场均数据或多人竞技的特点。

如果你是说你没有设计思路,我可以给你个提示:递归算法是触发扫雷的方法,初始化用随机数来做。

怎么用Java做一个扫雷程序,要原创。。。 做好了给加100

第一个JAVA文件

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

/**

* 显示所有按钮的面板

* @author Administrator

*

*/

public class AllButtonPanel extends JPanel implements ActionListener{

private int row;//行数

private int col;//列数

private int mineCount;//地雷数

private MineButton[][] allButtons;//所有按钮

public AllButtonPanel(int row,int col,int mineCount){

this.row=row;

this.col=col;

this.mineCount=mineCount;

allButtons=new MineButton[row][col];

createButtons();

createMine();

init();

}

private void init(){

this.setLayout(new GridLayout(row,col));

for(int i=0;iallButtons.length;i++){

for(int j=0;jallButtons[i].length;j++){

this.add(allButtons[i][j]);

}

}

}

/**

* 随机布雷的方法

*

*/

private void createMine(){

int n=0;

while(nmineCount){//随机生成mineCount个地雷

int i=(int)(Math.random()*row);

int j=(int)(Math.random()*col);

if(allButtons[i][j].getCountOfSurroundMines()!=-1){

allButtons[i][j].setCountOfSurroundMines(-1);

n++;

}

}

for(int i=0;iallButtons.length;i++){//计算每个位置的周围地雷数

for(int j=0;jallButtons[i].length;j++){

if(allButtons[i][j].getCountOfSurroundMines()!=-1){

allButtons[i][j].setCountOfSurroundMines(getSurroundMineCount(i,j));

}

}

}

}

/**

* 统计(i,j)坐标周围8个位置的地雷数

* @param data

* @param i

* @param j

* @return

*/

private int getSurroundMineCount(int i,int j){

int num=0;//统计周围的雷数

if(i-1=0j-1=0){

num+=(allButtons[i-1][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(i-1=0){

num+=(allButtons[i-1][j].getCountOfSurroundMines()==-1?1:0);

}

if(i-1=0j+1allButtons[0].length){

num+=(allButtons[i-1][j+1].getCountOfSurroundMines()==-1?1:0);

}

if(j-1=0){

num+=(allButtons[i][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(j+1allButtons[0].length){

num+=(allButtons[i][j+1].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.lengthj-1=0){

num+=(allButtons[i+1][j-1].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.length){

num+=(allButtons[i+1][j].getCountOfSurroundMines()==-1?1:0);

}

if(i+1allButtons.lengthj+1allButtons[0].length){

num+=(allButtons[i+1][j+1].getCountOfSurroundMines()==-1?1:0);

}

return num;

}

/**

* 生成按钮

*

*/

private void createButtons(){

for(int i=0;iallButtons.length;i++){

for(int j=0;jallButtons[i].length;j++){

allButtons[i][j]=new MineButton(i,j);

allButtons[i][j].setSize(6,6);

allButtons[i][j].addActionListener(this);//添加点击事件监听

allButtons[i][j].addMouseListener(new MouseAdapter(){//添加鼠标右键事件监听

public void mouseClicked(MouseEvent e) {

if(e.getButton()==MouseEvent.BUTTON3){

int remain=Integer.parseInt(CleanMine.remainMine.getText());

JButton b=(JButton)e.getSource();

if(b.getText().equals("")){

remain--;

CleanMine.remainMine.setText(remain+"");

b.setText("");

}else if(b.getText().equals("")){

remain++;

CleanMine.remainMine.setText(remain+"");

b.setText("");

}

}

}

});

}

}

}

public void actionPerformed(ActionEvent e) {//点击事件监听的方法

MineButton b=(MineButton)e.getSource();

int r=b.getRow();

int c=b.getCol();

if(allButtons[r][c].getCountOfSurroundMines()==-1){//如果是地雷

for(int i=0;iallButtons.length;i++){//把所有按钮都显示出来

for(int j=0;jallButtons[i].length;j++){

if(allButtons[i][j].getCountOfSurroundMines()==-1){//如果该位置是地雷

allButtons[i][j].setText("$");

}else if(allButtons[i][j].getCountOfSurroundMines()==0){//如果该位置为空(该位置不是地雷,周围8个位置也没有地雷)

allButtons[i][j].setText("");

allButtons[i][j].setBackground(Color.CYAN);

}else{//如果该位置不是地雷,但周围8个位置中有地雷

allButtons[i][j].setText(allButtons[i][j].getCountOfSurroundMines()+"");

allButtons[i][j].setBackground(Color.CYAN);

}

}

}

}else{//如果不是地雷

showEmpty(r,c);//执行排空操作

}

}

/**

* 排空方法,若(i,j)位置为空,则显示空白。然后依次递归找它周围的8个位置。

* @param data

* @param i

* @param j

*/

private void showEmpty(int i,int j){

MineButton b=allButtons[i][j];

if(b.isCleared()){

return;

