python扫雷代码(Python扫雷代码)

http://www.itjxue.com  2023-04-12 04:35  来源:未知  点击次数: 

微信扫雷代码怎么弄

微信扫雷代码操作流程如下:

1. 下载微信红包扫雷器并打开。

2. 在“设置-辅助功能-微信红包扫雷软件”中,点击“打开”。

3. 打开微信。在“设置-新消息提醒”中,选中“打开”以查看前两个选项“接受新消息通知”和“通知显示消息详细信息”。(很多人忘记了这一步)

4。打开微信群,点击右上角,下拉“消息无中断”选项,勾选“关闭”。(即保持“组消息提示”为“开”状态,触摸系统底部界面)。在微信红包扫雷软件中,勾选“打开自动红包”、“妞妞金额调整”、“杰龙金额调整”、“三公金额调整”等。

求一个用python2.6编的扫雷!!!

Python调出窗口的那种不会做,但是可以做一个在IDLE里面直接输出的简易扫雷程序,如下:

mine = []

show = []

for i in xrange(10):

mine.append([0] * 10)

show.append(['#'] * 10)

import random,string

for i in xrange(10):

while True:

x = random.randint(0, 9)

y = random.randint(0, 9)

if mine[x][y] == 0:

print x, y

mine[x][y] = 1

break

if True:

for i in xrange(10):

for j in xrange(10):

print mine[i][j],

print

def getX(self):

print('X='),

xRet = raw_input()

while xRet=='' or (False == isNumber(xRet)) or 0int(xRet):

print 'Input Error,Input again(0-9):'

print('X='),

xRet = raw_input()

return int(xRet)

def getY(self):

print('Y='),

yRet = raw_input()

while yRet=='' or (False == isNumber(yRet)) or 0int(yRet):

print 'Input Error,Input again(0-9):'

print('Y='),

yRet = raw_input()

return int(yRet)

def isNumber(strVal):

nums = string.digits

for i in strVal:

if i not in nums:

return False

return True

def open_blk(x, y):

n = 0

for i in xrange(x - 1, x + 2):

for j in xrange(y - 1, y + 2):

if i 0 or i 9 or j 0 or j 9:

continue

if mine[i][j] == 1:

n += 1

show[x][y] = str(n)

if n != 0:

return

for i in xrange(x - 1, x + 2):

for j in xrange(y - 1, y + 2):

if i 0 or i 9 or j 0 or j 9:

continue

if show[i][j] == '#':

open_blk(i, j)

print 'start'

while True:

end = True

for i in xrange(10):

for j in xrange(10):

if show[i][j] == '#' and mine[i][j] == 0:

end = False

if end:

break

for i in xrange(10):

print ' '.join(show[i])

if mine[getX(x)][getY(y)] == 1:

print 'you lost'

break

open_blk(x, y)

输入 x/y 选择位置扫雷

本回答非原创,转自开源代码分享,以下是作者信息:

作者:边雪冬

技术支持:冒泡

Email:bxd602@163.com

转载注明出处

希望我的回答能够帮到你,望采纳!

请用PYTHON编一个小游戏,如五子棋,连连看,贪吃蛇,扫雷,计算器等等

#!/usr/bin/python

from Tkinter import *

import random

class snake(Frame):

????????def __init__(self, master=None):

????????????????Frame.__init__(self, master)

????????????????self.body = [(0,0)]

????????????????self.bodyid = []

????????????????self.food = [ -1, -1 ]

????????????????self.foodid = -1

????????????????self.gridcount = 10

????????????????self.size = 500

????????????????self.di = 3

????????????????self.speed = 500

????????????????self.top = self.winfo_toplevel()

????????????????self.top.resizable(False, False)

????????????????self.grid()

????????????????self.canvas = Canvas(self)

????????????????self.canvas.grid()

????????????????self.canvas.config(width=self.size, height=self.size,relief=RIDGE)

????????????????self.drawgrid()

????????????????s = self.size/self.gridcount

????????????????id = self.canvas.create_rectangle(self.body[0][0]*s,self.body[0][1]*s,

????????????????????????(self.body[0][0]+1)*s, (self.body[0][1]+1)*s, fill="yellow")

????????????????self.bodyid.insert(0, id)

????????????????self.bind_all("KeyRelease", self.keyrelease)

????????????????self.drawfood()

????????????????self.after(self.speed, self.drawsnake)

????????def drawgrid(self):

????????????????s = self.size/self.gridcount

????????????????for i in range(0, self.gridcount+1):

????????????????????????self.canvas.create_line(i*s, 0, i*s, self.size)

????????????????????????self.canvas.create_line(0, i*s, self.size, i*s)

????????def drawsnake(self):

????????????????s = self.size/self.gridcount

????????????????head = self.body[0]

????????????????new = [head[0], head[1]]

????????????????if self.di == 1:

????????????????????????new[1] = (head[1]-1) % self.gridcount

????????????????elif self.di == 2:

????????????????????????new[0] = (head[0]+1) % self.gridcount

????????????????elif self.di == 3:

????????????????????????new[1] = (head[1]+1) % self.gridcount

????????????????else:

????????????????????????new[0] = (head[0]-1) % self.gridcount

????????????????next = ( new[0], new[1] )

????????????????if next in self.body:

????????????????????????exit()

????????????????elif next == (self.food[0], self.food[1]):

????????????????????????self.body.insert(0, next)

????????????????????????self.bodyid.insert(0, self.foodid)

????????????????????????self.drawfood()

????????????????else:

????????????????????????tail = self.body.pop()

????????????????????????id = self.bodyid.pop()

????????????????????????self.canvas.move(id, (next[0]-tail[0])*s, (next[1]-tail[1])*s)

????????????????????????self.body.insert(0, next)

????????????????????????self.bodyid.insert(0, id)

????????????????self.after(self.speed, self.drawsnake)

????????def drawfood(self):

????????????????s = self.size/self.gridcount

????????????????x = random.randrange(0, self.gridcount)

????????????????y = random.randrange(0, self.gridcount)

????????????????while (x, y) in self.body:

????????????????????????x = random.randrange(0, self.gridcount)

????????????????????????y = random.randrange(0, self.gridcount)

????????????????id = self.canvas.create_rectangle(x*s,y*s, (x+1)*s, (y+1)*s, fill="yellow")

????????????????self.food[0] = x

????????????????self.food[1] = y

????????????????self.foodid = id

????????def keyrelease(self, event):

????????????????if event.keysym == "Up" and self.di != 3:

????????????????????????self.di = 1

????????????????elif event.keysym == "Right" and self.di !=4:

????????????????????????self.di = 2

????????????????elif event.keysym == "Down" and self.di != 1:

????????????????????????self.di = 3

????????????????elif event.keysym == "Left" and self.di != 2:

????????????????????????self.di = 4

app = snake()

app.master.title("Greedy Snake")

app.mainloop()

贪食蛇

Python中扫雷的递归问题。 怎样点开0周围的0,防止对0周围0做递归时重新又对原来的0进行递归,就无穷了。

如同kaisa1028说的。你把判断过的区域放在list里,每次扫描时检查该点是否已被扫过,如果被扫过应该是出现在list里。如果没有才继续扫。这在递归算法里几乎是必然会做的。不然递归就没有办法跳出来了。

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