c语言编写五子棋小游戏(c语言做五子棋的思路方法)

http://www.itjxue.com  2023-03-19 06:45  来源:未知  点击次数: 

求助 五子棋用c语言怎么编???

#include stdio.h

#include bios.h

#include ctype.h

#include conio.h

#include dos.h

#define CROSSRU 0xbf /*右上角点*/

#define CROSSLU 0xda /*左上角点*/

#define CROSSLD 0xc0 /*左下角点*/

#define CROSSRD 0xd9 /*右下角点*/

#define CROSSL 0xc3 /*左边*/

#define CROSSR 0xb4 /*右边*/

#define CROSSU 0xc2 /*上边*/

#define CROSSD 0xc1 /*下边*/

#define CROSS 0xc5 /*十字交叉点*/

/*定义棋盘左上角点在屏幕上的位置*/

#define MAPXOFT 5

#define MAPYOFT 2

/*定义1号玩家的操作键键码*/

#define PLAY1UP 0x1157/*上移--'W'*/

#define PLAY1DOWN 0x1f53/*下移--'S'*/

#define PLAY1LEFT 0x1e41/*左移--'A'*/

#define PLAY1RIGHT 0x2044/*右移--'D'*/

#define PLAY1DO 0x3920/*落子--空格键*/

/*定义2号玩家的操作键键码*/

#define PLAY2UP 0x4800/*上移--方向键up*/

#define PLAY2DOWN 0x5000/*下移--方向键down*/

#define PLAY2LEFT 0x4b00/*左移--方向键left*/

#define PLAY2RIGHT 0x4d00/*右移--方向键right*/

#define PLAY2DO 0x1c0d/*落子--回车键Enter*/

/*若想在游戏中途退出, 可按 Esc 键*/

#define ESCAPE 0x011b

/*定义棋盘上交叉点的状态, 即该点有无棋子 */

/*若有棋子, 还应能指出是哪个玩家的棋子 */

#define CHESSNULL 0 /*没有棋子*/

#define CHESS1 'O'/*一号玩家的棋子*/

#define CHESS2 'X'/*二号玩家的棋子*/

/*定义按键类别*/

#define KEYEXIT 0/*退出键*/

#define KEYFALLCHESS 1/*落子键*/

#define KEYMOVECURSOR 2/*光标移动键*/

#define KEYINVALID 3/*无效键*/

/*定义符号常量: 真, 假 --- 真为1, 假为0 */

#define TRUE 1

#define FALSE 0

/**********************************************************/

/* 定义数据结构 */

/*棋盘交叉点坐标的数据结构*/

struct point

{

int x,y;

};

/**********************************************************/

/*自定义函数原型说明 */

void Init(void);

int GetKey(void);

int CheckKey(int press);

int ChangeOrder(void);

int ChessGo(int Order,struct point Cursor);

void DoError(void);

void DoOK(void);

void DoWin(int Order);

void MoveCursor(int Order,int press);

void DrawCross(int x,int y);

void DrawMap(void);

int JudgeWin(int Order,struct point Cursor);

int JudgeWinLine(int Order,struct point Cursor,int direction);

void ShowOrderMsg(int Order);

void EndGame(void);

/**********************************************************/

/**********************************************************/

/* 定义全局变量 */

int gPlayOrder; /*指示当前行棋方 */

struct point gCursor; /*光标在棋盘上的位置 */

char gChessBoard[19][19];/*用于记录棋盘上各点的状态*/

/**********************************************************/

/**********************************************************/

/*主函数*/

void main()

{

int press;

int bOutWhile=FALSE;/*退出循环标志*/

Init();/*初始化图象,数据*/

while(1)

{

press=GetKey();/*获取用户的按键值*/

switch(CheckKey(press))/*判断按键类别*/

{

/*是退出键*/

case KEYEXIT:

clrscr();/*清屏*/

bOutWhile = TRUE;

break;

/*是落子键*/

case KEYFALLCHESS:

if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/

DoError();/*落子错误*/

else

{

DoOK();/*落子正确*/

/*如果当前行棋方赢棋*/

if(JudgeWin(gPlayOrder,gCursor)==TRUE)

{

DoWin(gPlayOrder);

bOutWhile = TRUE;/*退出循环标志置为真*/

}

/*否则*/

else

/*交换行棋方*/

ChangeOrder();

ShowOrderMsg(gPlayOrder);

}

break;

/*是光标移动键*/

case KEYMOVECURSOR:

MoveCursor(gPlayOrder,press);

break;

/*是无效键*/

case KEYINVALID:

break;

}

if(bOutWhile==TRUE)

break;

}

/*游戏结束*/

EndGame();

}

/**********************************************************/

/*界面初始化,数据初始化*/

void Init(void)

{

int i,j;

char *Msg[]=

{

"Player1 key:",

" UP----w",

" DOWN--s",

" LEFT--a",

" RIGHT-d",

" DO----space",

"",

"Player2 key:",

" UP----up",

" DOWN--down",

" LEFT--left",

" RIGHT-right",

" DO----ENTER",

"",

"exit game:",

" ESC",

NULL,

};

/* 先手方为1号玩家 */

gPlayOrder = CHESS1;

/* 棋盘数据清零, 即棋盘上各点开始的时候都没有棋子 */

for(i=0;i19;i++)

for(j=0;j19;j++)

gChessBoard[i][j]=CHESSNULL;

/*光标初始位置*/

gCursor.x=gCursor.y=0;

/*画棋盘*/

textmode(C40);

DrawMap();

/*显示操作键说明*/

i=0;

textcolor(BROWN);

while(Msg[i]!=NULL)

{

gotoxy(25,3+i);

cputs(Msg[i]);

i++;

}

/*显示当前行棋方*/

ShowOrderMsg(gPlayOrder);

/*光标移至棋盘的左上角点处*/

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*画棋盘*/

void DrawMap(void)

{

int i,j;

clrscr();

for(i=0;i19;i++)

for(j=0;j19;j++)

DrawCross(i,j);

}

/*画棋盘上的交叉点*/

void DrawCross(int x,int y)

{

gotoxy(x+MAPXOFT,y+MAPYOFT);

/*交叉点上是一号玩家的棋子*/

if(gChessBoard[x][y]==CHESS1)

{

textcolor(LIGHTBLUE);

putch(CHESS1);

return;

}

/*交叉点上是二号玩家的棋子*/

if(gChessBoard[x][y]==CHESS2)