}

if(allButtons[i][j].getCountOfSurroundMines()==0){

b.setBackground(Color.CYAN);

b.setCleared(true);

if(i-1=0j-1=0){

showEmpty(i-1,j-1);

}

if(i-1=0){

showEmpty(i-1,j);

}

if(i-1=0j+1allButtons[0].length){

showEmpty(i-1,j+1);

}

if(j-1=0){

showEmpty(i,j-1);

}

if(j+1allButtons[0].length){

showEmpty(i,j+1);

}

if(i+1allButtons.lengthj-1=0){

showEmpty(i+1,j-1);

}

if(i+1allButtons.length){

showEmpty(i+1,j);

}

if(i+1allButtons.lengthj+1allButtons[0].length){

showEmpty(i+1,j+1);

}

}else if(allButtons[i][j].getCountOfSurroundMines()0){

b.setText(allButtons[i][j].getCountOfSurroundMines()+"");

b.setBackground(Color.CYAN);

b.setCleared(true);

}

}

}

第二个JAVA文件

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

/**

* 扫雷游戏主界面

* @author tony.tang

*

*/

public class CleanMine extends JFrame implements ActionListener{

private JLabel text1,text2;

public static JLabel remainMine;//剩余地雷数

private JLabel time;//消耗时间

private JButton reset;//重新开始

private JPanel center;

private int row,col,mine;

public CleanMine(){

text1=new JLabel("剩余地雷:");

text2=new JLabel("消耗时间:");

remainMine=new JLabel("10");

time=new JLabel("0");

reset=new JButton("重新开始");

reset.addActionListener(this);

JMenuBar bar=new JMenuBar();

JMenu game=new JMenu("游戏");

JMenu help=new JMenu("帮助");

JMenuItem item;

game.add(item=new JMenuItem("开局"));item.addActionListener(this);

game.addSeparator();

ButtonGroup bg=new ButtonGroup();

game.add(item=new JCheckBoxMenuItem("初级",true));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("中级"));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("高级"));bg.add(item);item.addActionListener(this);

game.add(item=new JCheckBoxMenuItem("自定义..."));bg.add(item);item.addActionListener(this);

game.addSeparator();

game.add(item=new JMenuItem("退出"));item.addActionListener(this);

help.add(item=new JMenuItem("查看帮助"));item.addActionListener(this);

help.add(item=new JMenuItem("关于扫雷..."));item.addActionListener(this);

bar.add(game);

bar.add(help);

this.setJMenuBar(bar);

init();

}

private void init(){

JPanel north=new JPanel();

north.add(text1);

north.add(remainMine);

north.add(reset);

north.add(text2);

north.add(time);

this.add(north,BorderLayout.NORTH);

this.row=9;

this.col=9;

this.mine=10;

restart();

this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

new Thread(){

public void run(){

while(Integer.parseInt(remainMine.getText())0){

try {

Thread.sleep(1000);

} catch (InterruptedException e) {

e.printStackTrace();

}

time.setText((Integer.parseInt(time.getText())+1)+"");

}

}

}.start();

}

public void actionPerformed(ActionEvent e) {

if(e.getActionCommand().equals("初级")){

this.row=9;

this.col=9;

this.mine=10;

restart();

return;

}

if(e.getActionCommand().equals("中级")){

this.row=16;

this.col=16;

this.mine=40;

restart();

return;

}

if(e.getActionCommand().equals("高级")){

this.row=16;

this.col=30;

this.mine=99;

restart();

return;

}

if(e.getActionCommand().equals("重新开始")){

restart();

return;

}

}

private void restart(){

if(center!=null){

this.remove(center);

}

center=new AllButtonPanel(row,col,mine);

this.add(center,BorderLayout.CENTER);

this.remainMine.setText(mine+"");

this.time.setText("0");

this.setSize(col*30,row*30+10);

this.setResizable(false);

this.setVisible(true);

}

/**

* @param args

*/

public static void main(String[] args) {

new CleanMine();

}

}

第三个JAVA文件.

import javax.swing.JButton;

import java.awt.*;

public class MineButton extends JButton {

private int row;

private int col;

private boolean cleared=false;

private int countOfSurroundMines;//周围地雷数,如果本按钮是雷,则为-1;

public MineButton(int row,int col){

this.row=row;

this.col=col;

this.setMargin(new Insets(0,0,0,0));

}

public int getCol() {

return col;

}

public int getRow() {

return row;

}

public boolean isCleared() {

return cleared;

}

public void setCleared(boolean cleared) {

this.cleared = cleared;

}

public int getCountOfSurroundMines() {

return countOfSurroundMines;

}

public void setCountOfSurroundMines(int countOfSurroundMines) {

this.countOfSurroundMines = countOfSurroundMines;

}

}

全部编译以后就可以执行了

JAVA,编一个游戏小游戏,比如扫雷,这个程序大概的代码是什么,谁能教教我?我比较笨,但是我认学。

import javax.swing.*;

import java.awt.*;

import java.awt.event.*;

public class Main

{

public static void main(String[] argus)

{

Landmine Zhang = new Landmine();

