c语言游戏最简单代码推箱子(c语言之推箱子游戏代码)
C语言程序设计推箱子算法
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss /*定义箱子结构体,其中包含坐标属性*/
{
int x,y;
};
union keyboard /*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void) /*定义读取键盘码的函数*/
{
union keyboard uniKey1; /*定义读取键盘码的共用体变量*/
while(bioskey(1)==0); /*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0); /*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]); /*返回ASCII码或扩充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6; /*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4]; /*定义箱子数量*/
int chMap[10][10]={ /*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0}, /*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13; /*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1) /*反复进行求移动的坐标运算*/
{
for(i=0;i10;i++) /*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf(" ");
if(chMap[i][j]==2)
printf("X");
}
}
j=0; /*判断是否所有箱子都在目标坐标上*/
for(i=0;i4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4) /*如果所有箱子都就位输出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i4;i++) /*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y); /*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x; /*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFTchMap[y-5][x-1-10]!=0) /*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHTchMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPERchMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWNchMap[y+1-5][x-10]!=0)
y++; /*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i4;i++) /*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==xBox[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0) /*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}
求一些C语言小游戏的源代码,谢谢
“推箱子”C代码:
#include stdio.h
#include conio.h
#includestdlib.h
#includewindows.h
int m =0;? //m代表第几关
struct maps{short a[9][11]; };
struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0, ?//共5关,每关9行11列
??????????????0,1,1,1,1,1,1,1,0,0,0,
??????????????0,1,0,0,0,0,0,1,1,1,0,
??????????????1,1,4,1,1,1,0,0,0,1,0, ?//0空地,1墙
???????????????1,5,0,0,4,0,0,4,0,1,0, ?//4是箱子,5是人
??????????????1,0,3,3,1,0,4,0,1,1,0, ?//3是目的地
??????????????1,1,3,3,1,0,0,0,1,0,0, ?//7是箱子在目的地(4+3)
??????????????0,1,1,1,1,1,1,1,1,0,0, ?//8是人在目的地(5+3)
? ? ? ? ? ? ? ? 0,0,0,0,0,0,0,0,0,0,0,
? ? ? ? ? ? ? ? 0,0,0,0,0,0,0,0,0,0,0,
??????????????0,0,1,1,1,1,0,0,0,0,0,
??????????????0,0,1,5,0,1,1,1,0,0,0,
??????????????0,0,1,0,4,0,0,1,0,0,0,
???????????????0,1,1,1,0,1,0,1,1,0,0,
??????????????0,1,3,1,0,1,0,0,1,0,0,
??????????????0,1,3,4,0,0,1,0,1,0,0,
??????????????0,1,3,0,0,0,4,0,1,0,0,
? ? ? ? ? ? ? ? 0,1,1,1,1,1,1,1,1,0,0,
? ? ? ? ? ? ? ? 0,0,0,0,0,0,0,0,0,0,0,
??????????????0,0,0,1,1,1,1,1,1,1,0,
??????????????0,0,1,1,0,0,1,0,5,1,0,
??????????????0,0,1,0,0,0,1,0,0,1,0,
???????????????0,0,1,4,0,4,0,4,0,1,0,
??????????????0,0,1,0,4,1,1,0,0,1,0,
??????????????1,1,1,0,4,0,1,0,1,1,0,
??????????????1,3,3,3,3,3,0,0,1,0,0,
? ? ? ? ? ? ? ? 1,1,1,1,1,1,1,1,1,0,0,
? ? ? ? ? ? ? ? 0,1,1,1,1,1,1,1,1,1,0,
??????????????0,1,0,0,1,1,0,0,0,1,0,
??????????????0,1,0,0,0,4,0,0,0,1,0,
??????????????0,1,4,0,1,1,1,0,4,1,0,
???????????????0,1,0,1,3,3,3,1,0,1,0,
??????????????1,1,0,1,3,3,3,1,0,1,1,
??????????????1,0,4,0,0,4,0,0,4,0,1,