{

textcolor(LIGHTBLUE);

putch(CHESS2);

return;

}

textcolor(GREEN);

/*左上角交叉点*/

if(x==0y==0)

{

putch(CROSSLU);

return;

}

/*左下角交叉点*/

if(x==0y==18)

{

putch(CROSSLD);

return;

}

/*右上角交叉点*/

if(x==18y==0)

{

putch(CROSSRU);

return;

}

/*右下角交叉点*/

if(x==18y==18)

{

putch(CROSSRD);

return;

}

/*左边界交叉点*/

if(x==0)

{

putch(CROSSL);

return;

}

/*右边界交叉点*/

if(x==18)

{

putch(CROSSR);

return;

}

/*上边界交叉点*/

if(y==0)

{

putch(CROSSU);

return;

}

/*下边界交叉点*/

if(y==18)

{

putch(CROSSD);

return;

}

/*棋盘中间的交叉点*/

putch(CROSS);

}

/*交换行棋方*/

int ChangeOrder(void)

{

if(gPlayOrder==CHESS1)

gPlayOrder=CHESS2;

else

gPlayOrder=CHESS1;

return(gPlayOrder);

}

/*获取按键值*/

int GetKey(void)

{

char lowbyte;

int press;

while (bioskey(1) == 0)

;/*如果用户没有按键,空循环*/

press=bioskey(0);

lowbyte=press0xff;

press=press0xff00 + toupper(lowbyte);

return(press);

}

/*落子错误处理*/

void DoError(void)

{

sound(1200);

delay(50);

nosound();

}

/*赢棋处理*/

void DoWin(int Order)

{

sound(1500);delay(100);

sound(0); delay(50);

sound(800); delay(100);

sound(0); delay(50);

sound(1500);delay(100);

sound(0); delay(50);

sound(800); delay(100);

sound(0); delay(50);

nosound();

textcolor(RED+BLINK);

gotoxy(25,20);

if(Order==CHESS1)

cputs("PLAYER1 WIN!");

else

cputs("PLAYER2 WIN!");

gotoxy(25,21);

cputs("\n");

getch();

}

/*走棋*/

int ChessGo(int Order,struct point Cursor)

{

/*判断交叉点上有无棋子*/

if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)

{

/*若没有棋子, 则可以落子*/

gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);

textcolor(LIGHTBLUE);

putch(Order);

gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);

gChessBoard[Cursor.x][Cursor.y]=Order;

return TRUE;

}

else

return FALSE;

}

/*判断当前行棋方落子后是否赢棋*/

int JudgeWin(int Order,struct point Cursor)

{

int i;

for(i=0;i4;i++)

/*判断在指定方向上是否有连续5个行棋方的棋子*/

if(JudgeWinLine(Order,Cursor,i))

return TRUE;

return FALSE;

}

/*判断在指定方向上是否有连续5个行棋方的棋子*/

int JudgeWinLine(int Order,struct point Cursor,int direction)

{

int i;

struct point pos,dpos;

const int testnum = 5;

int count;

switch(direction)

{

case 0:/*在水平方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y;

dpos.x=1;

dpos.y=0;

break;

case 1:/*在垂直方向*/

pos.x=Cursor.x;

pos.y=Cursor.y-(testnum-1);

dpos.x=0;

dpos.y=1;

break;

case 2:/*在左下至右上的斜方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y+(testnum-1);

dpos.x=1;

dpos.y=-1;

break;

case 3:/*在左上至右下的斜方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y-(testnum-1);

dpos.x=1;

dpos.y=1;

break;

}

count=0;

for(i=0;itestnum*2+1;i++)/*????????itestnum*2-1*/

{

if(pos.x=0pos.x=18pos.y=0pos.y=18)

{

if(gChessBoard[pos.x][pos.y]==Order)

{

count++;

if(count=testnum)

return TRUE;

}

else

count=0;

}

pos.x+=dpos.x;

pos.y+=dpos.y;

}

return FALSE;

}

/*移动光标*/

void MoveCursor(int Order,int press)

{

switch(press)

{

case PLAY1UP:

if(Order==CHESS1gCursor.y0)

gCursor.y--;

break;

case PLAY1DOWN:

if(Order==CHESS1gCursor.y18)

gCursor.y++;

break;

case PLAY1LEFT:

if(Order==CHESS1gCursor.x0)

gCursor.x--;

break;

case PLAY1RIGHT:

if(Order==CHESS1gCursor.x18)

gCursor.x++;

break;

case PLAY2UP:

if(Order==CHESS2gCursor.y0)

gCursor.y--;

break;

case PLAY2DOWN:

if(Order==CHESS2gCursor.y18)

gCursor.y++;

break;

case PLAY2LEFT:

if(Order==CHESS2gCursor.x0)

gCursor.x--;

break;

case PLAY2RIGHT:

if(Order==CHESS2gCursor.x18)

gCursor.x++;

break;

}

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*游戏结束处理*/

void EndGame(void)

{

textmode(C80);

}

/*显示当前行棋方*/

void ShowOrderMsg(int Order)

{

gotoxy(6,MAPYOFT+20);

textcolor(LIGHTRED);

if(Order==CHESS1)

cputs("Player1 go!");

else

cputs("Player2 go!");

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*落子正确处理*/

void DoOK(void)

{

sound(500);

delay(70);

sound(600);

delay(50);

sound(1000);

delay(100);

nosound();

}

/*检查用户的按键类别*/

int CheckKey(int press)

{

if(press==ESCAPE)

return KEYEXIT;/*是退出键*/

else

if

( ( press==PLAY1DO gPlayOrder==CHESS1) ||

( press==PLAY2DO gPlayOrder==CHESS2)

)

return KEYFALLCHESS;/*是落子键*/

else

if

( press==PLAY1UP || press==PLAY1DOWN ||

press==PLAY1LEFT || press==PLAY1RIGHT ||

press==PLAY2UP || press==PLAY2DOWN ||

press==PLAY2LEFT || press==PLAY2RIGHT

)

return KEYMOVECURSOR;/*是光标移动键*/

else

return KEYINVALID;/*按键无效*/

}

C语言五子棋

我浏览了一下你的代码,你对胜利的判断采用的是检查整个棋盘的方式,这样做的最大弊端自然是低效,而且在编写斜方向判断的时候比较复杂。我建议你采用下子后判断的方式,即玩家1下了一个字后,像该子周围8个方向检查是否存在5子的情况,只需要一个判断方法,而且较为简单。

void chooseONE()

