c语言编写五子棋小游戏(c语言做五子棋的思路方法)
求助 五子棋用c语言怎么编???
#include stdio.h
#include bios.h
#include ctype.h
#include conio.h
#include dos.h
#define CROSSRU 0xbf /*右上角点*/
#define CROSSLU 0xda /*左上角点*/
#define CROSSLD 0xc0 /*左下角点*/
#define CROSSRD 0xd9 /*右下角点*/
#define CROSSL 0xc3 /*左边*/
#define CROSSR 0xb4 /*右边*/
#define CROSSU 0xc2 /*上边*/
#define CROSSD 0xc1 /*下边*/
#define CROSS 0xc5 /*十字交叉点*/
/*定义棋盘左上角点在屏幕上的位置*/
#define MAPXOFT 5
#define MAPYOFT 2
/*定义1号玩家的操作键键码*/
#define PLAY1UP 0x1157/*上移--'W'*/
#define PLAY1DOWN 0x1f53/*下移--'S'*/
#define PLAY1LEFT 0x1e41/*左移--'A'*/
#define PLAY1RIGHT 0x2044/*右移--'D'*/
#define PLAY1DO 0x3920/*落子--空格键*/
/*定义2号玩家的操作键键码*/
#define PLAY2UP 0x4800/*上移--方向键up*/
#define PLAY2DOWN 0x5000/*下移--方向键down*/
#define PLAY2LEFT 0x4b00/*左移--方向键left*/
#define PLAY2RIGHT 0x4d00/*右移--方向键right*/
#define PLAY2DO 0x1c0d/*落子--回车键Enter*/
/*若想在游戏中途退出, 可按 Esc 键*/
#define ESCAPE 0x011b
/*定义棋盘上交叉点的状态, 即该点有无棋子 */
/*若有棋子, 还应能指出是哪个玩家的棋子 */
#define CHESSNULL 0 /*没有棋子*/
#define CHESS1 'O'/*一号玩家的棋子*/
#define CHESS2 'X'/*二号玩家的棋子*/
/*定义按键类别*/
#define KEYEXIT 0/*退出键*/
#define KEYFALLCHESS 1/*落子键*/
#define KEYMOVECURSOR 2/*光标移动键*/
#define KEYINVALID 3/*无效键*/
/*定义符号常量: 真, 假 --- 真为1, 假为0 */
#define TRUE 1
#define FALSE 0
/**********************************************************/
/* 定义数据结构 */
/*棋盘交叉点坐标的数据结构*/
struct point
{
int x,y;
};
/**********************************************************/
/*自定义函数原型说明 */
void Init(void);
int GetKey(void);
int CheckKey(int press);
int ChangeOrder(void);
int ChessGo(int Order,struct point Cursor);
void DoError(void);
void DoOK(void);
void DoWin(int Order);
void MoveCursor(int Order,int press);
void DrawCross(int x,int y);
void DrawMap(void);
int JudgeWin(int Order,struct point Cursor);
int JudgeWinLine(int Order,struct point Cursor,int direction);
void ShowOrderMsg(int Order);
void EndGame(void);
/**********************************************************/
/**********************************************************/
/* 定义全局变量 */
int gPlayOrder; /*指示当前行棋方 */
struct point gCursor; /*光标在棋盘上的位置 */
char gChessBoard[19][19];/*用于记录棋盘上各点的状态*/
/**********************************************************/
/**********************************************************/
/*主函数*/
void main()
{
int press;
int bOutWhile=FALSE;/*退出循环标志*/
Init();/*初始化图象,数据*/
while(1)
{
press=GetKey();/*获取用户的按键值*/
switch(CheckKey(press))/*判断按键类别*/
{
/*是退出键*/
case KEYEXIT:
clrscr();/*清屏*/
bOutWhile = TRUE;
break;
/*是落子键*/
case KEYFALLCHESS:
if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/
DoError();/*落子错误*/
else
{
DoOK();/*落子正确*/
/*如果当前行棋方赢棋*/
if(JudgeWin(gPlayOrder,gCursor)==TRUE)
{
DoWin(gPlayOrder);
bOutWhile = TRUE;/*退出循环标志置为真*/
}
/*否则*/
else
/*交换行棋方*/
ChangeOrder();
ShowOrderMsg(gPlayOrder);
}
break;
/*是光标移动键*/
case KEYMOVECURSOR:
MoveCursor(gPlayOrder,press);
break;
/*是无效键*/
case KEYINVALID:
break;
}
if(bOutWhile==TRUE)
break;
}
/*游戏结束*/
EndGame();
}
/**********************************************************/
/*界面初始化,数据初始化*/
void Init(void)
{
int i,j;
char *Msg[]=
{
"Player1 key:",
" UP----w",
" DOWN--s",
" LEFT--a",
" RIGHT-d",
" DO----space",
"",
"Player2 key:",
" UP----up",
" DOWN--down",
" LEFT--left",
" RIGHT-right",
" DO----ENTER",
"",
"exit game:",
" ESC",
NULL,
};
/* 先手方为1号玩家 */
gPlayOrder = CHESS1;
/* 棋盘数据清零, 即棋盘上各点开始的时候都没有棋子 */
for(i=0;i19;i++)
for(j=0;j19;j++)
gChessBoard[i][j]=CHESSNULL;
/*光标初始位置*/
gCursor.x=gCursor.y=0;
/*画棋盘*/
textmode(C40);
DrawMap();
/*显示操作键说明*/
i=0;
textcolor(BROWN);
while(Msg[i]!=NULL)
{
gotoxy(25,3+i);
cputs(Msg[i]);
i++;
}
/*显示当前行棋方*/
ShowOrderMsg(gPlayOrder);
/*光标移至棋盘的左上角点处*/
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*画棋盘*/
void DrawMap(void)
{
int i,j;
clrscr();
for(i=0;i19;i++)
for(j=0;j19;j++)
DrawCross(i,j);
}
/*画棋盘上的交叉点*/
void DrawCross(int x,int y)
{
gotoxy(x+MAPXOFT,y+MAPYOFT);
/*交叉点上是一号玩家的棋子*/
if(gChessBoard[x][y]==CHESS1)
{
textcolor(LIGHTBLUE);
putch(CHESS1);
return;
}
/*交叉点上是二号玩家的棋子*/
if(gChessBoard[x][y]==CHESS2)
{
textcolor(LIGHTBLUE);
putch(CHESS2);
return;
}