}

}

//

// Landmine类 主界面

class Landmine extends JFrame

{

static Resources resources = new Resources();

Playing listener = new Playing(this); //主要监听者,监听地雷面板的动作

Help helpListener = new Help(this); //辅助监听者,监听“帮助”、“关于”

JPanel landminePanel = new JPanel(); //创建地雷面板

JPanel topPanel = new JPanel(); //创建顶部面板

JPanel lowerPanel = new JPanel(); //创建底部面板

public static MyButton [][] lei; //主区按钮组

public static int numberOfUnflaged ; //剩余的雷数,显示在topPanel上,用于提示用户

public static int numberOfClicked; //已经翻开的格子数,当数字数字到"总格子数—雷数"时,即胜利

public static int usedTime; //已用时间

public static JLabel numberOfUnflagedLabel = new JLabel(); //创建剩雷数标签

public static JLabel timeLabel = new JLabel();//创建时间标签

public static Timer timer; //创建计时

Keylistener keyListener = new Keylistener(this);

public Landmine()

{

super("扫雷__1.2版__小老头"); //标题

setBounds(300,90,800,800); //设置窗口位置和大小

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//最大化、最小化、关闭按钮

BorderLayout ff = new BorderLayout(); //创建布局管理器

setLayout(ff); //关联布局管理器

setResizable(false); //禁止改变窗口大小

/*初始化一些数据*/

numberOfClicked = 0;

numberOfUnflaged = 40;

usedTime = 0;

/*设置顶部面板*/

numberOfUnflagedLabel.setText("剩余雷数:"+numberOfUnflaged);//显示剩余雷数

numberOfUnflagedLabel.setFont(resources.fontOne);//设置剩雷数标签字体

numberOfUnflagedLabel.setIcon(resources.bombIconForLabel);//剩雷数标签图标(地雷形)

topPanel.add(numberOfUnflagedLabel); //剩雷数标签加入topPanel

timeLabel.setText("用时:" + usedTime); //显示剩余时间

timeLabel.setFont(resources.fontOne); //设置时间标签字体

timeLabel.setIcon(resources.clockIcon); //设置时间标签图标

topPanel.add(timeLabel); //时间标签加入topPanel

add(topPanel,BorderLayout.NORTH); //加入主面板上部

timer = new Timer(1000,new TimerListener());//计算器注册监听者

/*设置底部面板*/

JButton aboutJB = new JButton("关于"); //创建“关于”按钮

JButton helpJB = new JButton("求救"); //创建“求救”按钮

helpJB.addActionListener(helpListener); //"求救"按钮加入监听者

aboutJB.addActionListener(helpListener);//"关于"按钮加入监听者

helpJB.addKeyListener(keyListener);

aboutJB.addKeyListener(keyListener); //注册按键监听

lowerPanel.add(aboutJB); //“关于”按钮加入lowerPanel

lowerPanel.add(helpJB); //“帮助”按钮加入lowerPanel

add(lowerPanel,BorderLayout.SOUTH);

/*设置地雷面板*/

GridLayout dd = new GridLayout(16,16);

landminePanel.setLayout(dd); //布局管理

lei = new MyButton[18][18];

for(int i=0; i18; ++i)

{//创建下标0—17的按钮,18*18矩阵

for(int j=0; j18; ++j)

{

lei[i][j] = new MyButton(i,j);

}

}

for(int i=1; i17; ++i)

{//将下标1-16的按钮,加入面板、设置图标、翻开标记为假、加入监听者

for(int j=1; j17; ++j)

{

landminePanel.add(lei[i][j]); //按钮加入地雷面板

lei[i][j].setIcon(resources.smallIcon); //设置按钮图标

lei[i][j].isClicked = false; //翻开标记设置为 假lei[i][j].setIcon(dead);

lei[i][j].addActionListener(listener); //加入监听者

lei[i][j].addMouseListener(listener); //加入鼠标事件监听者

lei[i][j].addKeyListener(keyListener); //按钮注册按键监听,当焦点在按钮上是能监听按键

}

}

add(landminePanel,BorderLayout.CENTER); //landminePanel加入主框架中央

addLandmine(); //布雷

timer.start(); //启动计时器

setVisible(true);//显示之

}

/*布雷*/

public static void addLandmine()

{//随机将40的按钮的是否为雷的标记isBomb设为真

for(int count = 0; count40; /*blank*/)

{

int i = (int)(Math.random()*100 % 16 +1 ) ;

int j = (int)(Math.random()*100 % 16 +1 ) ;

if(lei[i][j].isBomb == false)

{

lei[i][j].isBomb = true;

count++;

}

}

}

class TimerListener implements ActionListener

{//内部类,时间监听

public void actionPerformed(ActionEvent e)

{

usedTime++;

timeLabel.setText("用时:" + usedTime);

}

}

}

//

// Playing类 执行主要游戏操作

class Playing implements ActionListener,MouseListener

{

static Resources resources = new Resources();

public static Landmine gui;

public Playing(Landmine in )

{

gui = in;

}

public void actionPerformed(ActionEvent event)

