贪吃蛇编程代码简易版(贪吃蛇游戏代码编写视频)
C语言写贪吃蛇
#include stdio.h
#include graphics.h
#include stdlib.h
#include dos.h /*引用的库函数*/
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b/*宏定义键名*/
#define N 200
int i,key;
int level;/*游戏等级*/
int score=0;/*得分*/
int gamespeed;/*游戏速度*/
struct Food
{
int x;/*食物的横坐标*/
int y;/*食物的纵坐标*/
int yes;/*判断是否要出现食物的变量*/
}food;/*食物的结构体*/
struct Snake
{
int x[N];
int y[N];
int node;/*蛇的节数*/
int direction;/*蛇移动方向*/
int life;/* 蛇的生命,0活着,1死亡*/
}snake;/*蛇的结构体*/
void Choicelevle(void);/*选择游戏等级*/
void Init(void);/*图形驱动*/
void Close(void);/*图形结束*/
void DRAW(void);/*游戏区域*/
void GameOver(void);/*结束游戏*/
void GamePlay(void);/*玩游戏具体过程*/
void PrScore(void);/*输出成绩*/
/*主函数*/
void main(void)
{
Init();/*图形驱动*/
Choicelevle();/*选择游戏等级*/
DRAW();/*游戏区域*/
GamePlay();/*玩游戏具体过程*/
Close();/*图形结束*/
}
/*图形驱动*/
void Init(void)
{
int gd=DETECT,gm;
initgraph(gd,gm,"\\turboc2"); /*初始化图形系统*/
cleardevice(); /*清除图形界面*/
}
/*选择游戏等级*/
void Choicelevle(void)
{char
name[20];setcolor(YELLOW);settextstyle(0,0,6);outtextxy(150,150,"Snake");setcolor(GREEN);settextstyle(0,0,1);outtextxy(200,250,"please
put in your English name:");outtextxy(200,270,"Choice levle from
1-9.");outtextxy(300,320,"name:yangzilong");/*制作人姓名*
/outtextxy(300,350,"number:0902060226");/*制作人学号*
/outtextxy(300,380,"class:computer science
0602");/*制作人班级*/getch();printf("please putin your
name:");gets(name);printf("please choice
levle:");scanf("%d",level);gamespeed=100000-400*level-300*level*level;if(level9||level1){cleardevice();
/*清除图形界面*/setcolor(YELLOW); /*设置字体颜色*/settextstyle(0,0,2);
/*设置字体类型*/outtextxy(150,200,"level input error");
/*显示文本*/getch();level=1;}
}
void DRAW(void)
{cleardevice(); /*清屏*/setcolor(2);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*设置线型*/rectangle(45,45,465,325);}
/*玩游戏具体过程*/
void GamePlay(void)
{setcolor(5);setlinestyle(SOLID_LINE,0,THICK_WIDTH);/*
设置线型*/randomize();/*随机数发生器*/food.yes=1;/*1表示需要出现新食物,0表示已经存在食物*
/snake.life=0;/*活着*/snake.direction=1;/*方向往右*/snake.x[0]=320;
snake.y[0]=240;/*蛇头*/snake.x[1]=330;snake.y[1]=240;
/*蛇的第二节位置*/snake.node=3;/*节数*/PrScore();/*输出得分*/while(1)/*可以重复玩游戏,压ESC键结
束*/{while(!kbhit())/*在没有按键的情况下,蛇自己移动身体*/{if(food.yes==1)/*需要出现新食物*
/{food.x=rand()%360+70;food.y=rand()%250+60;while(food.x%10!=0)/*食物随机出现后
必须让食物能够在整格内,这样才可以让蛇吃到*/food.x++;while(food.y%10!=0)food.y++;food.yes=0;
/*画面上有食物了*/}
if(food.yes==0)/*画面上有食物了就要显示*/
{
setcolor(GREEN);
rectangle(food.x,food.y,food.x+10,food.y-10);
}
for(i=snake.node-1;i0;i--)/*蛇的每个环节往前移动*/
{
snake.x[i]=snake.x[i-1];
snake.y[i]=snake.y[i-1];
}
/*1,2,3,4表示右,左,上,下四个方向,通过这个控制来移动蛇头*/
switch(snake.direction)
{
case 1: snake.x[0]+=10;break;
case 2: snake.x[0]-=10;break;
case 3: snake.y[0]-=10;break;
case 4: snake.y[0]+=10;break;
}