textcolor(GREEN);
/*左上角交叉点*/
if(x==0y==0)
{
putch(CROSSLU);
return;
}
/*左下角交叉点*/
if(x==0y==18)
{
putch(CROSSLD);
return;
}
/*右上角交叉点*/
if(x==18y==0)
{
putch(CROSSRU);
return;
}
/*右下角交叉点*/
if(x==18y==18)
{
putch(CROSSRD);
return;
}
/*左边界交叉点*/
if(x==0)
{
putch(CROSSL);
return;
}
/*右边界交叉点*/
if(x==18)
{
putch(CROSSR);
return;
}
/*上边界交叉点*/
if(y==0)
{
putch(CROSSU);
return;
}
/*下边界交叉点*/
if(y==18)
{
putch(CROSSD);
return;
}
/*棋盘中间的交叉点*/
putch(CROSS);
}
/*交换行棋方*/
int ChangeOrder(void)
{
if(gPlayOrder==CHESS1)
gPlayOrder=CHESS2;
else
gPlayOrder=CHESS1;
return(gPlayOrder);
}
/*获取按键值*/
int GetKey(void)
{
char lowbyte;
int press;
while (bioskey(1) == 0)
;/*如果用户没有按键,空循环*/
press=bioskey(0);
lowbyte=press0xff;
press=press0xff00 + toupper(lowbyte);
return(press);
}
/*落子错误处理*/
void DoError(void)
{
sound(1200);
delay(50);
nosound();
}
/*赢棋处理*/
void DoWin(int Order)
{
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
nosound();
textcolor(RED+BLINK);
gotoxy(25,20);
if(Order==CHESS1)
cputs("PLAYER1 WIN!");
else
cputs("PLAYER2 WIN!");
gotoxy(25,21);
cputs("\n");
getch();
}
/*走棋*/
int ChessGo(int Order,struct point Cursor)
{
/*判断交叉点上有无棋子*/
if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)
{
/*若没有棋子, 则可以落子*/
gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
textcolor(LIGHTBLUE);
putch(Order);
gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
gChessBoard[Cursor.x][Cursor.y]=Order;
return TRUE;
}
else
return FALSE;
}
/*判断当前行棋方落子后是否赢棋*/
int JudgeWin(int Order,struct point Cursor)
{
int i;
for(i=0;i4;i++)
/*判断在指定方向上是否有连续5个行棋方的棋子*/
if(JudgeWinLine(Order,Cursor,i))
return TRUE;
return FALSE;
}
/*判断在指定方向上是否有连续5个行棋方的棋子*/
int JudgeWinLine(int Order,struct point Cursor,int direction)
{
int i;
struct point pos,dpos;
const int testnum = 5;
int count;
switch(direction)
{
case 0:/*在水平方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y;
dpos.x=1;
dpos.y=0;
break;
case 1:/*在垂直方向*/
pos.x=Cursor.x;
pos.y=Cursor.y-(testnum-1);
dpos.x=0;
dpos.y=1;
break;
case 2:/*在左下至右上的斜方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y+(testnum-1);
dpos.x=1;
dpos.y=-1;
break;
case 3:/*在左上至右下的斜方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y-(testnum-1);
dpos.x=1;
dpos.y=1;
break;
}
count=0;
for(i=0;itestnum*2+1;i++)/*????????itestnum*2-1*/
{
if(pos.x=0pos.x=18pos.y=0pos.y=18)
{
if(gChessBoard[pos.x][pos.y]==Order)
{
count++;
if(count=testnum)
return TRUE;
}
else
count=0;
}
pos.x+=dpos.x;
pos.y+=dpos.y;
}
return FALSE;
}
/*移动光标*/
void MoveCursor(int Order,int press)
{
switch(press)
{
case PLAY1UP:
if(Order==CHESS1gCursor.y0)
gCursor.y--;
break;
case PLAY1DOWN:
if(Order==CHESS1gCursor.y18)
gCursor.y++;
break;
case PLAY1LEFT:
if(Order==CHESS1gCursor.x0)
gCursor.x--;
break;
case PLAY1RIGHT:
if(Order==CHESS1gCursor.x18)
gCursor.x++;
break;
case PLAY2UP:
if(Order==CHESS2gCursor.y0)
gCursor.y--;
break;
case PLAY2DOWN:
if(Order==CHESS2gCursor.y18)
gCursor.y++;
break;
case PLAY2LEFT:
if(Order==CHESS2gCursor.x0)
gCursor.x--;
break;
case PLAY2RIGHT:
if(Order==CHESS2gCursor.x18)
gCursor.x++;
break;
}
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*游戏结束处理*/
void EndGame(void)
{
textmode(C80);
}
/*显示当前行棋方*/
void ShowOrderMsg(int Order)
{
gotoxy(6,MAPYOFT+20);
textcolor(LIGHTRED);
if(Order==CHESS1)
cputs("Player1 go!");
else
cputs("Player2 go!");
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*落子正确处理*/
void DoOK(void)
{
sound(500);
delay(70);
sound(600);
delay(50);
sound(1000);
delay(100);
nosound();
}
/*检查用户的按键类别*/
int CheckKey(int press)
{
if(press==ESCAPE)
return KEYEXIT;/*是退出键*/
else
if
( ( press==PLAY1DO gPlayOrder==CHESS1) ||
( press==PLAY2DO gPlayOrder==CHESS2)
)
return KEYFALLCHESS;/*是落子键*/
else
if
( press==PLAY1UP || press==PLAY1DOWN ||
press==PLAY1LEFT || press==PLAY1RIGHT ||
press==PLAY2UP || press==PLAY2DOWN ||
press==PLAY2LEFT || press==PLAY2RIGHT
)
return KEYMOVECURSOR;/*是光标移动键*/
else
return KEYINVALID;/*按键无效*/
}
C语言五子棋
我浏览了一下你的代码,你对胜利的判断采用的是检查整个棋盘的方式,这样做的最大弊端自然是低效,而且在编写斜方向判断的时候比较复杂。我建议你采用下子后判断的方式,即玩家1下了一个字后,像该子周围8个方向检查是否存在5子的情况,只需要一个判断方法,而且较为简单。