??????????????1,0,0,0,0,0,1,0,5,0,1,
? ? ? ? ? ? ? ? 1,1,1,1,1,1,1,1,1,1,1,
? ? ? ? ? ? ? ? 0,0,0,0,0,0,0,0,0,0,0,
??????????????0,0,0,1,1,1,1,1,1,0,0,
??????????????0,1,1,1,0,0,0,0,1,0,0,
??????????????1,1,3,0,4,1,1,0,1,1,0,
???????????????1,3,3,4,0,4,0,0,5,1,0,
??????????????1,3,3,0,4,0,4,0,1,1,0,
??????????????1,1,1,1,1,1,0,0,1,0,0,
??????????????0,0,0,0,0,1,1,1,1,0,0,
? ? ? ? ? ? ?? 0,0,0,0,0,0,0,0,0,0,0 };
void DrMap( )? //绘制地图
{ CONSOLE_CURSOR_INFO cursor_info={1,0};? ?//隐藏光标的设置
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),cursor_info);
printf("\n\n \t\t\b推箱子");
printf("\n \t");
for (int i = 0; i 9; i++)
{for (int j = 0; j 11; j++)
{switch (map[m].a[i][j])
{case 0: ?printf("? "); break;
case 1: ?printf("■"); break;
??????case 3: ?printf("◎");break;
case 4: ?printf("□"); break;
case 5: ?printf("♀"); break; ??//5是人
case 7:? printf("□"); break; ?//4 + 3箱子在目的地中
case 8:? printf("♀");break;? ?// 5 + 3人在目的地中
}
}
printf("\n\t");
}
}
void gtxy(int x, int y)? //控制光标位置的函数
{ COORD coord;
coord.X = x;
coord.Y = y;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord);
}
void start( )? //开始游戏
{ int r, c;? //人的下标
for (int i = 0; i 9; i++)
{ for (int j = 0; j 11; j++)
{if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i; ?c = j; } } //i j 人的下标
}
char key;
key = getch( );
switch (key)
{case 'W':
case 'w':
case 72:
if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)
{ gtxy(2*c+8,r-1+3); printf("♀");? // gtxy(2*c+8,r-1+3)是到指定位置输出字符
? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ?? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? map[m]. a [r - 1][c] += 5; ?map[m]. a [r][c] -= 5; }
? ?? else ?if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)
{ if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)
{ gtxy(2*c+8,r-2+3); printf("□"); gtxy(2*c+8,r-1+3); printf("♀");
? ? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ? ? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? ? map[m]. a [r - 2][c] += 4; ?map[m]. a [r - 1][c] += 1;
?map[m]. a [r][c] -= 5; }
} break;
case 'S':
case 's':
case 80:
if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)
?{ gtxy(2*c+8,r+1+3); printf("♀");
? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? map[m]. a [r + 1][c] += 5; ?map[m]. a [r][c] -= 5; }
? ? ?? else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)
??{ if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)
{ gtxy(2*c+8,r+2+3); printf("□"); gtxy(2*c+8,r+1+3); printf("♀");
? ? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ? ?? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? ?? map[m]. a [r + 2][c] += 4; map[m]. a [r + 1][c] += 1;
map[m]. a [r][c] -= 5; }
??}break;
case 'A':
case 'a':
case 75:
if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)
?{ gtxy(2*(c-1)+8,r+3); printf("♀");
? ? ? ? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ?? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? map[m]. a [r ][c - 1] += 5; map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)
?{if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)
{ gtxy(2*(c-2)+8,r+3); printf("□"); gtxy(2*(c-1)+8,r+3); printf("♀");
? ? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ? ?? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? ?? map[m]. a [r ][c - 2] += 4; map[m]. a [r ][c - 1] += 1;