for(i=3;isnake.node;i++)/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可能拐过来*/
{
if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])
{
GameOver();/*显示失败*/
snake.life=1; /*蛇死*/
break;
}
}
/*如果蛇头碰到墙壁,蛇头从对面墙出来*/
if(snake.x[0]50)
{snake.x[0]=450;
/*如果蛇头越过左边界,则从右边界进入*/snake.y[0]=snake.y[0];/*纵坐标不变*/for(i=snake.node-1;
i0;i--){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];
/*蛇的其他节数向前推进*/}
{
setfillstyle(SOLID_FILL,0); /*设置填充模式和颜色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范围的函数*/
}
}
else
if(snake.x[0]450)
{snake.x[0]=50;
/*如果蛇头越过右边界,则蛇头从左边界进入*/snake.y[0]=snake.y[0];/*纵坐标不变*/for(i=snake.node-
1;i0;i--){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];
/*蛇的其他节数向前推进*/}
{
setfillstyle(SOLID_FILL,0); /*设置填充模式和颜色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范围的函数*/
}
}
else
if(snake.y[0]60)
{snake.y[0]=320;
/*如果蛇头越过上边界,则从下边界进入*/snake.x[0]=snake.x[0];/*横坐标不变*/for(i=snake.node-1;
i0;i--){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];
/*蛇的其他节数向前推进*/}
{
setfillstyle(SOLID_FILL,0); /*设置填充模式和颜色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范围的函数*/
}
}
else
if(snake.y[0]320)
{snake.y[0]=60;
/*如果蛇头越过下边界,则从上边界进入*/snake.x[0]=snake.x[0];/*横坐标不变*/for(i=snake.node-1;
i0;i--){snake.x[i]=snake.x[i-1];snake.y[i]=snake.y[i-1];
/*蛇的其他节数向前推进*/}
{
setfillstyle(SOLID_FILL,0); /*设置填充模式和颜色,0表示黑色*/
bar(50,55,455,315);/*bar是表示填充的范围的函数*/
}
}
if(snake.life==1)/*如果蛇死就跳出内循环,重新开始*/
break;
if(snake.x[0]==food.xsnake.y[0]==food.y)/*吃到食物以后*/
{
setcolor(0);/*把画面上的食物东西去掉*/
rectangle(food.x,food.y,food.x+10,food.y-10); /*用当前线型和颜色画一矩形*/
snake.x[snake.node]=-20;snake.y[snake.node]=-20;
/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/
snake.node++;/*蛇的身体长一节*/
food.yes=1;/*画面上需要出现新的食物*/
score+=10; /*每吃掉一食物,得分累加10分*/
if(score%100==0)
{level++;gamespeed=100000-400*level-
300*level*level;/*每吃掉10食物提升一级,速度加快*/PrScore();/*输出新得分*/setcolor(YELLOW);
/*设置字体颜色*/settextstyle(0,0,4); /*设置字体类型*/outtextxy(150,200,"LEVEL UP");
/*显示文本*/if(level==10){level=1,gamespeed=100000-400*level-
300*level*level;}
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
delay(6000000);
bar(50,55,455,315);/*bar是表示填充的范围的函数*/
}
PrScore();/*输出新得分*/
}
setcolor(4);/*画出蛇*/
for(i=0;isnake.node;i++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,
snake.y[i]-10);
delay(gamespeed); /*控制游戏速度*/
setcolor(0);
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],
snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);
} /*endwhile(!kbhit)*/ /*用黑色去除蛇的的最后一节*/
if(snake.life==1)/*如果蛇死就跳出循环*/
break;
key=bioskey(0);/*接收按键*/
if(key==ESC)/*按ESC键退出*/
break;
else
if(key==UPsnake.direction!=4)
/*判断是否往相反的方向移动*/
snake.direction=3;
else
if(key==RIGHTsnake.direction!=2)
snake.direction=1;
else
if(key==LEFTsnake.direction!=1)
snake.direction=2;
else