void chooseONE()
{
printf("第一玩家请选择下棋位置\n");
printf("第几个直的\n");
scanf("%d",co);
printf("第几个横的\n");
scanf("%d",ro);
while(arr[ro][co]==1||arr[ro][co]==2)
{
printf("重复了!!!\n");
printf("第几个直的\n");
scanf("%d",co);
printf("第几个横的\n");
scanf("%d",ro);
}
arr[ro][co]=1;
//这里加判断代码,建议用一个判断函数,我给你写个吧
}
//我这里这个方法写了个大概,你看一下和你的代码结合一下就可以了,我用i和j作为for循环的变量,你用来做最大的长宽值,这些你都要改一下。
flag作为判断是否胜利的标志,playerNum是玩家的标志,分1和2,这个函数只写了左和左上的判断,其他方向楼主仿照着写
int win(int row, int col, int playerNum){
int i = 0,j = 0;
int flag = 1;
if(row - 4 = 0){
flag = 1;
for(i = row; i = 0; i--){
if(arr[i][j] != playerNum){
flag = 0;
break;
}
}
if(flag == 1){
return 1;
}
}
if(row - 4 = 0 col - 4 = 0){
flag = 1;
for(i = row ,j = col ; i = 0j=0; i--,j--){
if(arr[i][j] != playerNum){
flag = 0;
break;
}
}
if(flag == 1){
return 1;
}
}
}
怎样用C语言编一个简单的五子棋游戏?
#include graphics.h
#include stdio.h
#include MATH.H
IMAGE* IMG;
IMAGE* IMG2;
IMAGE* IMG3;
IMAGE* whole;
bool mark = false;
int x = 0, y = 0;
int flag[15][15];
void show()
{
outtextxy(550, 100, "白方:");
outtextxy(550, 150, " 箭头移动");
outtextxy(550, 200, " 回车键落子");
outtextxy(550, 250, "黑方:");
outtextxy(550, 300, " ADWS移动");
outtextxy(550, 350, " 空格键落子");
}
int success1(int dir1, int dir2)
{
int number = 0;
int temp_x = x, temp_y = y;
while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 1))
{
temp_x = temp_x + dir1 * 35;
temp_y = temp_y + dir2 * 35;
++number;
}
return number;
}
int success2(int dir1, int dir2)
{
int number = 0;
int temp_x = x, temp_y = y;
while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 2))
{
temp_x = temp_x + dir1 * 35;
temp_y = temp_y + dir2 * 35;
++number;
}
return number;
}
int success1()
{
int number = 0;
number = success1(0, -1) + success1(0, 1);//上下
if (number 4)
{
number = success1(-1, 0) + success1(1, 0);//左右
if (number 4)
{
number = success1(-1, -1) + success1(1, 1);//左上右下
if (number 4)
{
number = success1(-1, 1) + success1(1, -1);//左下右上
}
}
}
return number;
}
int success2()
{
int number = 0;
number = success2(0, -1) + success2(0, 1);//上下
if (number 4)
{
number = success2(-1, 0) + success2(1, 0);//左右
if (number 4)
{
number = success2(-1, -1) + success2(1, 1);//左上右下
if (number 4)
{
number = success2(-1, 1) + success2(1, -1);//左下右上
}
}
}
return number;
}
void control()
{
char key = 0;
while (key != 27)
{
Sleep(10);
if (kbhit())
{
key = getch();
switch (key)
{
case VK_LEFT:
if (mark)
break;
if (x 0)
x = x - 35;
break;
case 'a':
case 'A':
if (!mark)
break;
if (x 0)
x = x - 35;
break;
case VK_RIGHT:
if (mark)
break;
if (x 490)
x = x + 35;
break;
case 'd':
case 'D':
if (!mark)
break;
if (x 490)
x = x + 35;
break;
case VK_UP:
if (mark)
break;
if (y 0)
y = y - 35;
break;
case 'w':
case 'W':
if (!mark)
break;
if (y 0)
y = y - 35;
break;
case VK_DOWN:
if (mark)
break;
if (y 490)
y = y + 35;
break;
case 's':
case 'S':
if (!mark)
break;
if (y 490)
y = y + 35;
break;
case VK_RETURN:
if (mark)
break;
if (flag[x / 35][y / 35] == 0)
{
putimage(whole, x + 6, y + 6, 31, 32, IMG2, 0, 0);
flag[x / 35][y / 35] = 1;
if (success1() = 4)
{
outtextxy(600, 50, "黑方 胜!");
key = 27;
}
mark = true;
}
break;
case VK_SPACE:
if (!mark)
break;
if (flag[x / 35][y / 35] == 0)
{
putimage(whole, x + 6, y + 6, 31, 31, IMG3, 0, 0);
flag[x / 35][y / 35] = 2;
if (success2() = 4)
{
outtextxy(600, 50, "白方 胜!");
key = 27;
}
mark = false;
}
break;
default:
break;
}
putimage(0, 0, whole);
putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);
}
}
}
void main()
{
setinitmode(0);
initgraph(800, 538);
SetWindowText(GetHWnd(), "五子棋20110327");
setcolor(0xffffff);
setfont(36, 0, "楷体_GB2312");
IMAGE* IMG1 = new IMAGE;
getimage(IMG1, "JPG", MAKEINTRESOURCE(102));//棋盘
putimage(0, 0, IMG1);
IMG2 = new IMAGE;
getimage(IMG2, "JPG", MAKEINTRESOURCE(103));//黑棋
IMG3 = new IMAGE;
getimage(IMG3, "JPG", MAKEINTRESOURCE(104));//白棋
IMG = new IMAGE;
getimage(IMG, "GIF", MAKEINTRESOURCE(101));//手形
whole = new IMAGE;
getimage(whole, 0, 0, 537, 537);
putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);
show();
control();
delete IMG1;
delete IMG2;