{

MyButton receive = (MyButton)event.getSource();

if(receive.isBomb)

{//如果翻到了雷。。

for(int i=1; i17; ++i)

{//将所有的雷图标设为 “地雷”

for(int j=1; j17; ++j)

{

if(gui.lei[i][j].isBomb)

gui.lei[i][j].setIcon(resources.bombIcon);

}

}

receive.setIcon(resources.deadIcon);//将踩到的地雷图标设为 “衰”

gui.timer.stop(); //停止计时器

JOptionPane.showMessageDialog(null,"小朋友,你挂了…","失败!",

JOptionPane.INFORMATION_MESSAGE,

resources.deadIcon);//提示失败

int yourChose = JOptionPane.showConfirmDialog(null,"你可能是一不小心点错了,再来一局?" );

if(yourChose == JOptionPane.OK_OPTION)

{//点击“是”时

replay();

}

else

{//点击 “否” 或 “取消” 时退出程序

System.exit(0);

}

}

else if(receive.isClicked ==false)

{//未翻到雷

showBombNumber(receive);

}

}

public static void showBombNumber(MyButton in)

{//翻开点击的按钮

int numberOfLandmine = 0;//记录雷的个数

in.isClicked = true; //翻开标记设为真

/*检测周围8个方块是否为雷*/

if(gui.lei[in.num_x-1][in.num_y-1].isBomb == true) numberOfLandmine++;//左上

if(gui.lei[in.num_x][in.num_y-1].isBomb == true) numberOfLandmine++; //上

if(gui.lei[in.num_x+1][in.num_y-1].isBomb == true) numberOfLandmine++;//右上

if(gui.lei[in.num_x+1][in.num_y].isBomb == true) numberOfLandmine++; //右

if(gui.lei[in.num_x+1][in.num_y+1].isBomb == true) numberOfLandmine++;//右下

if(gui.lei[in.num_x][in.num_y+1].isBomb == true) numberOfLandmine++; //下

if(gui.lei[in.num_x-1][in.num_y+1].isBomb == true) numberOfLandmine++;//左下

if(gui.lei[in.num_x-1][in.num_y].isBomb == true) numberOfLandmine++; //左

in.setIcon(new ImageIcon("images/"+numberOfLandmine+".png"));//根据周围的雷数显示数字图标

gui.numberOfClicked++;//翻开格子数+1

if(gui.numberOfClicked==216)

{//翻开216个格子时游戏成功,用户选择是否再来一局

int yourChoice = JOptionPane.showConfirmDialog(null,"恭喜你成功了!再来一盘吗?");

if(yourChoice == JOptionPane.OK_OPTION)

replay();

else

System.exit(0);

}

if(numberOfLandmine==0)

{//如果周围无雷,则将周围未翻开格子的全部翻开

if(gui.lei[in.num_x-1][in.num_y-1].isClicked == false)

showBombNumber(gui.lei[in.num_x-1][in.num_y-1]);

if(gui.lei[in.num_x][in.num_y-1].isClicked == false)

showBombNumber(gui.lei[in.num_x][in.num_y-1]);

if(gui.lei[in.num_x+1][in.num_y-1].isClicked == false)

showBombNumber(gui.lei[in.num_x+1][in.num_y-1]);

if(gui.lei[in.num_x+1][in.num_y].isClicked == false)

showBombNumber(gui.lei[in.num_x+1][in.num_y]);

if(gui.lei[in.num_x+1][in.num_y+1].isClicked == false)

showBombNumber(gui.lei[in.num_x+1][in.num_y+1]);

if(gui.lei[in.num_x][in.num_y+1].isClicked == false)

showBombNumber(gui.lei[in.num_x][in.num_y+1]);

if(gui.lei[in.num_x-1][in.num_y+1].isClicked == false)

showBombNumber(gui.lei[in.num_x-1][in.num_y+1]);

if(gui.lei[in.num_x-1][in.num_y].isClicked == false)

showBombNumber(gui.lei[in.num_x-1][in.num_y]);

}

}

public static void replay()

{//重新开始

gui.dispose(); //释放框架资源

gui.timer.stop(); //终止计时器

Landmine ff = new Landmine();//重新创建一个主类的实例

//这几条语句实现了重新开始————关闭上一个窗口,重新开启一个

//但是这种方法会造成内存的浪费,一个改进的方法是不关闭当年窗口,而是将当前窗口重新初始化

}

public void mousePressed(MouseEvent e)

{//当鼠标右键点击时自动调用此函数

int mods = e.getModifiers();

MyButton receive = (MyButton)e.getSource();

if((mods InputEvent.BUTTON3_MASK) != 0)

{//鼠标右键

if(receive.isClicked == false)

{

receive.isRight = receive.isRight ? false : true;//改变receive.isRight的值

if(receive.isRight)

{//如果添加标记,则剩余雷数-1,设置标签为“旗帜”

gui.numberOfUnflaged--;

receive.setIcon(resources.flagIcon);