if(key==DOWNsnake.direction!=3)
snake.direction=4;
}/*endwhile(1)*/
}
/*游戏结束*/
void GameOver(void)
{
cleardevice(); /*清屏*/
PrScore();
setcolor(RED); /*设置字体颜色*/
settextstyle(0,0,4); /*设置字体类型*/
outtextxy(200,200,"GAME OVER"); /*显示文本*/
getch();
}
/*输出成绩及游戏等级*/
void PrScore(void)
{
char str1[20];/*设置字符型数组*/
setfillstyle(SOLID_FILL,0);
bar(50,15,390,35); /*填充矩形框*/
setcolor(6); /*设置文本颜色*/
settextstyle(0,0,2); /*设置数组显示位置*/
sprintf(str1,"score %d level %d",score,level);/*显示数组内容*/
outtextxy(55,20,str1);
setcolor(YELLOW); /*设置字体颜色*/
settextstyle(0,0,2); /*设置字体类型*/
outtextxy(250,400,"EXIT=ESC ");/*显示文本*/
}
void Close(void)
{
closegraph();
}
c#编程贪吃蛇
using?System;using?System.Collections.Generic;using?System.ComponentModel;using?System.Data;using?System.Drawing;using?System.Linq;using?System.Text;using?System.Windows.Forms;
namespace?SnakeGame
{
????public?partial?class?frmSnake?:?Form
????{
????????public?Point?FoodLct?=?new?Point();//缓存食物的坐标??
????????public?int?snakeLen?=?6;
????????public?const?int?SnakeMaxLength?=?500;
????????public?Point[]?snakeArr?=?new?Point[SnakeMaxLength];
????????public?int?snakeDrt?=?2;
????????public?bool?panDuan?=?true;
????????public?frmSnake()
????????{
????????????InitializeComponent();
????????????int?temp?=?0;
????????????for?(int?i?=?snakeLen?-?1;?i?=?0;?i--)
????????????{
????????????????snakeArr[i].X?=?temp;?snakeArr[i].Y?=?0;?
????????????????temp?+=?15;
????????????}
????????}
????????/*
????????前言??
????????说到贪吃蛇,大家可能小时候都玩过,小菜最近在整理Winfrom的学习系列,那我觉得有兴趣才会有学习,就从这个小游戏讲起吧。??
????????其实我刚开始学习编程的时候,感觉写个贪吃蛇的程序会很难,因为涉及到画图什么的,其实现在来看,实现很简单。??
????????实现贪吃蛇首先有几个元素:??
????????蛇??
????????食物??
????????然后有几个行为:??
????????吃食物和吃不到食物??
????????撞墙和撞自己??
????????说到这有点oo的意思啊,这篇就不啰嗦,只是简单实现,下篇会优化下。??
????????其实整个贪吃蛇的难点就在于画图,可能用其他语言实现有点复杂,但是强大的.net提供了GDI+绘图机制,实现起来就很方便了,其次就是细节的处理,比如坐标的定位,蛇的行走路线等。??
????????我们简单一点来看,食物可以看成一个小方格,蛇是有N个小方格组成,那我们就可以用GDI+这样实现:
????????///?summary??
????????///?画一个小方块??
????????///?/summary??
????????public?void?DrawShape(int?x,?int?y)
????????{
????????????Graphics?g?=?this.CreateGraphics();
????????????Pen?pen?=?new?Pen(Color.Blue,?2);
????????????g.DrawRectangle(pen,?x,?y,?15,?15);
????????????g.FillRectangle(Brushes.Green,?x,?y,?15,?15);
????????}
????????///?summary??
????????///?画一个食物??
????????///?/summary??
????????public?void?DrawFood(int?x,?int?y)
????????{
????????????Graphics?g?=?this.CreateGraphics();
????????????Pen?pen?=?new?Pen(Color.Red,?2);
????????????SolidBrush?brush?=?new?SolidBrush(Color.Green);
????????????g.DrawRectangle(pen,?x,?y,?15,?15);
????????????g.FillRectangle(brush,?x,?y,?15,?15);
????????}
????????Graphics这个类我就不多说,大家可以看看MSDN上介绍的用法,上面是画蛇的最小单元-方格,和一个食物方格,蛇的方格大小是15*15,边框颜色是Blue,填充色是Green;食物方格的大小是15*15,边框颜色是Red,填充色是Green。??