delete IMG3;
delete whole;
getch();
getch();
closegraph();
}
c语言基础,求五子棋详细代码
/*一个月就想做五子棋,有点难啊,希望你能看懂,这是代码*/
#include?stdlib.h
#include?stdio.h
#include?conio.h
#include?string.h
#define?MAXIMUS?15?//定义棋盘大小
int?p[MAXIMUS][MAXIMUS];//存储对局信息
char?buff[MAXIMUS*2+1][MAXIMUS*4+3];//输出缓冲器
int?Cx,Cy;//当前光标位置
int?Now;//当前走子的玩家,1代表黑,2代表白
int?wl,wp;//当前写入缓冲器的列数和行数位置
char*?showText;//在棋盘中央显示的文字信息
int?count;//回合数
char*?Copy(char*?strDest,const?char*?strSrc)//修改过的字符串复制函数,会忽略末端的\0
{
????char*?strDestCopy?=?strDest;
????while?(*strSrc!='\0')
????{
????????*strDest++=*strSrc++;
????}
????return?strDestCopy;
}
void?Initialize()//初始化一个对局函数
{
????int?i,j;//循环变量
????showText="";//重置显示信息
????count=0;//回合数归零
????for(i=0;iMAXIMUS;i++)//重置对局数据
????{
????????for(j=0;jMAXIMUS;j++)
????????{
????????????p[i][j]=0;
????????}
????}
????Cx=Cy=MAXIMUS/2;//重置光标到中央
????Now=1;//重置当前为黑方
}
char*?getStyle(int?i,int?j)//获得棋盘中指定坐标交点位置的字符,通过制表符拼成棋盘
{
????if(p[i][j]==1)//1为黑子
????????return?"●";
????else?if(p[i][j]==2)//2为白子
????????return?"○";
????else?if(i==0j==0)//以下为边缘棋盘样式
????????return?"┏";
????else?if(i==MAXIMUS-1j==0)
????????return?"┓";
????else?if(i==MAXIMUS-1j==MAXIMUS-1)
????????return?"┛";
????else?if(i==0j==MAXIMUS-1)
????????return?"┗";
????else?if(i==0)
????????return?"┠";
????else?if(i==MAXIMUS-1)
????????return?"┨";
????else?if(j==0)
????????return?"┯";
????else?if(j==MAXIMUS-1)
????????return?"┷";
????return?"┼";//中间的空位
}
char*?getCurse(int?i,int?j)//获得指定坐标交点位置左上格的样式,通过制表符来模拟光标的显示
{
????if(i==Cx)
????{
????????if(j==Cy)
????????????return?"┏";
????????else?if?(j==Cy+1)
????????????return?"┗";
????}
????else?if(i==Cx+1)
????{
????????if(j==Cy)
????????????return?"┓";
????????else?if?(j==Cy+1)
????????????return?"┛";
????}
????return?" ";//如果不在光标附近则为空
}
void?write(char*?c)//向缓冲器写入字符串
{
????Copy(buff[wl]+wp,c);
????wp+=strlen(c);
}
void?ln()//缓冲器写入位置提行
{
????wl+=1;
????wp=0;
}
void?Display()//将缓冲器内容输出到屏幕
{
????int?i,l=strlen(showText);//循环变量,中间文字信息的长度
????int?Offset=MAXIMUS*2+2-l/2;//算出中间文字信息居中显示所在的横坐标位置
????if(Offset%2==1)//如果位置为奇数,则移动到偶数,避免混乱
????{
????????Offset--;
????}
????Copy(buff[MAXIMUS]+Offset,showText);//讲中间文字信息复制到缓冲器
????if(l%2==1)//如果中间文字长度为半角奇数,则补上空格,避免混乱
????{
????????*(buff[MAXIMUS]+Offset+l)=0x20;
????}
????system("cls");//清理屏幕,准备写入
????for(i=0;iMAXIMUS*2+1;i++)//循环写入每一行
????{
????????printf("%s",buff[i]);
????????if(iMAXIMUS*2)//写入完每一行需要换行
????????????printf("\n");
????}
}
void?Print()//将整个棋盘算出并储存到缓冲器,然后调用Display函数显示出来
{
????int?i,j;//循环变量
????wl=0;
????wp=0;
????for(j=0;j=MAXIMUS;j++)//写入出交点左上角的字符,因为需要打印棋盘右下角,所以很以横纵各多一次循环
????{
????????for(i=0;i=MAXIMUS;i++)
????????{
????????????write(getCurse(i,j));//写入左上角字符
????????????if(j==0||j==MAXIMUS)//如果是棋上下盘边缘则没有连接的竖线,用空格填充位置
????????????{
????????????????if(i!=MAXIMUS)
????????????????????write(" ");
????????????}
????????????else//如果在棋盘中间则用竖线承接上下
????????????{
????????????????if(i==0||i==MAXIMUS-1)//左右边缘的竖线更粗
????????????????????write("┃");
????????????????else?if(i!=MAXIMUS)//中间的竖线
????????????????????write("│");
????????????}
????????}
????????if(j==MAXIMUS)//如果是最后一次循环,则只需要处理边侧字符,交点要少一排
????????{
????????????break;
????????}
????????ln();//提行开始打印交点内容
????????write(" ");//用空位补齐位置
????????for(i=0;iMAXIMUS;i++)//按横坐标循环正常的次数
????????{
????????????write(getStyle(i,j));//写入交点字符
????????????if(i!=MAXIMUS-1)//如果不在最右侧则补充一个横线承接左右
????????????{
????????????????if(j==0||j==MAXIMUS-1)
????????????????{
????????????????????write("━");//上下边缘的横线更粗
????????????????}
????????????????else
????????????????{
????????????????????write("—");//中间的横线
????????????????}
????????????}
????????}
????????ln();//写完一行后提行
????}
????Display();//将缓冲器内容输出到屏幕
}
int?Put()//在当前光标位置走子,如果非空,则返回0表示失败
{
????if(p[Cx][Cy]==0)
????{
????????p[Cx][Cy]=Now;//改变该位置数据
????????return?1;//返回1表示成功
????}
????else
????{
????????return?0;
????}
}
int?Check()//胜负检查,即判断当前走子位置有没有造成五连珠的情况
{
????int?w=1,x=1,y=1,z=1,i;//累计横竖正斜反邪四个方向的连续相同棋子数目
????for(i=1;i5;i++)//向下检查
????????if(Cy+iMAXIMUSp[Cx][Cy+i]==Now)
????????????w++;
????????else?