}

else

{//如果清除标记,则剩余雷数+1,设置标签为“未翻开”

gui.numberOfUnflaged++;

receive.setIcon(resources.smallIcon);

}

gui.numberOfUnflagedLabel.setText("剩余雷数:"+gui.numberOfUnflaged);

//更新剩余雷数标签

}

}

}

public void mouseReleased(MouseEvent e){}

public void mouseExited(MouseEvent e) {}

public void mouseClicked(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

}

//

// Help类,响应“关于”、“求救”

class Help implements ActionListener

{

static Resources resources = new Resources();

public static Landmine gui;

public Help(Landmine in)

{

gui = in ;

}

public void actionPerformed(ActionEvent event)

{

if(event.getActionCommand()=="关于")

JOptionPane.showMessageDialog(null,"扫雷1.2版。。小老头出品");

if(event.getActionCommand()=="求救")

help();

}

public static void help()

{//求救

int stopNumber = (int)(Math.random() * gui.numberOfUnflaged + 1 );

int count = 0;

for(int i=1; i17;++i )

{

for(int j=1; j17; ++j)

{

if( gui.lei[i][j].isBomb !gui.lei[i][j].isClicked !gui.lei[i][j].isRight )

{

count++;

}

if(count == stopNumber)

{

gui.lei[i][j].setIcon(resources.badIcon);

return;

}

}

}

}

}

//

// Keylistener类,响应键盘事件

class Keylistener implements KeyListener

{

static Resources resources = new Resources();

Landmine gui;

public Keylistener(Landmine in)

{

gui = in;

}

public void keyPressed(KeyEvent e)

{//有键按下时自动执行该方法

if(e.getKeyCode() == KeyEvent.VK_UP)

{//按键为 向上 时,将所有未标记的地雷显示出

for(int i=1; i17; ++i)

{

for(int j=1; j17; ++j)

{

if(gui.lei[i][j].isBomb !gui.lei[i][j].isRight)

gui.lei[i][j].setIcon(resources.badIcon);

}

}

}

if(e.getKeyCode() == KeyEvent.VK_DOWN)

{//按键为 向下 时,将所有未标记的地雷恢复为未点击的图标

for(int i=1; i17; ++i)

{

for(int j=1; j17; ++j)

{

if(gui.lei[i][j].isBomb !gui.lei[i][j].isRight)

gui.lei[i][j].setIcon(resources.smallIcon);

}

}

}

}

public void keyReleased(KeyEvent e){}

public void keyTyped(KeyEvent e){}

}

//

// 按钮类 MyBtton

class MyButton extends JButton

{

public int num_x,num_y; //第几号方块

public boolean isBomb; //是否为雷

public boolean isClicked; //是否被点击

public int BombFlag; //探雷标记

public boolean isRight; //是否点击右键

public MyButton(int x, int y)

{

BombFlag = 0;

num_x = x;

num_y = y;

isBomb = false;

isClicked = true;

isRight = false;

}

}

//

// 资源类 其他类中用到的图标,字体等

class Resources

{

public static ImageIcon deadIcon;

public static ImageIcon smallIcon;

public static ImageIcon clockIcon;

public static ImageIcon bombIcon;

public static ImageIcon flagIcon;

public static ImageIcon badIcon;

public static ImageIcon bombIconForLabel;

public static Font fontOne;

public Resources()

{

deadIcon = new ImageIcon("images/dead.gif");

smallIcon = new ImageIcon("images/smallIcon.png");

clockIcon = new ImageIcon("images/clock2.png");

bombIcon = new ImageIcon("images/bomb.png");

flagIcon = new ImageIcon("images/flag_2.png");

badIcon = new ImageIcon("images/bad.gif");

bombIconForLabel = new ImageIcon("images/bombForLabel.gif");

fontOne = new Font("null",Font.BOLD,20);

}

}

求一个java扫雷游戏的程序源代码,尽量多点注释,要确实可用的!急急急急急急急急急急急急!!!!!

import java.awt.BorderLayout;

import java.awt.Container;

import java.awt.Font;

import java.awt.GridLayout;

import java.awt.Insets;

import java.awt.event.ActionEvent;

import java.awt.event.ActionListener;

import java.awt.event.MouseAdapter;

import java.awt.event.MouseEvent;

import javax.swing.JButton;

import javax.swing.JFrame;

import javax.swing.JLabel;

import javax.swing.JMenu;

import javax.swing.JMenuBar;

import javax.swing.JMenuItem;

import javax.swing.JPanel;

import javax.swing.Timer;

public class ScanLei1 extends JFrame implements ActionListener{

private static final long serialVersionUID = 1L;

private Container contentPane;

private JButton btn;

private JButton[] btns;

private JLabel b1;

private JLabel b2;

private JLabel b3;

private Timer timer;

private int row=9;

private int col=9;

private int bon=10;

private int[][] a;

private int b;

private int[] a1;

private JPanel p,p1,p2,p3;

public ScanLei1(String title){

super(title);

contentPane=getContentPane();

setSize(297,377);

this.setBounds(400, 100, 400, 500);

setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);

timer =new Timer(1000,(ActionListener) this);

a = new int[row+2][col+2];

initGUI();