map[m]. a [r][c] -= 5; }
?}break;
case 'D':
case 'd':
case 77:
if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)
?{ gtxy(2*(c+1)+8,r+3); printf("♀");
? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ?? if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? map[m]. a [r][c + 1] += 5; ?map[m]. a [r][c] -= 5; }
else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)
?{ if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)
{ gtxy(2*(c+2)+8,r+3); printf("□"); gtxy(2*(c+1)+8,r+3); printf("♀");
? ? ? ? ?? if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3); printf("? "); }
? ? ? ? ? if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3); printf("◎");}
? ? ? ? ? map[m]. a [r][c + 2] += 4; map[m]. a [r][c + 1] += 1;
?map[m]. a [r][c] -= 5; }
?}break;
}
}
int ifwan( )? //是否完成(1是0否)
{ if(m==0){if(map[m].a[5][2]==7 map[m].a[5][3]==7
map[m].a[6][2]==7 map[m].a[6][3]==7) return 1;}
if(m==1){if(map[m].a[5][2]==7 map[m].a[6][2]==7
map[m].a[7][2]==7) return 1;}
if(m==2){if(map[m].a[7][1]==7 map[m].a[7][2]==7 map[m].a[7][3]==7
map[m].a[7][4]==7 map[m].a[7][5]==7) return 1;}
if(m==3){if(map[m].a[4][4]==7 map[m].a[4][5]==7 map[m].a[4][6]==7
map[m].a[5][4]==7 map[m].a[5][5]==7 map[m].a[5][6]==7) return 1;}
if(m==4){if(map[m].a[3][2]==7 map[m].a[4][1]==7 map[m].a[4][2]==7
map[m].a[5][1]==7 map[m].a[5][2]==7) return 1;}
return 0;
}
int main( ) ?//主函数
{ while (1)
? ?? { system("cls");
? ? ?? DrMap( );
? ? ? while (1)
? ? ? ? ? ? { start( );
? ? ? ? ? ? ? if(ifwan()){printf("\007");break;} //完成后响铃
? ? ? ? ?? }
? ? ?? m+=1;
? ?? }
? return 0;
}
如何用C语言编写一如图模型的推箱子游戏的程序?!
/*TC环境下编的*/
#include dos.h
#include stdio.h
#include ctype.h
#include conio.h
#include bios.h
#include alloc.h
typedef struct winer
{
int x,y;
struct winer *p;
}winer;
char status [20][20];
char far *printScreen=(char far* )0xB8000000;
void putoutChar(int y,int x,char ch,char fc,char bc);
void printWall(int x, int y);
void printBox(int x, int y);
void printBoxDes(int x, int y);
void printDestination(int x, int y);
void printDestination1(int x,int y,winer **win,winer **pw);
void printMan(int x, int y);
void init();
winer *initStep1();
winer *initStep2();
winer *initStep3();
winer *initStep4();
void moveBoxSpacetoSpace(int x ,int y, char a);
void moveBoxDestoSpace(int x ,int y, char a) ;
void moveBoxSpacetoDes(int x, int y, char a);
void moveBoxDestoDes(int x, int y, char a);
int judge(int x, int y);
void move(int x, int y, char a);
void reset(int i);
void putoutChar(int y,int x,char ch,char fc,char bc)
{
printScreen[(x*160)+(y1)+0]=ch;
printScreen[(x*160)+(y1)+1]=(bc*16)+fc;
}
void printWall(int x,int y)
{
putoutChar(y-1,x-1,219,GREEN,BLACK);
status[x][y]='w';
}
void printBox(int x,int y)
{
putoutChar(y-1,x-1,10,WHITE,BLACK);
status[x][y]='b';
}
void printDestination1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)-x=x;
(*pw)-y=y;
(*pw)-p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw-x=x;
qw-y=y;
(*pw)-p=qw;
(*pw)=qw;qw-p=NULL;
}
}
void printDestination(int x,int y)
{
putoutChar(y-1,x-1,003,YELLOW,BLACK);
status[x][y]='m';
}
void printMan(int x,int y)
{
gotoxy(y,x);
_AL=02;
_CX=01;
_AH=0xa;
geninterrupt(0x10);