{

printf("第一玩家请选择下棋位置\n");

printf("第几个直的\n");

scanf("%d",co);

printf("第几个横的\n");

scanf("%d",ro);

while(arr[ro][co]==1||arr[ro][co]==2)

{

printf("重复了!!!\n");

printf("第几个直的\n");

scanf("%d",co);

printf("第几个横的\n");

scanf("%d",ro);

}

arr[ro][co]=1;

//这里加判断代码,建议用一个判断函数,我给你写个吧

}

//我这里这个方法写了个大概,你看一下和你的代码结合一下就可以了,我用i和j作为for循环的变量,你用来做最大的长宽值,这些你都要改一下。

flag作为判断是否胜利的标志,playerNum是玩家的标志,分1和2,这个函数只写了左和左上的判断,其他方向楼主仿照着写

int win(int row, int col, int playerNum){

int i = 0,j = 0;

int flag = 1;

if(row - 4 = 0){

flag = 1;

for(i = row; i = 0; i--){

if(arr[i][j] != playerNum){

flag = 0;

break;

}

}

if(flag == 1){

return 1;

}

}

if(row - 4 = 0 col - 4 = 0){

flag = 1;

for(i = row ,j = col ; i = 0j=0; i--,j--){

if(arr[i][j] != playerNum){

flag = 0;

break;

}

}

if(flag == 1){

return 1;

}

}

}

怎样用C语言编一个简单的五子棋游戏?

#include graphics.h

#include stdio.h

#include MATH.H

IMAGE* IMG;

IMAGE* IMG2;

IMAGE* IMG3;

IMAGE* whole;

bool mark = false;

int x = 0, y = 0;

int flag[15][15];

void show()

{

outtextxy(550, 100, "白方:");

outtextxy(550, 150, " 箭头移动");

outtextxy(550, 200, " 回车键落子");

outtextxy(550, 250, "黑方:");

outtextxy(550, 300, " ADWS移动");

outtextxy(550, 350, " 空格键落子");

}

int success1(int dir1, int dir2)

{

int number = 0;

int temp_x = x, temp_y = y;

while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 1))

{

temp_x = temp_x + dir1 * 35;

temp_y = temp_y + dir2 * 35;

++number;

}

return number;

}

int success2(int dir1, int dir2)

{

int number = 0;

int temp_x = x, temp_y = y;

while (((temp_x / 35 + dir1) = 0 (temp_x / 35 + dir1) 15) ((temp_y / 35 + dir2) = 0 (temp_y / 35 + dir2) 15) (flag[(temp_x / 35 + dir1)][(temp_y / 35 + dir2)] == 2))

{

temp_x = temp_x + dir1 * 35;

temp_y = temp_y + dir2 * 35;

++number;

}

return number;

}

int success1()

{

int number = 0;

number = success1(0, -1) + success1(0, 1);//上下

if (number 4)

{

number = success1(-1, 0) + success1(1, 0);//左右

if (number 4)

{

number = success1(-1, -1) + success1(1, 1);//左上右下

if (number 4)

{

number = success1(-1, 1) + success1(1, -1);//左下右上

}

}

}

return number;

}

int success2()

{

int number = 0;

number = success2(0, -1) + success2(0, 1);//上下

if (number 4)

{

number = success2(-1, 0) + success2(1, 0);//左右

if (number 4)

{

number = success2(-1, -1) + success2(1, 1);//左上右下

if (number 4)

{

number = success2(-1, 1) + success2(1, -1);//左下右上

}

}

}

return number;

}

void control()

{

char key = 0;

while (key != 27)

{

Sleep(10);

if (kbhit())

{

key = getch();

switch (key)

{

case VK_LEFT:

if (mark)

break;

if (x 0)

x = x - 35;

break;

case 'a':

case 'A':

if (!mark)

break;

if (x 0)

x = x - 35;

break;

case VK_RIGHT:

if (mark)

break;

if (x 490)

x = x + 35;

break;

case 'd':

case 'D':

if (!mark)

break;

if (x 490)

x = x + 35;

break;

case VK_UP:

if (mark)

break;

if (y 0)

y = y - 35;

break;

case 'w':

case 'W':

if (!mark)

break;

if (y 0)

y = y - 35;

break;

case VK_DOWN:

if (mark)

break;

if (y 490)

y = y + 35;

break;

case 's':

case 'S':

if (!mark)

break;

if (y 490)

y = y + 35;

break;

case VK_RETURN:

if (mark)

break;

if (flag[x / 35][y / 35] == 0)

{

putimage(whole, x + 6, y + 6, 31, 32, IMG2, 0, 0);

flag[x / 35][y / 35] = 1;

if (success1() = 4)

{

outtextxy(600, 50, "黑方 胜!");

key = 27;

}

mark = true;

}

break;

case VK_SPACE:

if (!mark)

break;

if (flag[x / 35][y / 35] == 0)

{

putimage(whole, x + 6, y + 6, 31, 31, IMG3, 0, 0);

flag[x / 35][y / 35] = 2;

if (success2() = 4)

{

outtextxy(600, 50, "白方 胜!");

key = 27;

}

mark = false;

}

break;

default:

break;

}

putimage(0, 0, whole);

putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);

}

}

}

void main()

{

setinitmode(0);

initgraph(800, 538);

SetWindowText(GetHWnd(), "五子棋20110327");

setcolor(0xffffff);

setfont(36, 0, "楷体_GB2312");

IMAGE* IMG1 = new IMAGE;

getimage(IMG1, "JPG", MAKEINTRESOURCE(102));//棋盘

putimage(0, 0, IMG1);

IMG2 = new IMAGE;

getimage(IMG2, "JPG", MAKEINTRESOURCE(103));//黑棋

IMG3 = new IMAGE;

getimage(IMG3, "JPG", MAKEINTRESOURCE(104));//白棋

IMG = new IMAGE;

getimage(IMG, "GIF", MAKEINTRESOURCE(101));//手形

whole = new IMAGE;

getimage(whole, 0, 0, 537, 537);

putimage_transparent(NULL, IMG, x + 20, y + 20, 0x0, 0, 0, 20, 20);

show();

control();

delete IMG1;

delete IMG2;

delete IMG3;

delete whole;

getch();

getch();

closegraph();