}

public void initGUI(){

p3=new JPanel();

b=bon;

JMenuBar menuBar=new JMenuBar();

JMenu menu1=new JMenu("游戏");

JMenu menu2=new JMenu("帮助");

JMenuItem mi1=new JMenuItem("初级");

JMenuItem mi2 = new JMenuItem("中级");

JMenuItem mi3 =new JMenuItem("高级");

mi1.addActionListener(this);

menu1.add(mi1);

mi2.addActionListener(this);

menu1.add(mi2);

mi3.addActionListener(this);

menu1.add(mi3);

menuBar.add(menu1);

menuBar.add(menu2);

p3.add(menuBar);

b1=new JLabel(bon+"");

a1=new int[bon];

btn =new JButton("开始");

btn.addActionListener(this);

b2=new JLabel("0");

b3=new JLabel("");

btns=new JButton[row*col];

p=new JPanel();

p.setLayout(new BorderLayout());

contentPane.add(p);

p.add(p3,BorderLayout.NORTH);

//combo=new JComboBox(new Object[]{"初级","中级","高级"} );

//加监听

/*combo.addItemListener(new ItemListener(){

}});*/

p1=new JPanel();

//在那个位置

//(( FlowLayout)p1.getLayout()).setAlignment( FlowLayout.RIGHT);

p1.add(b1);

p1.add(btn);

p1.add(b2);

p1.add(b3);

p.add(p3,BorderLayout.NORTH);

p.add(p1,BorderLayout.CENTER);

p2=new JPanel();

p2.setLayout(new GridLayout(row,col,0,0));

for(int i=0;irow*col;i++){

btns[i]=new JButton("");

btns[i].setMargin(new Insets(0,0,0,0));

btns[i].setFont(new Font(null,Font.BOLD,25));

btns[i].addActionListener(this);

btns[i].addMouseListener(new NormoreMouseEvent());

p2.add(btns[i]);

}

contentPane.add(p,BorderLayout.NORTH);

contentPane.add(p2,BorderLayout.CENTER);

}

public void go(){

setVisible(true);

}

public static void main(String[] args){

new ScanLei1("扫雷").go();

}

public void out(int[][] a,JButton[] btns,ActionEvent e,int i,int x,int y){

int p=1;

if(a[x][y]==0){

a[x][y]=10;

btns[i].setEnabled(false); //33

for(int l=y-1;l=y+1;l++){

int m=x-1-1;

int n=l-1;

p=1;

System.out.println(a[1][2]);

if(n-1ncolm-1mrow)

{

for(int q=0;qrowp==1;q++){//col--row;

if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){

if(a[x-1][l]!=0a[x-1][l]!=10){

btns[n+col*q].setText(a[x-1][l]+"");

a[x-1][l]=10;

btns[n+col*q].setEnabled(false);

}

else if(a[x-1][l]==0){

//a[x-1][l]=10;

btns[n+col*q].setEnabled(false);

out(a,btns,e,n+col*q,x-1,l); ////55////

a[x-1][l]=10;

btns[n+col*q].setEnabled(false);

}

p=0;

}

}

}

p=1;

m=x;

if(n-1ncolm-1mcol)

{

for(int q=0;qrowp==1;q++){

if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){

if(a[x+1][l]!=0a[x+1][l]!=10){

btns[n+col*q].setText(a[x+1][l]+"");

a[x+1][l]=10;

btns[n+col*q].setEnabled(false);

}

else if(a[x+1][l]==0){

out(a,btns,e,n+col*q,x+1,l);///55////

a[x+1][l]=10;

btns[n+col*q].setEnabled(false);

}

p=0;

}

}

}

}

int m=x-1;

int n=y-1-1;

p=1;

if(n-1ncolm-1mcol)

{

for(int q=0;qrowp==1;q++){

if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){

if(a[x][y-1]!=0a[x][y-1]!=10){

btns[n+col*q].setText(a[x][y-1]+"");

a[x][y-1]=10;

btns[n+col*q].setEnabled(false);

}

else if(a[x][y-1]==0){

out(a,btns,e,n+col*q,x,y-1);

a[x][y-1]=10;

btns[n+col*q].setEnabled(false);

}

p=0;

}

}

}

p=1;

m=x-1;

n=y+1-1;

if(n-1ncolm-1mcol)

{

for(int q=0;qrowp==1;q++){

if(((n+col*q)=(m*col))((n+col*q)(m+1)*col)){

if(a[x][y+1]!=0a[x][y+1]!=10){

btns[n+col*q].setText(a[x][y+1]+"");

a[x][y+1]=10;

btns[n+col*q].setEnabled(false);

}

else if(a[x][y+1]==0){

out(a,btns,e,n+col*q,x,y+1);

a[x][y+1]=10;

btns[n+col*q].setEnabled(false);

}

p=0;