}
void printBoxDes(int x,int y)
{
putoutChar(y-1,x-1,10,YELLOW,BLACK);
status[x][y]='i';
}
void init()
{
int i,j;
for(i=0;i20;i++)
for(j=0;j20;j++)
status[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to the box world!");
gotoxy(40,6);
printf("You can use up, down, left,");
gotoxy(40,8);
printf("right key to control it, or");
gotoxy(40,10);
printf("you can press Esc to quit it.");
gotoxy(40,12);
printf("Press space to reset the game.");
gotoxy(40,14);
printf("Wish you have a good time !");
gotoxy(40,16);
printf("April , 2007");
}
winer *initStep1()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=5;y=9;y++)
printWall(x+4,y+10);
for(y=5,x=2;x=5;x++)
printWall(x+4,y+10);
for(y=9,x=2;x=5;x++)
printWall(x+4,y+10);
for(y=1,x=3;x=8;x++)
printWall(x+4,y+10);
for(x=3,y=3;x=5;x++)
printWall(x+4,y+10);
for(x=5,y=8;x=9;x++)
printWall(x+4,y+10);
for(x=7,y=4;x=9;x++)
printWall(x+4,y+10);
for(x=9,y=5;y=7;y++)
printWall(x+4,y+10);
for(x=8,y=2;y=3;y++)
printWall(x+4,y+10);
printWall(5+4,4+10);
printWall(5+4,7+10);
printWall(3+4,2+10);
printBox(3+4,6+10);
printBox(3+4,7+10);
printBox(4+4,7+10);
printDestination1(4+4,2+10,win,pw);
printDestination1(5+4,2+10,win,pw);
printDestination1(6+4,2+10,win,pw);
printMan(2+4,8+10);
return win;
}
winer *initStep2()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=4;y=7;y++)
printWall(x+4,y+10);
for(x=2,y=2;y=4;y++)
printWall(x+4,y+10);
for(x=2,y=7;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;x=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y=8;y++)
printWall(x+4,y+10);
for(x=4,y=8;x=8;x++)
printWall(x+4,y+10);
for(x=4,y=6;x=5;x++)
printWall(x+4,y+10);
for(x=3,y=2;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=4;x=5;x++)
printWall(x+4,y+10);
printWall(6+4,3+10);
printBox(3+4,5+10);
printBox(6+4,6+10);
printBox(7+4,3+10);
printDestination1(5+4,7+10,win,pw);
printDestination1(6+4,7+10,win,pw);
printDestination1(7+4,7+10,win,pw);
printMan(2+4,6+10);
return win;
}
winer *initStep3()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=2;y=8;y++)
printWall(x+4,y+10);
for(x=2,y=2;x=4;x++)
printWall(x+4,y+10);
for(x=4,y=1;y=3;y++)
printWall(x+4,y+10);
for(x=5,y=1;x=8;x++)
printWall(x+4,y+10);
for(x=8,y=2;y=5;y++)
printWall(x+4,y+10);
for(x=5,y=5;x=7;x++)
printWall(x+4,y+10);
for(x=7,y=6;y=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x=6;x++)
printWall(x+4,y+10);
for(x=3,y=6;y=8;y++)
printWall(x+4,y+10);
printWall(2+4,8+10);
printWall(5+4,7+10);
printBox(6+4,3+10);
printBox(4+4,4+10);
printBox(5+4,6+10);
printDestination1(2+4,5+10,win,pw);
printDestination1(2+4,6+10,win,pw);
printDestination1(2+4,7+10,win,pw);
printMan(2+4,4+10);
return win;
}
winer *initStep4()
{
int x;
int y;
winer *win=NULL;
winer *pw;
for(x=1,y=1;y=6;y++)
printWall(x+4,y+10);
for(x=2,y=7;y=8;y++)
printWall(x+4,y+10);
for(x=2,y=1;x=7;x++)
printWall(x+4,y+10);
for(x=7,y=2;y=4;y++)
printWall(x+4,y+10);
for(x=6,y=4;y=9;y++)
printWall(x+4,y+10);
for(x=3,y=9;x=5;x++)
printWall(x+4,y+10);
for(x=3,y=3;y=4;y++)
printWall(x+4,y+10);
printWall(3+4,8+10);
printBox(3+4,5+10);
printBox(4+4,4+10);
printBox(4+4,6+10);
printBox(5+4,5+10);
printBox(5+4,3+10);
printDestination1(3+4,7+10,win,pw);
printDestination1(4+4,7+10,win,pw);