}

c语言基础,求五子棋详细代码

/*一个月就想做五子棋,有点难啊,希望你能看懂,这是代码*/

#include?stdlib.h

#include?stdio.h

#include?conio.h

#include?string.h

#define?MAXIMUS?15?//定义棋盘大小

int?p[MAXIMUS][MAXIMUS];//存储对局信息

char?buff[MAXIMUS*2+1][MAXIMUS*4+3];//输出缓冲器

int?Cx,Cy;//当前光标位置

int?Now;//当前走子的玩家,1代表黑,2代表白

int?wl,wp;//当前写入缓冲器的列数和行数位置

char*?showText;//在棋盘中央显示的文字信息

int?count;//回合数

char*?Copy(char*?strDest,const?char*?strSrc)//修改过的字符串复制函数,会忽略末端的\0

{

????char*?strDestCopy?=?strDest;

????while?(*strSrc!='\0')

????{

????????*strDest++=*strSrc++;

????}

????return?strDestCopy;

}

void?Initialize()//初始化一个对局函数

{

????int?i,j;//循环变量

????showText="";//重置显示信息

????count=0;//回合数归零

????for(i=0;iMAXIMUS;i++)//重置对局数据

????{

????????for(j=0;jMAXIMUS;j++)

????????{

????????????p[i][j]=0;

????????}

????}

????Cx=Cy=MAXIMUS/2;//重置光标到中央

????Now=1;//重置当前为黑方

}

char*?getStyle(int?i,int?j)//获得棋盘中指定坐标交点位置的字符,通过制表符拼成棋盘

{

????if(p[i][j]==1)//1为黑子

????????return?"●";

????else?if(p[i][j]==2)//2为白子

????????return?"○";

????else?if(i==0j==0)//以下为边缘棋盘样式

????????return?"┏";

????else?if(i==MAXIMUS-1j==0)

????????return?"┓";

????else?if(i==MAXIMUS-1j==MAXIMUS-1)

????????return?"┛";

????else?if(i==0j==MAXIMUS-1)

????????return?"┗";

????else?if(i==0)

????????return?"┠";

????else?if(i==MAXIMUS-1)

????????return?"┨";

????else?if(j==0)

????????return?"┯";

????else?if(j==MAXIMUS-1)

????????return?"┷";

????return?"┼";//中间的空位

}

char*?getCurse(int?i,int?j)//获得指定坐标交点位置左上格的样式,通过制表符来模拟光标的显示

{

????if(i==Cx)

????{

????????if(j==Cy)

????????????return?"┏";

????????else?if?(j==Cy+1)

????????????return?"┗";

????}

????else?if(i==Cx+1)

????{

????????if(j==Cy)

????????????return?"┓";

????????else?if?(j==Cy+1)

????????????return?"┛";

????}

????return?" ";//如果不在光标附近则为空

}

void?write(char*?c)//向缓冲器写入字符串

{

????Copy(buff[wl]+wp,c);

????wp+=strlen(c);

}

void?ln()//缓冲器写入位置提行

{

????wl+=1;

????wp=0;

}

void?Display()//将缓冲器内容输出到屏幕

{

????int?i,l=strlen(showText);//循环变量,中间文字信息的长度

????int?Offset=MAXIMUS*2+2-l/2;//算出中间文字信息居中显示所在的横坐标位置

????if(Offset%2==1)//如果位置为奇数,则移动到偶数,避免混乱

????{

????????Offset--;

????}

????Copy(buff[MAXIMUS]+Offset,showText);//讲中间文字信息复制到缓冲器

????if(l%2==1)//如果中间文字长度为半角奇数,则补上空格,避免混乱

????{

????????*(buff[MAXIMUS]+Offset+l)=0x20;

????}

????system("cls");//清理屏幕,准备写入

????for(i=0;iMAXIMUS*2+1;i++)//循环写入每一行

????{

????????printf("%s",buff[i]);

????????if(iMAXIMUS*2)//写入完每一行需要换行

????????????printf("\n");

????}

}

void?Print()//将整个棋盘算出并储存到缓冲器,然后调用Display函数显示出来

{

????int?i,j;//循环变量

????wl=0;

????wp=0;

????for(j=0;j=MAXIMUS;j++)//写入出交点左上角的字符,因为需要打印棋盘右下角,所以很以横纵各多一次循环

????{

????????for(i=0;i=MAXIMUS;i++)

????????{

????????????write(getCurse(i,j));//写入左上角字符

????????????if(j==0||j==MAXIMUS)//如果是棋上下盘边缘则没有连接的竖线,用空格填充位置

????????????{

????????????????if(i!=MAXIMUS)

????????????????????write(" ");

????????????}

????????????else//如果在棋盘中间则用竖线承接上下

????????????{

????????????????if(i==0||i==MAXIMUS-1)//左右边缘的竖线更粗

????????????????????write("┃");

????????????????else?if(i!=MAXIMUS)//中间的竖线

????????????????????write("│");

????????????}

????????}

????????if(j==MAXIMUS)//如果是最后一次循环,则只需要处理边侧字符,交点要少一排

????????{

????????????break;

????????}

????????ln();//提行开始打印交点内容

????????write(" ");//用空位补齐位置

????????for(i=0;iMAXIMUS;i++)//按横坐标循环正常的次数

????????{

????????????write(getStyle(i,j));//写入交点字符

????????????if(i!=MAXIMUS-1)//如果不在最右侧则补充一个横线承接左右

????????????{

????????????????if(j==0||j==MAXIMUS-1)

????????????????{

????????????????????write("━");//上下边缘的横线更粗

????????????????}

????????????????else

????????????????{

????????????????????write("—");//中间的横线

????????????????}

????????????}

????????}

????????ln();//写完一行后提行

????}

????Display();//将缓冲器内容输出到屏幕

}

int?Put()//在当前光标位置走子,如果非空,则返回0表示失败

{

????if(p[Cx][Cy]==0)

????{

????????p[Cx][Cy]=Now;//改变该位置数据

????????return?1;//返回1表示成功

????}

????else

????{

????????return?0;

????}

}

int?Check()//胜负检查,即判断当前走子位置有没有造成五连珠的情况

{

????int?w=1,x=1,y=1,z=1,i;//累计横竖正斜反邪四个方向的连续相同棋子数目

????for(i=1;i5;i++)//向下检查

????????if(Cy+iMAXIMUSp[Cx][Cy+i]==Now)

????????????w++;

????????else?

????????????break;

????for(i=1;i5;i++)//向上检查

????????if(Cy-i0p[Cx][Cy-i]==Now)

????????????w++;

????????else?