????????????break;
????for(i=1;i5;i++)//向上检查
????????if(Cy-i0p[Cx][Cy-i]==Now)
????????????w++;
????????else?
????????????break;
????if(w=5)//若果达到5个则判断当前走子玩家为赢家
????????return?Now;
????for(i=1;i5;i++)//向右检查
????????if(Cx+iMAXIMUSp[Cx+i][Cy]==Now)
????????????x++;
????????else?
????????????break;
????for(i=1;i5;i++)//向左检查
????????if(Cx-i0p[Cx-i][Cy]==Now)
????????????x++;
????????else?
????????????break;
????if(x=5)//若果达到5个则判断当前走子玩家为赢家
????????return?Now;
????for(i=1;i5;i++)//向右下检查
????????if(Cx+iMAXIMUSCy+iMAXIMUSp[Cx+i][Cy+i]==Now)
????????????y++;
????????else?
????????????break;
????for(i=1;i5;i++)//向左上检查
????????if(Cx-i0Cy-i0p[Cx-i][Cy-i]==Now)
????????????y++;
????????else?
????????????break;
????if(y=5)//若果达到5个则判断当前走子玩家为赢家
????????return?Now;
????for(i=1;i5;i++)//向右上检查
????????if(Cx+iMAXIMUSCy-i0p[Cx+i][Cy-i]==Now)
????????????z++;
????????else?
????????????break;
????for(i=1;i5;i++)//向左下检查
????????if(Cx-i0Cy+iMAXIMUSp[Cx-i][Cy+i]==Now)
????????????z++;
????????else?
????????????break;
????if(z=5)//若果达到5个则判断当前走子玩家为赢家
????????return?Now;
????return?0;//若没有检查到五连珠,则返回0表示还没有玩家达成胜利
}
int?RunGame()//进行整个对局,返回赢家信息(虽然有用上)
{
????int?input;//输入变量
????int?victor;//赢家信息
????Initialize();//初始化对局
????while(1)//开始无限回合的死循环,直到出现胜利跳出
????{
????????Print();//打印棋盘
????????input=getch();//等待键盘按下一个字符
????????if(input==27)//如果是ESC则退出程序
????????{
????????????exit(0);
????????}
????????else?if(input==0x20)//如果是空格则开始走子
????????{
????????????if(Put())//如果走子成功则判断胜负
????????????{
????????????????victor=Check();
????????????????Now=3-Now;//轮换当前走子玩家
????????????????count++;
????????????????if(victor==1)//如果黑方达到胜利,显示提示文字并等待一次按键,返回胜利信息
????????????????{
????????????????????showText="黑方获得了胜利!";
????????????????????Print();
????????????????????if(getch()==0xE0)
????????????????????{
????????????????????????getch();
????????????????????}
????????????????????return?Now;
????????????????}
????????????????else?if(victor==2)//如果白方达到胜利,显示提示文字并等待一次按键,返回胜利信息
????????????????{
????????????????????showText="白方获得了胜利!";
????????????????????Display();
????????????????????if(getch()==0xE0)
????????????????????{
????????????????????getch();
????????????????????}
????????????????????return?Now;
????????????????}
????????????????else?if(count==MAXIMUS*MAXIMUS)//如果回合数达到了棋盘总量,即棋盘充满,即为平局
????????????????{
????????????????????showText="平局!";
????????????????????Display();
????????????????????if(getch()==0xE0)
????????????????????{
????????????????????????getch();
????????????????????}
????????????????????return?0;
????????????????}
????????????}
????????}
????????else?if(input==0xE0)//如果按下的是方向键,会填充两次输入,第一次为0xE0表示按下的是控制键
????????{
????????????input=getch();//获得第二次输入信息
????????????switch(input)//判断方向键方向并移动光标位置
????????????{
????????????????case?0x4B:
????????????????Cx--;
????????????????break;
????????????????case?0x48:
????????????????Cy--;
????????????????break;
????????????????case?0x4D:
????????????????Cx++;
????????????????break;
????????????????case?0x50:
????????????????Cy++;
????????????????break;
????????????}
????????????if(Cx0)//如果光标位置越界则移动到对侧
????????????????Cx=MAXIMUS-1;
????????????if(Cy0)
????????????????Cy=MAXIMUS-1;
????????????if(CxMAXIMUS-1)
????????????????Cx=0;
????????????if(CyMAXIMUS-1)
????????????????Cy=0;
????????}
????}
}
int?main()//主函数
{
????system("title?简易五子棋?——Etsnarl制作");//设置标题
????system("mode?con?cols=63?lines=32");//设置窗口大小
????system("color?E0");//设置颜色
????while(1)//循环执行游戏
????{
????????RunGame();
????}
????return?0;
}
用C语言编写一个五子棋的游戏程序
**********************************************************/
/* 程序中用到的库函数所在头文件应用 #include 命令包含进来 */
#include stdio.h
#include bios.h
#include ctype.h
#include conio.h
#include dos.h
/**********************************************************/
/* 定义符号常量 */
/*定义画棋盘所需的制表符*/
#define CROSSRU 0xbf /*右上角点*/
#define CROSSLU 0xda /*左上角点*/
#define CROSSLD 0xc0 /*左下角点*/
#define CROSSRD 0xd9 /*右下角点*/
#define CROSSL 0xc3 /*左边*/
#define CROSSR 0xb4 /*右边*/
#define CROSSU 0xc2 /*上边*/
#define CROSSD 0xc1 /*下边*/
#define CROSS 0xc5 /*十字交叉点*/
/*定义棋盘左上角点在屏幕上的位置*/
#define MAPXOFT 5
#define MAPYOFT 2
/*定义1号玩家的操作键键码*/
#define PLAY1UP 0x1157/*上移--'W'*/
#define PLAY1DOWN 0x1f53/*下移--'S'*/