????????画好了基本元素,那下面就是用基本元素来表现蛇了,可以用Point数组来存储蛇的坐标,也就是每个方格的坐标,我们先看下代码:?
????????///?summary??
????????///?设置Point数组坐标??
????????///?/summary??
????????public?void?Forward(int?drt)
????????{
????????????Point?temp?=?snakeArr[0];
????????????for?(int?i?=?snakeLen?-?1;?i??0;?i--)
????????????{
????????????????snakeArr[i].X?=?snakeArr[i?-?1].X;
????????????????snakeArr[i].Y?=?snakeArr[i?-?1].Y;
????????????}
????????????switch?(drt)
????????????{
????????????????case?1:
????????????????????snakeArr[0].X?=?temp.X;
????????????????????snakeArr[0].Y?=?temp.Y?-?15;
????????????????????break;?//上???
????????????????case?2:
????????????????????snakeArr[0].X?=?temp.X?+?15;
????????????????????snakeArr[0].Y?=?temp.Y;
????????????????????break;?//右???
????????????????case?3:
????????????????????snakeArr[0].X?=?temp.X;
????????????????????snakeArr[0].Y?=?temp.Y?+?15;
????????????????????break;?//下???
????????????????case?4:
????????????????????snakeArr[0].X?=?temp.X?-?15;
????????????????????snakeArr[0].Y?=?temp.Y;
????????????????????break;?//左???
????????????}
????????}
????????drt参数是键盘上上下左右键对应的数字,snakeLen是数组的长度也就是方格的个数,上面那个for循环主要的作用是把前一个数组的坐标赋值给下一个,就像是毛毛虫爬行一样,后一节会按照前一节的路线来爬,下面那个switch的作用是,设置蛇头的行进路线。??
????????再下面就是判断蛇是否吃到食物、是否撞到墙和撞到自己,因为蛇和食物都是用坐标存储的,所以只要判断蛇头坐标是否等于食物坐标就可以了:??
????????///?summary??
????????///?判断是否吃到食物???????????
????????///?/summary??
????????public?bool?EatedFoot(Point?FoodLct)
????????{
????????????if?(snakeArr[0].X?==?FoodLct.X??snakeArr[0].Y?==?FoodLct.Y)
????????????{
????????????????if?(snakeLen??SnakeMaxLength)
????????????????{
????????????????????snakeLen++;
????????????????????snakeArr[snakeLen].X?=?snakeArr[snakeLen?-?1].X;
????????????????????snakeArr[snakeLen].Y?=?snakeArr[snakeLen?-?1].Y;
????????????????}
????????????????return?true;
????????????}
????????????else
????????????????return?false;
????????}
????????///?summary??
????????///?判断是否撞到自己?????????
????????///?/summary??
????????public?bool?CheckSnakeHeadInSnakeBody()
????????{
????????????return?this.CheckInSnakeBody(this.snakeArr[0].X,?this.snakeArr[0].Y,?1);
????????}
????????///?summary??
????????///?检查输入的坐标是否在蛇的身上
????????///?/summary??
????????public?bool?CheckInSnakeBody(int?x,?int?y,?int?snkHead)
????????{
????????????for?(int?i?=?snkHead;?i??snakeLen;?i++)
????????????{
????????????????if?(x?==?this.snakeArr[i].X??y?==?this.snakeArr[i].Y)
????????????????{
????????????????????return?true;
????????????????}
????????????}?return?false;
????????}
????????///?summary??
????????///?判断是否撞墙
????????///?/summary??
????????///?returns/returns??
????????public?bool?CheckSnakeBodyInFrm()
????????{
????????????if?(this.snakeArr[0].X?=?594?||?this.snakeArr[0].Y?=?399?-?32?||?this.snakeArr[0].X??0?||?this.snakeArr[0].Y??0)
????????????????return?true;
????????????else
????????????????return?false;
????????}*/
????????/*实现上面的几个步骤,简单版的贪吃蛇基本上就完成了,再加上一个timer控件,这样蛇就会“动”起来了,就这么简单。??