????????????break;

????if(w=5)//若果达到5个则判断当前走子玩家为赢家

????????return?Now;

????for(i=1;i5;i++)//向右检查

????????if(Cx+iMAXIMUSp[Cx+i][Cy]==Now)

????????????x++;

????????else?

????????????break;

????for(i=1;i5;i++)//向左检查

????????if(Cx-i0p[Cx-i][Cy]==Now)

????????????x++;

????????else?

????????????break;

????if(x=5)//若果达到5个则判断当前走子玩家为赢家

????????return?Now;

????for(i=1;i5;i++)//向右下检查

????????if(Cx+iMAXIMUSCy+iMAXIMUSp[Cx+i][Cy+i]==Now)

????????????y++;

????????else?

????????????break;

????for(i=1;i5;i++)//向左上检查

????????if(Cx-i0Cy-i0p[Cx-i][Cy-i]==Now)

????????????y++;

????????else?

????????????break;

????if(y=5)//若果达到5个则判断当前走子玩家为赢家

????????return?Now;

????for(i=1;i5;i++)//向右上检查

????????if(Cx+iMAXIMUSCy-i0p[Cx+i][Cy-i]==Now)

????????????z++;

????????else?

????????????break;

????for(i=1;i5;i++)//向左下检查

????????if(Cx-i0Cy+iMAXIMUSp[Cx-i][Cy+i]==Now)

????????????z++;

????????else?

????????????break;

????if(z=5)//若果达到5个则判断当前走子玩家为赢家

????????return?Now;

????return?0;//若没有检查到五连珠,则返回0表示还没有玩家达成胜利

}

int?RunGame()//进行整个对局,返回赢家信息(虽然有用上)

{

????int?input;//输入变量

????int?victor;//赢家信息

????Initialize();//初始化对局

????while(1)//开始无限回合的死循环,直到出现胜利跳出

????{

????????Print();//打印棋盘

????????input=getch();//等待键盘按下一个字符

????????if(input==27)//如果是ESC则退出程序

????????{

????????????exit(0);

????????}

????????else?if(input==0x20)//如果是空格则开始走子

????????{

????????????if(Put())//如果走子成功则判断胜负

????????????{

????????????????victor=Check();

????????????????Now=3-Now;//轮换当前走子玩家

????????????????count++;

????????????????if(victor==1)//如果黑方达到胜利,显示提示文字并等待一次按键,返回胜利信息

????????????????{

????????????????????showText="黑方获得了胜利!";

????????????????????Print();

????????????????????if(getch()==0xE0)

????????????????????{

????????????????????????getch();

????????????????????}

????????????????????return?Now;

????????????????}

????????????????else?if(victor==2)//如果白方达到胜利,显示提示文字并等待一次按键,返回胜利信息

????????????????{

????????????????????showText="白方获得了胜利!";

????????????????????Display();

????????????????????if(getch()==0xE0)

????????????????????{

????????????????????getch();

????????????????????}

????????????????????return?Now;

????????????????}

????????????????else?if(count==MAXIMUS*MAXIMUS)//如果回合数达到了棋盘总量,即棋盘充满,即为平局

????????????????{

????????????????????showText="平局!";

????????????????????Display();

????????????????????if(getch()==0xE0)

????????????????????{

????????????????????????getch();

????????????????????}

????????????????????return?0;

????????????????}

????????????}

????????}

????????else?if(input==0xE0)//如果按下的是方向键,会填充两次输入,第一次为0xE0表示按下的是控制键

????????{

????????????input=getch();//获得第二次输入信息

????????????switch(input)//判断方向键方向并移动光标位置

????????????{

????????????????case?0x4B:

????????????????Cx--;

????????????????break;

????????????????case?0x48:

????????????????Cy--;

????????????????break;

????????????????case?0x4D:

????????????????Cx++;

????????????????break;

????????????????case?0x50:

????????????????Cy++;

????????????????break;

????????????}

????????????if(Cx0)//如果光标位置越界则移动到对侧

????????????????Cx=MAXIMUS-1;

????????????if(Cy0)

????????????????Cy=MAXIMUS-1;

????????????if(CxMAXIMUS-1)

????????????????Cx=0;

????????????if(CyMAXIMUS-1)

????????????????Cy=0;

????????}

????}

}

int?main()//主函数

{

????system("title?简易五子棋?——Etsnarl制作");//设置标题

????system("mode?con?cols=63?lines=32");//设置窗口大小

????system("color?E0");//设置颜色

????while(1)//循环执行游戏

????{

????????RunGame();

????}

????return?0;

}

用C语言编写一个五子棋的游戏程序

**********************************************************/

/* 程序中用到的库函数所在头文件应用 #include 命令包含进来 */

#include stdio.h

#include bios.h

#include ctype.h

#include conio.h

#include dos.h

/**********************************************************/

/* 定义符号常量 */

/*定义画棋盘所需的制表符*/

#define CROSSRU 0xbf /*右上角点*/

#define CROSSLU 0xda /*左上角点*/

#define CROSSLD 0xc0 /*左下角点*/

#define CROSSRD 0xd9 /*右下角点*/

#define CROSSL 0xc3 /*左边*/

#define CROSSR 0xb4 /*右边*/

#define CROSSU 0xc2 /*上边*/

#define CROSSD 0xc1 /*下边*/

#define CROSS 0xc5 /*十字交叉点*/

/*定义棋盘左上角点在屏幕上的位置*/

#define MAPXOFT 5

#define MAPYOFT 2

/*定义1号玩家的操作键键码*/

#define PLAY1UP 0x1157/*上移--'W'*/

#define PLAY1DOWN 0x1f53/*下移--'S'*/

#define PLAY1LEFT 0x1e41/*左移--'A'*/

#define PLAY1RIGHT 0x2044/*右移--'D'*/

#define PLAY1DO 0x3920/*落子--空格键*/

/*定义2号玩家的操作键键码*/

#define PLAY2UP 0x4800/*上移--方向键up*/

#define PLAY2DOWN 0x5000/*下移--方向键down*/

#define PLAY2LEFT 0x4b00/*左移--方向键left*/

#define PLAY2RIGHT 0x4d00/*右移--方向键right*/

#define PLAY2DO 0x1c0d/*落子--回车键Enter*/

/*若想在游戏中途退出, 可按 Esc 键*/

#define ESCAPE 0x011b

/*定义棋盘上交叉点的状态, 即该点有无棋子 */

/*若有棋子, 还应能指出是哪个玩家的棋子 */

#define CHESSNULL 0 //没有棋子

#define CHESS1 'O'//一号玩家的棋子

#define CHESS2 'X'//二号玩家的棋子

/*定义按键类别*/

#define KEYEXIT 0/*退出键*/

#define KEYFALLCHESS 1/*落子键*/

#define KEYMOVECURSOR 2/*光标移动键*/

#define KEYINVALID 3/*无效键*/

/*定义符号常量: 真, 假 --- 真为1, 假为0 */

#define TRUE 1

#define FALSE 0

/**********************************************************/

/* 定义数据结构 */

/*棋盘交叉点坐标的数据结构*/

struct point

{

int x,y;