}

}

}

}

}

public void actionPerformed(ActionEvent e) {

if(e.getActionCommand()=="初级"){

row=9;

col=9;

bon=10;

a1=new int[bon];

b=bon;

//setSize(297,377);

a = new int[row+2][col+2];

this.remove(p2);

timer.stop();

b1.setText("10");

b2.setText("0");

b3.setText("");

btns=new JButton[row*col];

p2=new JPanel();

p2.setLayout(new GridLayout(row,col,0,0));

for(int i=0;irow*col;i++){

btns[i]=new JButton(" ");

btns[i].setMargin(new Insets(0,0,0,0));

btns[i].setFont(new Font(null,Font.BOLD,25));

btns[i].addActionListener(this);

btns[i].addMouseListener(new NormoreMouseEvent());

p2.add(btns[i]);

}

contentPane.add(p2,BorderLayout.CENTER);

//setSize(297,377);

this.pack();

for(int i=0;irow*col;i++){

btns[i].setText(" ");

btns[i].setEnabled(true);

}

for(int i=0;irow+2;i++){

for(int j=0;jcol+2;j++){

a[i][j]=0;

}

}

}else if(e.getActionCommand()=="中级"){

row=16;

col=16;

bon=40;

//setSize(33*col,33*row+80);

a1=new int[bon];

a = new int[row+2][col+2];

b=bon;

this.remove(p2);

timer.stop();

b1.setText("40");

b2.setText("0");

b3.setText("");

btns=new JButton[row*col];

p2=new JPanel();

p2.setLayout(new GridLayout(row,col,0,0));

for(int i=0;irow*col;i++){

btns[i]=new JButton(" ");

btns[i].setMargin(new Insets(0,0,0,0));

btns[i].setFont(new Font(null,Font.BOLD,25));

btns[i].addActionListener(this);

btns[i].addMouseListener(new NormoreMouseEvent());

p2.add(btns[i]);

}

contentPane.add(p2,BorderLayout.CENTER);

this.pack();

//setSize(33*col,33*row+80);

for(int i=0;irow*col;i++){

btns[i].setText("");

btns[i].setEnabled(true);

}

for(int i=0;irow+2;i++){

for(int j=0;jcol+2;j++){

a[i][j]=0;

}

}

}else if(e.getActionCommand()=="高级"){

row=16;

col=32;

bon=99;

setSize(33*col,33*row+80);

a1=new int[bon];

a = new int[row+2][col+2];

b=bon;

this.remove(p2);

timer.stop();

b1.setText("99");

b2.setText("0");

b3.setText("");

btns=new JButton[row*col];

p2=new JPanel();

p2.setLayout(new GridLayout(row,col,0,0));

for(int i=0;irow*col;i++){

btns[i]=new JButton(" ");

btns[i].setMargin(new Insets(0,0,0,0));

btns[i].setFont(new Font(null,Font.BOLD,25));

btns[i].addActionListener(this);

btns[i].addMouseListener(new NormoreMouseEvent());

p2.add(btns[i]);

}

contentPane.add(p2,BorderLayout.CENTER);

//setSize(33*col,33*row+80);

this.pack();

for(int i=0;irow*col;i++){

btns[i].setText("");

btns[i].setEnabled(true);

}

for(int i=0;irow+2;i++){

for(int j=0;jcol+2;j++){

a[i][j]=0;

}

}

}

if(e.getSource()==btn){

timer.start();

b=bon;

b3.setText("");

//System.out.println(bon);

//清空

for(int i=0;irow*col;i++){

btns[i].setText("");

btns[i].setEnabled(true);

}

for(int i=0;irow+2;i++){

for(int j=0;jcol+2;j++){

a[i][j]=0;

}

}

//产生随机数

for(int i=0;ibon;i++)

{ int p=1;

int m=(int)(Math.random()*row*col);

while(p==1){

int l=1;

int j;

for( j=0;jil==1;j++){

if(a1[j]==m){

m=(int)(Math.random()*row*col);

l=0;

}

}

if(j==i){

a1[i]=m;

p=0;

}

}

}

b1.setText(bon+"");

b2.setText("0");

//布雷

for(int i=0;ibon;i++){

int x=(a1[i]/col+1);

int y=(a1[i]%col+1);

a[x][y]=100;

}

for(int i=0;irow+2;i++){

for(int j=0;jcol+2;j++){

if(i==0||j==0||i==row+1||j==col+1){

a[i][j]=0;

}

}

}

for(int i=1;i=row;i++){

for(int j=1;j=col;j++){

if(a[i][j]!=100){

for(int l=j-1;l=j+1;l++){

if(a[i-1][l]==100){

a[i][j]++;

}

if(a[i+1][l]==100){

a[i][j]++;

}

}

if(a[i][j-1]==100){

a[i][j]++;

}

if(a[i][j+1]==100){

a[i][j]++;

}

}

}

}

}

if(e.getSource()==timer)

{

String time=b2.getText().trim();

int t=Integer.parseInt(time);

//System.out.println(t);

if(t=600){

timer.stop();

}else{

t++;

b2.setText(t+"");