????????完整代码:*/
????????///?summary??
????????///?画一个小方块???????????
????????///?/summary??
????????public?void?DrawShape(int?x,?int?y)
????????{
????????????Graphics?g?=?this.CreateGraphics();
????????????Pen?pen?=?new?Pen(Color.Blue,?2);
????????????g.DrawRectangle(pen,?x,?y,?15,?15);
????????????g.FillRectangle(Brushes.Green,?x,?y,?15,?15);
????????}
????????///?summary??
????????///?画一个食物???????????
????????///?/summary??
????????public?void?DrawFood(int?x,?int?y)
????????{
????????????Graphics?g?=?this.CreateGraphics();
????????????Pen?pen?=?new?Pen(Color.Red,?2);
????????????SolidBrush?brush?=?new?SolidBrush(Color.Green);
????????????g.DrawRectangle(pen,?x,?y,?15,?15);
????????????g.FillRectangle(brush,?x,?y,?15,?15);
????????}
????????///?summary??
????????///?设置Point数组坐标???????????
????????///?/summary??
????????public?void?Forward(int?drt)
????????{
????????????Point?temp?=?snakeArr[0];
????????????for?(int?i?=?snakeLen?-?1;?i??0;?i--)
????????????{
????????????????snakeArr[i].X?=?snakeArr[i?-?1].X;
????????????????snakeArr[i].Y?=?snakeArr[i?-?1].Y;
????????????}
????????????switch?(drt)
????????????{
????????????????case?1:?snakeArr[0].X?=?temp.X;?snakeArr[0].Y?=?temp.Y?-?15;?break;?//上???
????????????????case?2:?snakeArr[0].X?=?temp.X?+?15;?snakeArr[0].Y?=?temp.Y;?break;?//右???
????????????????case?3:?snakeArr[0].X?=?temp.X;?snakeArr[0].Y?=?temp.Y?+?15;?break;?//下???
????????????????case?4:?snakeArr[0].X?=?temp.X?-?15;?snakeArr[0].Y?=?temp.Y;?break;?//左???
????????????}
????????}
????????///?summary??
????????///?时间事件???????????///?/summary??
????????private?void?timer1_Tick(object?sender,?EventArgs?e)
????????{
????????????Graphics?g?=?this.CreateGraphics();
????????????g.Clear(Color.DarkKhaki);//清除整个画面??
????????????Forward(snakeDrt);
????????????for?(int?i?=?0;?i??snakeLen;?i++)
????????????{
????????????????DrawShape(snakeArr[i].X,?snakeArr[i].Y);
????????????}
????????????if?(panDuan)
????????????{
????????????????ShowFood();//DrawFood(FoodLct.X,?FoodLct.Y);??
????????????????panDuan?=?false;
????????????}
????????????if?(EatedFoot(FoodLct))
????????????{
????????????????ShowFood();
????????????????DrawFood(FoodLct.X,?FoodLct.Y);
????????????}
????????????else
????????????{
????????????????DrawFood(FoodLct.X,?FoodLct.Y);
????????????}
????????????if?(CheckSnakeHeadInSnakeBody()?||?CheckSnakeBodyInFrm())
????????????{
????????????????this.timer1.Enabled?=?false;
????????????????MessageBox.Show("游戏结束!");
????????????}
????????}
????????///?summary??
????????///?按下方向键
????????///?/summary??
????????private?void?frmSnake_KeyDown(object?sender,?KeyEventArgs?e)
????????{
????????????if?(e.KeyCode?==?Keys.Up)?snakeDrt?=?1;
????????????else?if?(e.KeyCode?==?Keys.Down)
????????????????snakeDrt?=?3;
????????????else?if?(e.KeyCode?==?Keys.Right)
????????????????snakeDrt?=?2;
????????????else?if?(e.KeyCode?==?Keys.Left)
????????????????snakeDrt?=?4;
????????}
????????///?summary??
????????///?判断是否撞到自己
????????///?/summary??
????????public?bool?CheckSnakeHeadInSnakeBody()
????????{
????????????return?this.CheckInSnakeBody(this.snakeArr[0].X,?this.snakeArr[0].Y,?1);
????????}
????????///?summary??