};

/**********************************************************/

/*自定义函数原型说明 */

void Init(void);

int GetKey(void);

int CheckKey(int press);

int ChangeOrder(void);

int ChessGo(int Order,struct point Cursor);

void DoError(void);

void DoOK(void);

void DoWin(int Order);

void MoveCursor(int Order,int press);

void DrawCross(int x,int y);

void DrawMap(void);

int JudgeWin(int Order,struct point Cursor);

int JudgeWinLine(int Order,struct point Cursor,int direction);

void ShowOrderMsg(int Order);

void EndGame(void);

/**********************************************************/

/**********************************************************/

/* 定义全局变量 */

int gPlayOrder; /*指示当前行棋方 */

struct point gCursor; /*光标在棋盘上的位置 */

char gChessBoard[19][19];/*用于记录棋盘上各点的状态*/

/**********************************************************/

/**********************************************************/

/*主函数*/

void main()

{

int press;

int bOutWhile=FALSE;/*退出循环标志*/

Init();/*初始化图象,数据*/

while(1)

{

press=GetKey();/*获取用户的按键值*/

switch(CheckKey(press))/*判断按键类别*/

{

/*是退出键*/

case KEYEXIT:

clrscr();/*清屏*/

bOutWhile = TRUE;

break;

/*是落子键*/

case KEYFALLCHESS:

if(ChessGo(gPlayOrder,gCursor)==FALSE)/*走棋*/

DoError();/*落子错误*/

else

{

DoOK();/*落子正确*/

/*如果当前行棋方赢棋*/

if(JudgeWin(gPlayOrder,gCursor)==TRUE)

{

DoWin(gPlayOrder);

bOutWhile = TRUE;/*退出循环标志置为真*/

}

/*否则*/

else

/*交换行棋方*/

ChangeOrder();

}

break;

/*是光标移动键*/

case KEYMOVECURSOR:

MoveCursor(gPlayOrder,press);

break;

/*是无效键*/

case KEYINVALID:

break;

}

if(bOutWhile==TRUE)

break;

}

/*游戏结束*/

EndGame();

}

/**********************************************************/

/*界面初始化,数据初始化*/

void Init(void)

{

int i,j;

char *Msg[]=

{

"Player1 key:",

" UP----w",

" DOWN--s",

" LEFT--a",

" RIGHT-d",

" DO----space",

"",

"Player2 key:",

" UP----up",

" DOWN--down",

" LEFT--left",

" RIGHT-right",

" DO----ENTER",

"",

"exit game:",

" ESC",

NULL,

};

/*先手方为1号玩家*/

gPlayOrder = CHESS1;

/*棋盘数据清零, 即棋盘上各点开始的时候都没有棋子*/

for(i=0;i19;i++)

for(j=0;j19;j++)

gChessBoard[i][j]=CHESSNULL;

/*光标初始位置*/

gCursor.x=gCursor.y=0;

/*画棋盘*/

textmode(C40);

DrawMap();

/*显示操作键说明*/

i=0;

textcolor(BROWN);

while(Msg[i]!=NULL)

{

gotoxy(25,3+i);

cputs(Msg[i]);

i++;

}

/*显示当前行棋方*/

ShowOrderMsg(gPlayOrder);

/*光标移至棋盘的左上角点处*/

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*画棋盘*/

void DrawMap(void)

{

int i,j;

clrscr();

for(i=0;i19;i++)

for(j=0;j19;j++)

DrawCross(i,j);

}

/*画棋盘上的交叉点*/

void DrawCross(int x,int y)

{

gotoxy(x+MAPXOFT,y+MAPYOFT);

/*交叉点上是一号玩家的棋子*/

if(gChessBoard[x][y]==CHESS1)

{

textcolor(LIGHTBLUE);

putch(CHESS1);

return;

}

/*交叉点上是二号玩家的棋子*/

if(gChessBoard[x][y]==CHESS2)

{

textcolor(LIGHTBLUE);

putch(CHESS2);

return;

}

textcolor(GREEN);

/*左上角交叉点*/

if(x==0y==0)

{

putch(CROSSLU);

return;

}

/*左下角交叉点*/

if(x==0y==18)

{

putch(CROSSLD);

return;

}

/*右上角交叉点*/

if(x==18y==0)

{

putch(CROSSRU);

return;

}

/*右下角交叉点*/

if(x==18y==18)

{

putch(CROSSRD);

return;

}

/*左边界交叉点*/

if(x==0)

{

putch(CROSSL);

return;

}

/*右边界交叉点*/

if(x==18)

{

putch(CROSSR);

return;

}

/*上边界交叉点*/

if(y==0)

{

putch(CROSSU);

return;

}

/*下边界交叉点*/

if(y==18)

{

putch(CROSSD);

return;

}

/*棋盘中间的交叉点*/

putch(CROSS);

}

/*交换行棋方*/

int ChangeOrder(void)

{

if(gPlayOrder==CHESS1)

gPlayOrder=CHESS2;

else

gPlayOrder=CHESS1;

return(gPlayOrder);

}

/*获取按键值*/

int GetKey(void)

{

char lowbyte;

int press;

while (bioskey(1) == 0)

;/*如果用户没有按键,空循环*/

press=bioskey(0);

lowbyte=press0xff;

press=press0xff00 + toupper(lowbyte);

return(press);

}

/*落子错误处理*/

void DoError(void)

{

sound(1200);

delay(50);

nosound();

}

/*赢棋处理*/

void DoWin(int Order)