printDestination1(5+4,7+10,win,pw);
printDestination1(4+4,8+10,win,pw);
printDestination1(5+4,8+10,win,pw);
printMan(2+4,2+10);
return win;
}
void moveBoxSpacetoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}
void moveBoxDestoSpace(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBox(x-2,y);
printMan(x-1,y);
status[x-2][y]='b';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBox(x+2,y);
printMan(x+1,y);
status[x+2][y]='b';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBox(x,y-2);
printMan(x,y-1);
status[x][y-2]='b';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBox(x,y+2);
printMan(x,y+1);
status[x][y+2]='b';
break;
default:
break;
}
}
void moveBoxSpacetoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]=0;
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]=0;
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]=0;
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]=0;
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}
void moveBoxDestoDes(int x,int y,char a)
{
switch(a)
{
case 'u':
status[x-1][y]='m';
printf(" ");
printBoxDes(x-2,y);
printMan(x-1,y);
status[x-2][y]='i';
break;
case 'd':
status[x+1][y]='m';
printf(" ");
printBoxDes(x+2,y);
printMan(x+1,y);
status[x+2][y]='i';
break;
case 'l':
status[x][y-1]='m';
printf(" ");
printBoxDes(x,y-2);
printMan(x,y-1);
status[x][y-2]='i';
break;
case 'r':
status[x][y+1]='m';
printf(" ");
printBoxDes(x,y+2);
printMan(x,y+1);
status[x][y+2]='i';
break;
default:
break;
}
}
int judge(int x,int y)
{
int i;
switch(status[x][y])
{
case 0:
i=1;
break;
case 'w':
i=0;
break;
case 'b':
i=2;
break;
case 'i':
i=4;
break;
case 'm':
i=3;
break;
default:
break;
}
return i;
}
void move(int x,int y,char a)
{
switch(a)
{
case 'u':
if(!judge(x-1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x-1,y);
break;
}
else
{
printf(" ");
printMan(x-1,y);
break;
}
}
else if(judge(x-1,y)==2)
{
if(judge(x-2,y)==1)
{
moveBoxSpacetoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxSpacetoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{
if(judge(x-2,y)==1)
{
moveBoxDestoSpace(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{
moveBoxDestoDes(x,y,'u');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x-1);
}
else
gotoxy(y,x);
break;
}
case 'd':
if(!judge(x+1,y))
{
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x+1,y);
break;
}
else
{
printf(" ");
printMan(x+1,y);
break;
}
}
else if(judge(x+1,y)==2)
{
if(judge(x+2,y)==1)
{
moveBoxSpacetoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxSpacetoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{
if(judge(x+2,y)==1)
{
moveBoxDestoSpace(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{
moveBoxDestoDes(x,y,'d');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y,x+1);
}
else
gotoxy(y,x);
break;
}
case 'l':
if(!judge(x,y-1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y-1);
break;
}
else
{
printf(" ");
printMan(x,y-1);
break;
}
}
else if(judge(x,y-1)==2)
{
if(judge(x,y-2)==1)
{
moveBoxSpacetoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxSpacetoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{
if(judge(x,y-2)==1)
{
moveBoxDestoSpace(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{