#define PLAY1LEFT 0x1e41/*左移--'A'*/
#define PLAY1RIGHT 0x2044/*右移--'D'*/
#define PLAY1DO 0x3920/*落子--空格键*/
/*定义2号玩家的操作键键码*/
#define PLAY2UP 0x4800/*上移--方向键up*/
#define PLAY2DOWN 0x5000/*下移--方向键down*/
#define PLAY2LEFT 0x4b00/*左移--方向键left*/
#define PLAY2RIGHT 0x4d00/*右移--方向键right*/
#define PLAY2DO 0x1c0d/*落子--回车键Enter*/
/*若想在游戏中途退出, 可按 Esc 键*/
#define ESCAPE 0x011b
/*定义棋盘上交叉点的状态, 即该点有无棋子 */
/*若有棋子, 还应能指出是哪个玩家的棋子 */
#define CHESSNULL 0 //没有棋子
#define CHESS1 'O'//一号玩家的棋子
#define CHESS2 'X'//二号玩家的棋子
/*定义按键类别*/
#define KEYEXIT 0/*退出键*/
#define KEYFALLCHESS 1/*落子键*/
#define KEYMOVECURSOR 2/*光标移动键*/
#define KEYINVALID 3/*无效键*/
/*定义符号常量: 真, 假 --- 真为1, 假为0 */
#define TRUE 1
#define FALSE 0
/**********************************************************/
/* 定义数据结构 */
/*棋盘交叉点坐标的数据结构*/
struct point
{
int x,y;
};
/**********************************************************/
/*自定义函数原型说明 */
void Init(void);
int GetKey(void);
int CheckKey(int press);
int ChangeOrder(void);
int ChessGo(int Order,struct point Cursor);
void DoError(void);
void DoOK(void);
void DoWin(int Order);
void MoveCursor(int Order,int press);
void DrawCross(int x,int y);
void DrawMap(void);
int JudgeWin(int Order,struct point Cursor);
int JudgeWinLine(int Order,struct point Cursor,int direction);
void ShowOrderMsg(int Order);
void EndGame(void);
/**********************************************************/
/**********************************************************/
/* 定义全局变量 */
int gPlayOrder; /*指示当前行棋方 */
struct point gCursor; /*光标在棋盘上的位置 */
char gChessBoard[19][19];/*用于记录棋盘上各点的状态*/
/**********************************************************/
/**********************************************************/
/*主函数*/
void main()
{
int press;
int bOutWhile=FALSE;/*退出循环标志*/
Init();/*初始化图象,数据*/
while(1)
{
press=GetKey();/*获取用户的按键值*/
switch(CheckKey(press))/*判断按键类别*/
{
/*是退出键*/
case KEYEXIT:
clrscr();/*清屏*/
bOutWhile = TRUE;
break;
/*是落子键*/
case KEYFALLCHESS:
if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/
DoError();/*落子错误*/
else
{
DoOK();/*落子正确*/
/*如果当前行棋方赢棋*/
if(JudgeWin(gPlayOrder,gCursor)==TRUE)
{
DoWin(gPlayOrder);
bOutWhile = TRUE;/*退出循环标志置为真*/
}
/*否则*/
else
/*交换行棋方*/
ChangeOrder();
}
break;
/*是光标移动键*/
case KEYMOVECURSOR:
MoveCursor(gPlayOrder,press);
break;
/*是无效键*/
case KEYINVALID:
break;
}
if(bOutWhile==TRUE)
break;
}
/*游戏结束*/
EndGame();
}
/**********************************************************/
/*界面初始化,数据初始化*/
void Init(void)
{
int i,j;
char *Msg[]=
{
"Player1 key:",
" UP----w",
" DOWN--s",
" LEFT--a",
" RIGHT-d",
" DO----space",
"",
"Player2 key:",
" UP----up",
" DOWN--down",
" LEFT--left",
" RIGHT-right",
" DO----ENTER",
"",
"exit game:",
" ESC",
NULL,
};
/*先手方为1号玩家*/
gPlayOrder = CHESS1;
/*棋盘数据清零, 即棋盘上各点开始的时候都没有棋子*/
for(i=0;i19;i++)
for(j=0;j19;j++)
gChessBoard[i][j]=CHESSNULL;
/*光标初始位置*/
gCursor.x=gCursor.y=0;
/*画棋盘*/
textmode(C40);
DrawMap();
/*显示操作键说明*/
i=0;
textcolor(BROWN);
while(Msg[i]!=NULL)
{
gotoxy(25,3+i);
cputs(Msg[i]);
i++;
}
/*显示当前行棋方*/
ShowOrderMsg(gPlayOrder);
/*光标移至棋盘的左上角点处*/
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*画棋盘*/
void DrawMap(void)
{
int i,j;
clrscr();
for(i=0;i19;i++)
for(j=0;j19;j++)
DrawCross(i,j);
}
/*画棋盘上的交叉点*/
void DrawCross(int x,int y)
{
gotoxy(x+MAPXOFT,y+MAPYOFT);
/*交叉点上是一号玩家的棋子*/
if(gChessBoard[x][y]==CHESS1)
{
textcolor(LIGHTBLUE);
putch(CHESS1);
return;
}
/*交叉点上是二号玩家的棋子*/
if(gChessBoard[x][y]==CHESS2)
{
textcolor(LIGHTBLUE);
putch(CHESS2);
return;
}
textcolor(GREEN);
/*左上角交叉点*/
if(x==0y==0)
{
putch(CROSSLU);
return;
}
/*左下角交叉点*/
if(x==0y==18)
{
putch(CROSSLD);
return;
}
/*右上角交叉点*/
if(x==18y==0)
{
putch(CROSSRU);
return;
}
/*右下角交叉点*/
if(x==18y==18)
{
putch(CROSSRD);
return;
}
/*左边界交叉点*/
if(x==0)
{
putch(CROSSL);
return;
}
/*右边界交叉点*/
if(x==18)
{
putch(CROSSR);
return;
}
/*上边界交叉点*/
if(y==0)
{
putch(CROSSU);
return;
}
/*下边界交叉点*/
if(y==18)
{
putch(CROSSD);
return;
}
/*棋盘中间的交叉点*/
putch(CROSS);
}
/*交换行棋方*/
int ChangeOrder(void)
{
if(gPlayOrder==CHESS1)
gPlayOrder=CHESS2;
else
gPlayOrder=CHESS1;
return(gPlayOrder);
}
/*获取按键值*/
int GetKey(void)
{
char lowbyte;
int press;
while (bioskey(1) == 0)
;/*如果用户没有按键,空循环*/
press=bioskey(0);
lowbyte=press0xff;