{

sound(1500);delay(100);

sound(0); delay(50);

sound(800); delay(100);

sound(0); delay(50);

sound(1500);delay(100);

sound(0); delay(50);

sound(800); delay(100);

sound(0); delay(50);

nosound();

textcolor(RED+BLINK);

gotoxy(25,20);

if(Order==CHESS1)

cputs("PLAYER1 WIN!");

else

cputs("PLAYER2 WIN!");

gotoxy(25,21);

cputs(" \\^+^/");

getch();

}

/*走棋*/

int ChessGo(int Order,struct point Cursor)

{

/*判断交叉点上有无棋子*/

if(gChessBoard[Cursor.x][Cursor.y]==CHESSNULL)

{

/*若没有棋子, 则可以落子*/

gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);

textcolor(LIGHTBLUE);

putch(Order);

gotoxy(Cursor.x+MAPXOFT,Cursor.y+MAPYOFT);

gChessBoard[Cursor.x][Cursor.y]=Order;

return TRUE;

}

else

return FALSE;

}

/*判断当前行棋方落子后是否赢棋*/

int JudgeWin(int Order,struct point Cursor)

{

int i;

for(i=0;i4;i++)

/*判断在指定方向上是否有连续5个行棋方的棋子*/

if(JudgeWinLine(Order,Cursor,i))

return TRUE;

return FALSE;

}

/*判断在指定方向上是否有连续5个行棋方的棋子*/

int JudgeWinLine(int Order,struct point Cursor,int direction)

{

int i;

struct point pos,dpos;

const int testnum = 5;

int count;

switch(direction)

{

case 0:/*在水平方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y;

dpos.x=1;

dpos.y=0;

break;

case 1:/*在垂直方向*/

pos.x=Cursor.x;

pos.y=Cursor.y-(testnum-1);

dpos.x=0;

dpos.y=1;

break;

case 2:/*在左下至右上的斜方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y+(testnum-1);

dpos.x=1;

dpos.y=-1;

break;

case 3:/*在左上至右下的斜方向*/

pos.x=Cursor.x-(testnum-1);

pos.y=Cursor.y-(testnum-1);

dpos.x=1;

dpos.y=1;

break;

}

count=0;

for(i=0;itestnum*2+1;i++)

{

if(pos.x=0pos.x=18pos.y=0pos.y=18)

{

if(gChessBoard[pos.x][pos.y]==Order)

{

count++;

if(count=testnum)

return TRUE;

}

else

count=0;

}

pos.x+=dpos.x;

pos.y+=dpos.y;

}

return FALSE;

}

/*移动光标*/

void MoveCursor(int Order,int press)

{

switch(press)

{

case PLAY1UP:

if(Order==CHESS1gCursor.y0)

gCursor.y--;

break;

case PLAY1DOWN:

if(Order==CHESS1gCursor.y18)

gCursor.y++;

break;

case PLAY1LEFT:

if(Order==CHESS1gCursor.x0)

gCursor.x--;

break;

case PLAY1RIGHT:

if(Order==CHESS1gCursor.x18)

gCursor.x++;

break;

case PLAY2UP:

if(Order==CHESS2gCursor.y0)

gCursor.y--;

break;

case PLAY2DOWN:

if(Order==CHESS2gCursor.y18)

gCursor.y++;

break;

case PLAY2LEFT:

if(Order==CHESS2gCursor.x0)

gCursor.x--;

break;

case PLAY2RIGHT:

if(Order==CHESS2gCursor.x18)

gCursor.x++;

break;

}

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*游戏结束处理*/

void EndGame(void)

{

textmode(C80);

}

/*显示当前行棋方*/

void ShowOrderMsg(int Order)

{

gotoxy(6,MAPYOFT+20);

textcolor(LIGHTRED);

if(Order==CHESS1)

cputs("Player1 go!");

else

cputs("Player2 go!");

gotoxy(gCursor.x+MAPXOFT,gCursor.y+MAPYOFT);

}

/*落子正确处理*/

void DoOK(void)

{

sound(500);

delay(70);

sound(600);

delay(50);

sound(1000);

delay(100);

nosound();

}

/*检查用户的按键类别*/

int CheckKey(int press)

{

if(press==ESCAPE)

return KEYEXIT;/*是退出键*/

else

if

( ( press==PLAY1DO gPlayOrder==CHESS1) ||

( press==PLAY2DO gPlayOrder==CHESS2)

)

return KEYFALLCHESS;/*是落子键*/

else

if

( press==PLAY1UP || press==PLAY1DOWN ||

press==PLAY1LEFT || press==PLAY1RIGHT ||

press==PLAY2UP || press==PLAY2DOWN ||

press==PLAY2LEFT || press==PLAY2RIGHT

)

return KEYMOVECURSOR;/*是光标移动键*/

else

return KEYINVALID;/*按键无效*/

}

求C语言编写的五子棋程序。

#includestdio.h

#includestdlib.h

#includegraphics.h

#includebios.h

#includeconio.h

#define LEFT 0x4b00

#define RIGHT 0x4d00

#define DOWN 0x5000

#define UP 0x4800

#define ESC 0x011b

#define SPACE 0x3920

#define BILI 20

#define JZ 4

#define JS 3

#define N 19

int box[N][N];

int step_x,step_y ;

int key ;

int flag=1 ;

void draw_box();

void draw_cicle(int x,int y,int color);

void change();

void judgewho(int x,int y);

void judgekey();

int judgeresult(int x,int y);

void attentoin();

void attention()

{

char ch ;

window(1,1,80,25);

textbackground(LIGHTBLUE);

textcolor(YELLOW);

clrscr();

gotoxy(15,2);

printf("游戏操作规则:");

gotoxy(15,4);

printf("Play Rules:");

gotoxy(15,6);

printf("1、按左右上下方向键移动棋子");

gotoxy(15,8);

printf("1. Press Left,Right,Up,Down Key to move Piece");

gotoxy(15,10);

printf("2、按空格确定落棋子");

gotoxy(15,12);

printf("2. Press Space to place the Piece");

gotoxy(15,14);

printf("3、禁止在棋盘外按空格");

gotoxy(15,16);

printf("3. DO NOT press Space outside of the chessboard");

gotoxy(15,18);

printf("你是否接受上述的游戏规则(Y/N)");

gotoxy(15,20);

printf("Do you accept the above Playing Rules? [Y/N]:");

while(1)

{

gotoxy(60,20);

ch=getche();

if(ch=='Y'||ch=='y')

break ;

else if(ch=='N'||ch=='n')

{

window(1,1,80,25);

textbackground(BLACK);

textcolor(LIGHTGRAY);

clrscr();

exit(0);