????????///?检查输入的坐标是否在蛇的身上
????????///?/summary??
????????public?bool?CheckInSnakeBody(int?x,?int?y,?int?snkHead)
????????{
????????????for?(int?i?=?snkHead;?i??snakeLen;?i++)
????????????{
????????????????if?(x?==?this.snakeArr[i].X??y?==?this.snakeArr[i].Y)
????????????????{
????????????????????return?true;
????????????????}
????????????}
????????????return?false;
????????}
????????///?summary??
????????///?判断是否撞墙
????????///?/summary??
????????///?returns/returns??
????????public?bool?CheckSnakeBodyInFrm()
????????{
????????????if?(this.snakeArr[0].X?=?594?||?this.snakeArr[0].Y?=?399?-?32?||?this.snakeArr[0].X??0?||?this.snakeArr[0].Y??0)
????????????????return?true;
????????????else
????????????????return?false;
????????}
????????///?summary??
????????///?随机显示食物
????????///?/summary??
????????public?void?ShowFood()
????????{
????????????Random?rmd?=?new?Random();
????????????int?x,?y;?x?=?rmd.Next(0,?this.Width?/?15)?*?15;
????????????y?=?rmd.Next(0,?this.Height?/?15)?*?15;
????????????//while?(this.CheckInSnakeBody(x,?y,?1))???
????????????//{????????????
????????????//????x?=?rmd.Next(0,?32)?*?15;????
????????????//????y?=?32?+?rmd.Next(0,?30)?*?15;???????????
????????????//}??
????????????FoodLct.X?=?x;
????????????FoodLct.Y?=?y;
????????}
????????///?summary??
????????///?判断是否吃到食物
????????///?/summary??
????????public?bool?EatedFoot(Point?FoodLct)
????????{
????????????if?(snakeArr[0].X?==?FoodLct.X??snakeArr[0].Y?==?FoodLct.Y)
????????????{
????????????????if?(snakeLen??SnakeMaxLength)
????????????????{
????????????????????snakeLen++;
????????????????????snakeArr[snakeLen].X?=?snakeArr[snakeLen?-?1].X;?
????????????????????snakeArr[snakeLen].Y?=?snakeArr[snakeLen?-?1].Y;
????????????????}?return?true;
????????????}
????????????else
????????????????return?false;
????????}
????}
}
c语言 贪吃蛇 程序
基本思路:
蛇每吃一个食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇头的运动,而蛇身子跟着蛇头走,每后一格蛇身子下一步走到上一格蛇身子的位置,以此类推。
#include stdio.h
#include conio.h
#include windows.h
#define BEG_X 2
#define BEG_Y 1
#define WID 20
#define HEI 20
HANDLE hout;
typedef enum {UP, DOWN, LEFT, RIGHT} DIR;
typedef struct Snake_body
{
COORD pos;//蛇身的位置
struct Snake_body *next;//下一个蛇身
struct Snake_body *prev;//前一个蛇身
}SNAKE, *PSNAKE;
PSNAKE head = NULL;//蛇头
PSNAKE tail = NULL;//蛇尾
//画游戏边框的函数
void DrawBorder()
{
int i, j;
COORD pos = {BEG_X, BEG_Y};
for(i = 0; i HEI; ++i)
{
SetConsoleCursorPosition(hout, pos);
for(j = 0; j WID; ++j)
{
if(i == 0)//第一行
{
if(j == 0)
printf("┏");
else if(j == WID - 1)
printf("┓");
else