press=press0xff00 + toupper(lowbyte);
return(press);
}
/*落子错误处理*/
void DoError(void)
{
sound(1200);
delay(50);
nosound();
}
/*赢棋处理*/
void DoWin(int Order)
{
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
sound(1500);delay(100);
sound(0); delay(50);
sound(800); delay(100);
sound(0); delay(50);
nosound();
textcolor(RED+BLINK);
gotoxy(25,20);
if(Order==CHESS1)
cputs("PLAYER1 WIN!");
else
cputs("PLAYER2 WIN!");
gotoxy(25,21);
cputs(" \\^+^/");
getch();
}
/*走棋*/
int ChessGo(int Order,struct point Cursor)
{
/*判断交叉点上有无棋子*/
if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)
{
/*若没有棋子, 则可以落子*/
gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
textcolor(LIGHTBLUE);
putch(Order);
gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);
gChessBoard[Cursor.x][Cursor.y]=Order;
return TRUE;
}
else
return FALSE;
}
/*判断当前行棋方落子后是否赢棋*/
int JudgeWin(int Order,struct point Cursor)
{
int i;
for(i=0;i4;i++)
/*判断在指定方向上是否有连续5个行棋方的棋子*/
if(JudgeWinLine(Order,Cursor,i))
return TRUE;
return FALSE;
}
/*判断在指定方向上是否有连续5个行棋方的棋子*/
int JudgeWinLine(int Order,struct point Cursor,int direction)
{
int i;
struct point pos,dpos;
const int testnum = 5;
int count;
switch(direction)
{
case 0:/*在水平方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y;
dpos.x=1;
dpos.y=0;
break;
case 1:/*在垂直方向*/
pos.x=Cursor.x;
pos.y=Cursor.y-(testnum-1);
dpos.x=0;
dpos.y=1;
break;
case 2:/*在左下至右上的斜方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y+(testnum-1);
dpos.x=1;
dpos.y=-1;
break;
case 3:/*在左上至右下的斜方向*/
pos.x=Cursor.x-(testnum-1);
pos.y=Cursor.y-(testnum-1);
dpos.x=1;
dpos.y=1;
break;
}
count=0;
for(i=0;itestnum*2+1;i++)
{
if(pos.x=0pos.x=18pos.y=0pos.y=18)
{
if(gChessBoard[pos.x][pos.y]==Order)
{
count++;
if(count=testnum)
return TRUE;
}
else
count=0;
}
pos.x+=dpos.x;
pos.y+=dpos.y;
}
return FALSE;
}
/*移动光标*/
void MoveCursor(int Order,int press)
{
switch(press)
{
case PLAY1UP:
if(Order==CHESS1gCursor.y0)
gCursor.y--;
break;
case PLAY1DOWN:
if(Order==CHESS1gCursor.y18)
gCursor.y++;
break;
case PLAY1LEFT:
if(Order==CHESS1gCursor.x0)
gCursor.x--;
break;
case PLAY1RIGHT:
if(Order==CHESS1gCursor.x18)
gCursor.x++;
break;
case PLAY2UP:
if(Order==CHESS2gCursor.y0)
gCursor.y--;
break;
case PLAY2DOWN:
if(Order==CHESS2gCursor.y18)
gCursor.y++;
break;
case PLAY2LEFT:
if(Order==CHESS2gCursor.x0)
gCursor.x--;
break;
case PLAY2RIGHT:
if(Order==CHESS2gCursor.x18)
gCursor.x++;
break;
}
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*游戏结束处理*/
void EndGame(void)
{
textmode(C80);
}
/*显示当前行棋方*/
void ShowOrderMsg(int Order)
{
gotoxy(6,MAPYOFT+20);
textcolor(LIGHTRED);
if(Order==CHESS1)
cputs("Player1 go!");
else
cputs("Player2 go!");
gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);
}
/*落子正确处理*/
void DoOK(void)
{
sound(500);
delay(70);
sound(600);
delay(50);
sound(1000);
delay(100);
nosound();
}
/*检查用户的按键类别*/
int CheckKey(int press)
{
if(press==ESCAPE)
return KEYEXIT;/*是退出键*/
else
if
( ( press==PLAY1DO gPlayOrder==CHESS1) ||
( press==PLAY2DO gPlayOrder==CHESS2)
)
return KEYFALLCHESS;/*是落子键*/
else
if
( press==PLAY1UP || press==PLAY1DOWN ||
press==PLAY1LEFT || press==PLAY1RIGHT ||
press==PLAY2UP || press==PLAY2DOWN ||
press==PLAY2LEFT || press==PLAY2RIGHT
)
return KEYMOVECURSOR;/*是光标移动键*/
else
return KEYINVALID;/*按键无效*/
}
求C语言编写的五子棋程序。
#includestdio.h
#includestdlib.h
#includegraphics.h
#includebios.h
#includeconio.h
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
#define SPACE 0x3920
#define BILI 20
#define JZ 4
#define JS 3
#define N 19
int box[N][N];
int step_x,step_y ;
int key ;
int flag=1 ;
void draw_box();
void draw_cicle(int x,int y,int color);
void change();
void judgewho(int x,int y);
void judgekey();
int judgeresult(int x,int y);
void attentoin();
void attention()
{
char ch ;
window(1,1,80,25);
textbackground(LIGHTBLUE);
textcolor(YELLOW);
clrscr();
gotoxy(15,2);
printf("游戏操作规则:");
gotoxy(15,4);
printf("Play Rules:");
gotoxy(15,6);
printf("1、按左右上下方向键移动棋子");
gotoxy(15,8);
printf("1. Press Left,Right,Up,Down Key to move Piece");
gotoxy(15,10);
printf("2、按空格确定落棋子");
gotoxy(15,12);
printf("2. Press Space to place the Piece");
gotoxy(15,14);
printf("3、禁止在棋盘外按空格");
gotoxy(15,16);