}

}

for(int i=0;icol*row;i++){

if(btns[i].getText()!="★")

{

int x=i/col+1;

int y=i%col+1;

if(e.getSource()==btns[i]a[x][y]==100){

btns[i].setText("★");

btns[i].setEnabled(false);

a[x][y]=10;

for(int k=0;kcol*row;k++){

int m1=k/col+1;

int n1=k%col+1;

if(a[m1][n1]!=10btns[k].getText()=="★"){

btns[k].setText("*o*");

}

}

for(int j=0;jcol*row;j++){

int m=j/col+1;

int n=j%col+1;

if(a[m][n]==100){

btns[j].setText("★");

btns[j].setEnabled(false);

b3.setText("你输了 !!");

}

btns[j].setEnabled(false);

a[m][n]=10;

}

timer.stop();

}

else if(e.getSource()==btns[i]){

if(a[x][y]==0){

out(a,btns,e,i,x,y);

a[x][y]=10;

btns[i].setEnabled(false);

}

if(a[x][y]!=0a[x][y]!=10){

btns[i].setText(a[x][y]+"");

btns[i].setEnabled(false);

a[x][y]=10;

}

}

}else if(btns[i].getText()=="★"){

}

}

}

class NormoreMouseEvent extends MouseAdapter{

public void mouseClicked(MouseEvent e) {

System.out.println(b);

for(int i=0;icol*row;i++){

int x1=i/col+1;

int y1=i%col+1;

if(e.getSource()==btns[i]btns[i].getText()!="★"a[x1][y1]!=10)

{

if(e.getButton()==MouseEvent.BUTTON3){

btns[i].setText("★");

b--;

if(b==0){

int flag=0;

for(int j=0;jcol*row;j++){

int x=j/col+1;

int y=j%col+1;

if(a[x][y]==100btns[j].getText()=="★"){

flag++;

}

}

if(flag==bon){

timer.stop();

b3.setText("你赢了!");

}

}

b1.setText(b+"");

}

}else if(e.getSource()==btns[i]btns[i].getText()=="★"a[x1][y1]!=-1){

if(e.getButton()==MouseEvent.BUTTON3){

btns[i].setText("");

b++;

if(bbon){

b1.setText(bon+"");

}

else{

b1.setText(b+"");

}

btns[i].setEnabled(true);

}

}

}

}

}

}

求高手帮忙一个“扫雷”游戏的JAVA的程序代码

import javax.swing.ImageIcon; //程序入口

public class Block {

String name; //名字,比如"雷"或数字

int aroundMineNumber; //周围雷的数目

ImageIcon mineIcon; //雷的图标

boolean isMine=false; //是否是雷

boolean isMark=false; //是否被标记

boolean isOpen=false; //是否被挖开

public void setName(String name) {

this.name=name;

}

//设置周围的雷数

public void setAroundMineNumber(int n) {

aroundMineNumber=n;

}

//获得周围的雷数

public int getAroundMineNumber() {

return aroundMineNumber;

}

public String getName() {

return name;

}

//判断是否是雷

public boolean isMine() {

return isMine;

}

//设置是否为雷

public void setIsMine(boolean b) {

isMine=b;

}

//设置雷的图标

public void setMineIcon(ImageIcon icon){

mineIcon=icon;

}

//获得雷的图标

public ImageIcon getMineicon(){

return mineIcon;

}

//确定雷是否被挖开

public boolean getIsOpen() {

return isOpen;

}

//设置为已经被挖开

public void setIsOpen(boolean p) {

isOpen=p;

}

//返回此处是否已经被标记

public boolean getIsMark() {

return isMark;

}

//设置此处是否已经被标记

public void setIsMark(boolean m) {

isMark=m;

}

import javax.swing.*;

import java.awt.*;

public class BlockView extends JPanel{

JLabel blockNameOrIcon; //用来显示Block对象的name、number和mineIcon属性

JButton blockCover; //用来遮挡blockNameOrIcon.

CardLayout card; //卡片式布局

BlockView(){

card=new CardLayout();

setLayout(card);

blockNameOrIcon=new JLabel("",JLabel.CENTER);

blockNameOrIcon.setHorizontalTextPosition(AbstractButton.CENTER);

blockNameOrIcon.setVerticalTextPosition(AbstractButton.CENTER);

blockCover=new JButton();

add("cover",blockCover);

add("view",blockNameOrIcon);

}

//给出视觉效果变化

public void giveView(Block block){

// 如果是雷,将对应的图标和文字更改

if(block.isMine){

blockNameOrIcon.setText(block.getName());

blockNameOrIcon.setIcon(block.getMineicon());

}

else {

int n=block.getAroundMineNumber();

if(n=1)

blockNameOrIcon.setText(""+n);

else

blockNameOrIcon.setText(" ");

}

}

public void seeBlockNameOrIcon(){

card.show(this,"view");

validate();

}

public void seeBlockCover(){

card.show(this,"cover");

validate();

}

public JButton getBlockCover(){

return blockCover;

}

}

(责任编辑:IT教学网)

更多