moveBoxDestoDes(x,y,'l');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y-1,x);
}
else
gotoxy(y,x);
break;
}
case 'r':
if(!judge(x,y+1))
{
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{
if(judge(x,y)==3)
{
printDestination(x,y);
printMan(x,y+1);
break;
}
else
{
printf(" ");
printMan(x,y+1);
break;
}
}
else if(judge(x,y+1)==2)
{
if(judge(x,y+2)==1)
{
moveBoxSpacetoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxSpacetoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{
if(judge(x,y+2)==1)
{
moveBoxDestoSpace(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{
moveBoxDestoDes(x,y,'r');
if(judge(x,y)==3)
printDestination(x,y);
gotoxy(y+1,x);
}
else
gotoxy(y,x);
break;
}
default:
break;
}
}
void reset(int i)
{
switch(i)
{
case 0:
init();
initStep1();
break;
case 1:
init();
initStep2();
break;
case 2:
init();
initStep3();
break;
case 3:
init();
initStep4();
break;
default:
break;
}
}
void main()
{
int key;
int x;
int y;
int s;
int i=0;
winer *win;
winer *pw;
_AL=3;
_AH=0;
geninterrupt(0x10);
init();
win=initStep1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;
y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:
move(x,y,'u');
break;
case 0x5000:
move(x,y,'d');
break;
case 0x4b00:
move(x,y,'l');
break;
case 0x4d00:
move(x,y,'r');
break;
case 0x3920:
reset(i);
break;
default:
break;
}
s=0;
pw=win;
while(pw)
{
if(status[pw-x][pw-y]=='m')
s++;
pw=pw-p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("congratulate! You have done this step!");
getch();
i++;
switch(i)
{
case 1:
init();
win=initStep2();
break;
case 2:
init();
win=initStep3();
break;
case 3:
init();
win=initStep4();
break;
case 4:
gotoxy(15,21);
printf("Congratulation! \n");
gotoxy(15,23);
printf("You have done all the steps, Welcome to play again!");
key=0x011b;
getch();
break;
default:
break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
c语言推箱子
//空:0??墙:1??箱子:3???巢:4???箱子与巢重合:5
[MAPCOUNT]
map_count=8
[MAP1]
w=8
h=8
nest_count=4
l1=0?0?0?1?1?1?0?0
l2=0?0?0?1?3?1?0?0
l3=1?1?1?1?0?1?0?0
l4=1?3?2?0?2?1?1?1
l5=1?1?1?4?2?0?3?1
l6=0?0?1?2?1?1?1?1
l7=0?0?1?3?1?0?0?0
l8=0?0?1?1?1?0?0?0
[MAP2]
w=9
h=9
nest_count=3
l1=1?1?1?1?1?0?0?0?0
l2=1?4?0?0?1?0?0?0?0
l3=1?0?2?2?1?0?1?1?1
l4=1?0?2?0?1?0?1?3?1
l5=1?1?1?0?1?1?1?3?1
l6=0?1?1?0?0?0?0?3?1
l7=0?1?0?0?0?1?0?0?1
l8=0?1?0?0?0?1?1?1?1
l9=0?1?1?1?1?1?0?0?0
[MAP3]
w=10
h=7
nest_count=4
l1=0?1?1?1?1?1?1?1?0?0
l2=0?1?0?0?0?0?0?1?1?1
l3=1?1?2?1?1?1?0?0?0?1
l4=1?0?4?0?2?0?0?2?0?1
l5=1?0?3?3?1?0?2?0?1?1
l6=1?1?3?3?1?0?0?0?1?0
l7=0?1?1?1?1?1?1?1?1?0
[MAP4]
w=6
h=8
nest_count=5
l1=0?1?1?1?1?0
l2=1?1?0?0?1?0
l3=1?4?2?0?1?0
l4=1?1?2?0?1?1
l5=1?1?0?2?0?1
l6=1?3?2?0?0?1
l7=1?3?3?5?3?1
l8=1?1?1?1?1?1
//以上为地图数据文件,保存为boxdata.dat文件
//空:0??墙:1??箱子:3???巢:4???箱子与巢重合:5
#include?stdio.h
#include?stdlib.h
#include?stdbool.h
#include?windows.h
#include?string.h
typedef?struct
{
int?x;
int?y;
}?PT;
int**?s;
PT?man;
PT*?nest=NULL;
PT?prev;
int?nest_count=0;
int?map_count=0;
int?gate=1;
int?w,h;
char?work_dir[100]={'\0'};
char?data_file[100]={'\0'};
void?GetDataFromFile();
void?GetIntFromLineString(char*?ch,?int?len,?int?i);
void?Draw();
bool?is_Success();
int?main()
{
printf("Loading...");
CONSOLE_CURSOR_INFO?cci;
cci.bVisible?=?FALSE;
cci.dwSize?=?sizeof(cci);