printf("3. DO NOT press Space outside of the chessboard");
gotoxy(15,18);
printf("你是否接受上述的游戏规则(Y/N)");
gotoxy(15,20);
printf("Do you accept the above Playing Rules? [Y/N]:");
while(1)
{
gotoxy(60,20);
ch=getche();
if(ch=='Y'||ch=='y')
break ;
else if(ch=='N'||ch=='n')
{
window(1,1,80,25);
textbackground(BLACK);
textcolor(LIGHTGRAY);
clrscr();
exit(0);
}
gotoxy(51,12);
printf(" ");
}
}
void draw_box()
{
int x1,x2,y1,y2 ;
setbkcolor(LIGHTBLUE);
setcolor(YELLOW);
gotoxy(7,2);
printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.");
for(x1=1,y1=1,y2=18;x1=18;x1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);
for(x1=1,y1=1,x2=18;y1=18;y1++)
line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);
for(x1=1;x1=18;x1++)
for(y1=1;y1=18;y1++)
box[x1][y1]=0 ;
}
void draw_circle(int x,int y,int color)
{
setcolor(color);
setlinestyle(SOLID_LINE,0,1);
x=(x+JZ)*BILI ;
y=(y+JS)*BILI ;
circle(x,y,8);
}
void judgekey()
{
int i ;
int j ;
switch(key)
{
case LEFT :
if(step_x-10)
break ;
else
{
for(i=step_x-1,j=step_y;i=1;i--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i1)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case RIGHT :
if(step_x+118)
break ;
else
{
for(i=step_x+1,j=step_y;i=18;i++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(i18)break ;
step_x=i ;
judgewho(step_x,step_y);
break ;
}
case DOWN :
if((step_y+1)18)
break ;
else
{
for(i=step_x,j=step_y+1;j=18;j++)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j18)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case UP :
if((step_y-1)0)
break ;
else
{
for(i=step_x,j=step_y-1;j=1;j--)
if(box[i][j]==0)
{
draw_circle(step_x,step_y,LIGHTBLUE);
break ;
}
if(j1)break ;
step_y=j ;
judgewho(step_x,step_y);
break ;
}
case ESC :
break ;
case SPACE :
if(step_x=1step_x=18step_y=1step_y=18)
{
if(box[step_x][step_y]==0)
{
box[step_x][step_y]=flag ;
if(judgeresult(step_x,step_y)==1)
{
sound(1000);
delay(1000);
nosound();
gotoxy(30,4);
if(flag==1)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/*定义一个图形窗口*/
setfillstyle(1,2);
/*绿色以实填充*/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,5);
/*三重笔划字体, 水平放?5倍*/
outtextxy(20,20,"The White Win !");
setcolor(15);
settextstyle(3,0,5);
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The White Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
if(flag==2)
{
setbkcolor(BLUE);
cleardevice();
setviewport(100,100,540,380,1);
/*定义一个图形窗口*/
setfillstyle(1,2);
/*绿色以实填充*/
setcolor(YELLOW);
rectangle(0,0,439,279);
floodfill(50,50,14);
setcolor(12);
settextstyle(1,0,8);
/*三重笔划字体, 水平放大8倍*/
outtextxy(20,20,"The Red Win !");
setcolor(15);
settextstyle(3,0,5);
/*无衬笔划字体, 水平放大5倍*/
outtextxy(120,120,"The Red Win !");
setcolor(14);
settextstyle(2,0,8);
getch();
closegraph();
exit(0);
}
}
change();
break ;
}
}
else
break ;
}
}
void change()
{
if(flag==1)
flag=2 ;
else
flag=1 ;
}
void judgewho(int x,int y)
{
if(flag==1)
draw_circle(x,y,15);
if(flag==2)
draw_circle(x,y,4);
}
int judgeresult(int x,int y)
{
int j,k,n1,n2 ;
while(1)
{
n1=0 ;
n2=0 ;
/*水平向左数*/
for(j=x,k=y;j=1;j--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*水平向右数*/
for(j=x,k=y;j=18;j++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*垂直向上数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;k=1;k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*垂直向下数*/
for(j=x,k=y;k=18;k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*向左上方数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;j=1,k=1;j--,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*向右下方数*/
for(j=x,k=y;j=18,k=18;j++,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
/*向右上方数*/
n1=0 ;
n2=0 ;
for(j=x,k=y;j=18,k=1;j++,k--)
{
if(box[j][k]==flag)
n1++;
else
break ;
}
/*向左下方数*/
for(j=x,k=y;j=1,k=18;j--,k++)
{
if(box[j][k]==flag)
n2++;
else
break ;
}
if(n1+n2-1=5)
{
return(1);
break ;
}
return(0);
break ;
}
}
void main()
{
int gdriver=VGA,gmode=VGAHI;
clrscr();
attention();
initgraph(gdriver,gmode,"c:\\tc");
/* setwritemode(XOR_PUT);*/
flag=1 ;
draw_box();
do
{
step_x=0 ;
step_y=0 ;
/*draw_circle(step_x,step_y,8); */
judgewho(step_x-1,step_y-1);
do
{
while(bioskey(1)==0);
key=bioskey(0);
judgekey();
}
while(key!=SPACEkey!=ESC);
}
while(key!=ESC);
closegraph();
}