printf("━");
}
else if(i == HEI - 1)//最后一行
{
if(j == 0)
printf("┗");
else if(j == WID - 1)
printf("┛");
else
printf("━");
}
else if(j == 0 || j == WID - 1)//第一列或最后一列
printf("┃");
else
printf(" ?");
}
++pos.Y;
}
}
//添加蛇身的函数
void AddBody(COORD pos)
{
PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));
pnew-pos = pos;
if(!head)
{
head = tail = pnew;
}
else
{
pnew-next = head;//新创建蛇身的next指向原先的蛇头
head-prev = pnew;//原先的蛇头的prev指向新创建的蛇身
head = pnew;//把新创建的蛇身作为新的蛇头
}
SetConsoleCursorPosition(hout, head-pos);
printf("◎");
}
//蛇身移动的函数
void MoveBody(DIR dir)
{
PSNAKE ptmp;
COORD pos = head-pos;
switch(dir)
{
case UP:
if(head-pos.Y BEG_Y + 1)
--pos.Y;
else
return;
break;
case DOWN:
if(head-pos.Y BEG_Y + HEI - 2)
++pos.Y;
else
return;
break;
case LEFT:
if(head-pos.X BEG_X + 2)
pos.X -= 2;
else
return;
break;
case RIGHT:
if(head-pos.X BEG_X + (WID - 2) * 2)
pos.X += 2;
else
return;
break;
}
AddBody(pos);//添加了一个新的蛇头
ptmp = tail;//保存当前的蛇尾
tail = tail-prev;
if(tail)
tail-next = NULL;
SetConsoleCursorPosition(hout, ptmp-pos);
printf(" ?");
free(ptmp);
}
int main()
{
int ctrl;
DIR dir = RIGHT;//初始蛇的方向是向右的
COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};
system("color 0E");
system("mode con cols=90 lines=30");
hout = GetStdHandle(STD_OUTPUT_HANDLE);
printf(" ? ?------------贪吃蛇的移动------------");
DrawBorder();
//自定义几个蛇的身体
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
pos.X += 2;
AddBody(pos);
//控制蛇的移动
while(ctrl = getch())
{
switch(ctrl)
{
case 'w':
if(dir == DOWN)
continue;
dir = UP;
break;
case 's':
if(dir == UP)
continue;
dir = DOWN;
break;
case 'a':
if(dir == RIGHT)
continue;
dir = LEFT;
break;
case 'd':
if(dir == LEFT)
continue;
dir = RIGHT;
break;
case 'q':
return 0;
}
MoveBody(dir);
}
return 0;
}
扩展资料:
实现逻辑
1,可以设置光标,就能实现制定位置打印制定符号。
2,涉及一个结构体,包含两个元素坐标元素和一个结构体指针。
3,结构体串联形成链表,遍历获取成员坐标,打印符号得到蛇身。
4,不断的加头,去尾,重新遍历坐标,再打印形成蛇的移动。
5,食物产生的位置判定,不能越界,也不能与蛇身体重合。
6,蛇的转向判定,一条规则,不允许倒退。
7,转向的实现,跟行进方向决定新的关节坐标(当前头的上下左右)
8,死亡检测,是否头节点坐标是否与墙壁重合,是否与身体其他关节重合。
9,加速减速,设置刷新休眠时间实现。
参考资料来源:百度百科-C语言
scratch编程贪吃蛇教程
scratch编程贪吃蛇教程:
1、首先,我们新建一个项目文件。
2、我们点击添加精灵按钮。
3、在弹出的对话框中,我们选绘制角色。
4、打开画图后,我们用方块工具绘制一个蓝色的方块,并导入舞台,命名为蛇。
5、用同样的方法,添加食物和橡皮擦。
6、我们选中蛇,在代码编辑区写入以下代码。
7、选中食物,在代码编辑区写入以下代码。
8、选中橡皮擦,代码编辑区写入以下代码。
贪食蛇是一款经典的休闲游戏。有PC和手机等多平台版本,既简单又耐玩。
如何用慧编程做贪吃蛇代码
用慧编程做贪吃蛇代码过程如下:
1、我们需要建立四个头文件,然后分别设置蛇的状态,上下左右,这是蛇能够有方向可走的前提,然后我们再设置蛇身的节点,定义一个简单的函数,这样蛇的全身以及他的行走方向就弄完了。
2、贪吃蛇不能穿墙代码。
3、第二步,一个函数这个函数的目的是贪吃蛇不能穿墙,很简单的代码分别设置长宽的最大位移,在内部范围内设置为一即可通过,否则不能穿墙。贪吃蛇随机生成一个食物。
4、设置一个随机函数。这样贪吃蛇代码就做好了。
慧编程是一款面向STEAM教育领域的积木式和代码编程软件,基于图形化编程开发。