HANDLE?handle?=?GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleCursorInfo(handle,?cci);
_getcwd(work_dir,100);
strcpy(data_file,work_dir);
strcat(data_file,"\\boxdata.dat");
if(access(data_file,0))
{
printf("Don't?find?map?data?file?!");
getch();
exit(0);
}
while(1)
{
GetDataFromFile();
int?sel=0;
Draw();
while(1)
{
fflush(stdin);
sel=getch();
if(sel==224)
{
sel=getch();
prev=man;
if(sel==77)??//right
{
if(s[man.y][man.x+1]==2)
{
if(s[man.y][man.x+2]==0?||?s[man.y][man.x+2]==3)
{
s[man.y][man.x+2]=2;
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(s[man.y][man.x+1]==0?||?s[man.y][man.x+1]==3)
{
s[man.y][man.x+1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(sel==80)??//down
{
if(s[man.y+1][man.x]==2)
{
if(s[man.y+2][man.x]==0?||?s[man.y+2][man.x]==3)
{
s[man.y+2][man.x]=2;
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(s[man.y+1][man.x]==0?||?s[man.y+1][man.x]==3)
{
s[man.y+1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(sel==72)??//up
{
if(s[man.y-1][man.x]==2)
{
if(s[man.y-2][man.x]==0?||?s[man.y-2][man.x]==3)
{
s[man.y-2][man.x]=2;
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(s[man.y-1][man.x]==0?||?s[man.y-1][man.x]==3)
{
s[man.y-1][man.x]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(sel==75)??//left
{
if(s[man.y][man.x-1]==2)
{
if(s[man.y][man.x-2]==0?||?s[man.y][man.x-2]==3)
{
s[man.y][man.x-2]=2;
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
else?if(s[man.y][man.x-1]==0?||?s[man.y][man.x-1]==3)
{
s[man.y][man.x-1]=4;
s[man.y][man.x]=0;
}
else
{
continue;
}
}
int?i;
for(i=0;inest_count;i++)
{
if(nest[i].x==prev.x??nest[i].y==prev.y)
{
s[prev.y][prev.x]=3;
break;
}
}
Draw();
if(is_Success()==true)
{
gate++;
if(gatemap_count)
{
printf("\n\nmap?is?end!");
fflush(stdin);
getch();
exit(0);
}
break;
}
}
else?if(sel=='q'?||?sel=='Q')
{
exit(0);
}
else?if(sel=='r'?||?sel=='R')
{
break;
}
}
}
return?0;
}
void?GetDataFromFile()
{
int?i;
if(s!=NULL)
{
if(h!=0)
{
for(i=0;ih;i++)
{
free(s+i);
}
free(s);
}
else
{
printf("fail");
getch();
exit(0);
}
}
if(nest!=NULL)
{
free(nest);
}
map_count=GetPrivateProfileInt("MAPCOUNT","map_count",0,data_file);
if(map_countgate)
{
printf("gate?finish!");
getch();
exit(0);
}
char?section[20]={'\0'};
sprintf(section,"MAP%d",gate);
nest_count=GetPrivateProfileInt(section,"nest_count",0,data_file);
nest=(PT*)malloc(sizeof(PT)*nest_count);
w=GetPrivateProfileInt(section,"w",0,data_file);
h=GetPrivateProfileInt(section,"h",0,data_file);
if(w5?||?h5?||?nest_count1)
{
printf("w?or?h?or?box_nest?data?error!");
getch();
exit(0);
}
s=(int**)malloc(sizeof(int*)*h);
for(i=0;ih;i++)
{
*(s+i)=(int*)malloc(sizeof(int)*w);
}
char?key[20]={'\0'};
char?line[50]={'\0'};
int?len;
int?j;
for(i=0;ih;i++)
{
memset(line,'\0',50);
sprintf(key,"l%d",i+1);
GetPrivateProfileString(section,key,"\0",line,50,data_file);
len=strlen(line);
if(len0)
{
line[len++]='?';
line[len]='\0';
}
GetIntFromLineString(line,strlen(line),i);
}
len=0;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
nest[len].y=i;
nest[len].x=j;
len++;
}
else?if(s[i][j]==5)
{
nest[len].y=i;
nest[len].x=j;
len++;
s[i][j]=2;
}
}
}
}
void?strmyncpy(char*?source,?char*?target,?int?begin,?int?end)
{
int?i=0;
while(1)
{
if(source[begin]!='?')