}

gotoxy(51,12);

printf(" ");

}

}

void draw_box()

{

int x1,x2,y1,y2 ;

setbkcolor(LIGHTBLUE);

setcolor(YELLOW);

gotoxy(7,2);

printf("Left, Right, Up, Down KEY to move, Space to put, ESC-quit.");

for(x1=1,y1=1,y2=18;x1=18;x1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x1+JZ)*BILI,(y2+JS)*BILI);

for(x1=1,y1=1,x2=18;y1=18;y1++)

line((x1+JZ)*BILI,(y1+JS)*BILI,(x2+JZ)*BILI,(y1+JS)*BILI);

for(x1=1;x1=18;x1++)

for(y1=1;y1=18;y1++)

box[x1][y1]=0 ;

}

void draw_circle(int x,int y,int color)

{

setcolor(color);

setlinestyle(SOLID_LINE,0,1);

x=(x+JZ)*BILI ;

y=(y+JS)*BILI ;

circle(x,y,8);

}

void judgekey()

{

int i ;

int j ;

switch(key)

{

case LEFT :

if(step_x-10)

break ;

else

{

for(i=step_x-1,j=step_y;i=1;i--)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE);

break ;

}

if(i1)break ;

step_x=i ;

judgewho(step_x,step_y);

break ;

}

case RIGHT :

if(step_x+118)

break ;

else

{

for(i=step_x+1,j=step_y;i=18;i++)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE);

break ;

}

if(i18)break ;

step_x=i ;

judgewho(step_x,step_y);

break ;

}

case DOWN :

if((step_y+1)18)

break ;

else

{

for(i=step_x,j=step_y+1;j=18;j++)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE);

break ;

}

if(j18)break ;

step_y=j ;

judgewho(step_x,step_y);

break ;

}

case UP :

if((step_y-1)0)

break ;

else

{

for(i=step_x,j=step_y-1;j=1;j--)

if(box[i][j]==0)

{

draw_circle(step_x,step_y,LIGHTBLUE);

break ;

}

if(j1)break ;

step_y=j ;

judgewho(step_x,step_y);

break ;

}

case ESC :

break ;

case SPACE :

if(step_x=1step_x=18step_y=1step_y=18)

{

if(box[step_x][step_y]==0)

{

box[step_x][step_y]=flag ;

if(judgeresult(step_x,step_y)==1)

{

sound(1000);

delay(1000);

nosound();

gotoxy(30,4);

if(flag==1)

{

setbkcolor(BLUE);

cleardevice();

setviewport(100,100,540,380,1);

/*定义一个图形窗口*/

setfillstyle(1,2);

/*绿色以实填充*/

setcolor(YELLOW);

rectangle(0,0,439,279);

floodfill(50,50,14);

setcolor(12);

settextstyle(1,0,5);

/*三重笔划字体, 水平放?5倍*/

outtextxy(20,20,"The White Win !");

setcolor(15);

settextstyle(3,0,5);

/*无衬笔划字体, 水平放大5倍*/

outtextxy(120,120,"The White Win !");

setcolor(14);

settextstyle(2,0,8);

getch();

closegraph();

exit(0);

}

if(flag==2)

{

setbkcolor(BLUE);

cleardevice();

setviewport(100,100,540,380,1);

/*定义一个图形窗口*/

setfillstyle(1,2);

/*绿色以实填充*/

setcolor(YELLOW);

rectangle(0,0,439,279);

floodfill(50,50,14);

setcolor(12);

settextstyle(1,0,8);

/*三重笔划字体, 水平放大8倍*/

outtextxy(20,20,"The Red Win !");

setcolor(15);

settextstyle(3,0,5);

/*无衬笔划字体, 水平放大5倍*/

outtextxy(120,120,"The Red Win !");

setcolor(14);

settextstyle(2,0,8);

getch();

closegraph();

exit(0);

}

}

change();

break ;

}

}

else

break ;

}

}

void change()

{

if(flag==1)

flag=2 ;

else

flag=1 ;

}

void judgewho(int x,int y)

{

if(flag==1)

draw_circle(x,y,15);

if(flag==2)

draw_circle(x,y,4);

}

int judgeresult(int x,int y)

{

int j,k,n1,n2 ;

while(1)

{

n1=0 ;

n2=0 ;

/*水平向左数*/

for(j=x,k=y;j=1;j--)

{

if(box[j][k]==flag)

n1++;

else

break ;

}

/*水平向右数*/

for(j=x,k=y;j=18;j++)

{

if(box[j][k]==flag)

n2++;

else

break ;

}

if(n1+n2-1=5)

{

return(1);

break ;

}

/*垂直向上数*/

n1=0 ;

n2=0 ;

for(j=x,k=y;k=1;k--)

{

if(box[j][k]==flag)

n1++;

else

break ;

}

/*垂直向下数*/

for(j=x,k=y;k=18;k++)

{

if(box[j][k]==flag)

n2++;

else

break ;

}

if(n1+n2-1=5)

{

return(1);

break ;

}

/*向左上方数*/

n1=0 ;

n2=0 ;

for(j=x,k=y;j=1,k=1;j--,k--)

{

if(box[j][k]==flag)

n1++;

else

break ;

}

/*向右下方数*/

for(j=x,k=y;j=18,k=18;j++,k++)

{

if(box[j][k]==flag)

n2++;

else

break ;

}

if(n1+n2-1=5)

{

return(1);

break ;

}

/*向右上方数*/

n1=0 ;

n2=0 ;

for(j=x,k=y;j=18,k=1;j++,k--)

{

if(box[j][k]==flag)

n1++;

else

break ;

}

/*向左下方数*/

for(j=x,k=y;j=1,k=18;j--,k++)

{

if(box[j][k]==flag)

n2++;

else

break ;

}

if(n1+n2-1=5)

{

return(1);

break ;

}

return(0);

break ;

}

}

void main()

{

int gdriver=VGA,gmode=VGAHI;

clrscr();

attention();

initgraph(gdriver,gmode,"c:\\tc");

/* setwritemode(XOR_PUT);*/

flag=1 ;

draw_box();

do

{

step_x=0 ;

step_y=0 ;

/*draw_circle(step_x,step_y,8); */

judgewho(step_x-1,step_y-1);

do

{

while(bioskey(1)==0);

key=bioskey(0);

judgekey();

}

while(key!=SPACEkey!=ESC);

}

while(key!=ESC);

closegraph();

}

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