{
target[i]=source[begin];
}
i++;
begin++;
if(beginend)
{
target[i]='\0';
break;
}
}
}
void?GetIntFromLineString(char*?ch,?int?len,?int?i)
{
int?j=0;
char?c[5]={'\0'};
int?b=0,e=0;
while(elen)
{
if(ch[e]=='?')
{
memset(c,'\0',5);
strmyncpy(ch,c,b,e);
b=e+1;
e++;
s[i][j++]=atoi(c);
}
e++;
}
}
void?Draw()
{
int?i,j,k;
bool?flag=false;
system("cls");
printf("\n\n");
for(i=0;ih;i++)
{
printf("\n\n");
for(j=0;jw;j++)
{
if(s[i][j]==0)
{
printf("????");
}
else?if(s[i][j]==1)
{
printf("?■?");
}
else?if(s[i][j]==2)
{
printf("?★?");
}
else?if(s[i][j]==3)
{
printf("?☆?");
}
else?if(s[i][j]==4)
{
printf("?◎?");
man.x=j;
man.y=i;
}
}
}
}
bool?is_Success()
{
int?i,j;
for(i=0;ih;i++)
{
for(j=0;jw;j++)
{
if(s[i][j]==3)
{
return?false;
}
}
}
for(i=0;inest_count;i++)
{
if(man.x==nest[i].x??man.y==nest[i].y)
{
return?false;
}
}
return?true;
}
谁有推箱子的C语言游戏代码
#include dos.h
#include stdio.h
#include ctype.h
#include conio.h
#include bios.h
#include alloc.h
/* 定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。 */
char ghouse[20][20];/* 以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。 */
char far *screen=(char far* )0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y1)+0]=ch;
screen[(x*160)+(y1)+1]=(bc*16)+fc;
}/* 定义判断是否胜利的数据结构 */
typedef struct winer {
int x,y;
struct winer *p;
}winer;/* 箱子位置的数据结构 */
typedef struct boxs {
int x,y;
struct boxs *next;
}boxs;/* 在特定的坐标上画墙壁并用数组记录状态的函数 */
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}/* 在特定的坐标上画箱子并用数组记录状态的函数 */
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither1(int x,int y,winer **win,winer **pw)
{
winer *qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer* )malloc(sizeof(winer));
(*pw)-x=x;(*pw)-y=y;(*pw)-p=NULL;
}
else
{
qw=(winer* )malloc(sizeof(winer));
qw-x=x;qw-y=y;(*pw)-p=qw;(*pw)=qw;qw-p=NULL;
}
}
/* 在特定的坐标上画目的地并用数组记录状态的函数 */
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/* 在特定的坐标上画人的函数 */
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}/* 在特定的坐标上画箱子在目的地上并用数组记录状态的函数 */
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}/* 初始化函数,初始化数组和屏幕 */
void init()
{
int i,j;
clrscr();
for(i=0;i20;i++)
for(j=0;j20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}/* 第一关的图象初始化 */
winer *inithouse1()
{
int x,y;
winer *win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,win,pw);
printwhither1(5+4,2+10,win,pw);
printwhither1(6+4,2+10,win,pw);
printman(2+4,8+10);
return win;
}