c语言贪吃蛇最简单代码50行(c++玫瑰花代码)

http://www.itjxue.com  2023-02-20 14:42  来源:未知  点击次数: 

C语言 的 贪吃蛇 代码 谢谢 大家啦。。。。。。。

你好,很荣幸回答你的问题,我这里是一个c的贪吃蛇源代码,希望对你有帮助,不过运行这个时需要你的软件包含惊蛰EasyX图形函数,比如vc++6.0,如遇到问题问题可以联系我,希望对你有帮助。

#include graphics.h

#include stdlib.h

#include conio.h

#include time.h

#include stdio.h

#define LEFT 'a'

#define RIGHT 'd'

#define DOWN 's'

#define UP 'w'

#define ESC 27

#define N 200 /*蛇的最大长度*/

int i;

char key;

int score=0; /*得分*/

int gamespeed=100; /*游戏速度自己调整*/

struct Food

{

int x; /*食物的横坐标*/

int y; /*食物的纵坐标*/

int yes; /*判断是否要出现食物的变量*/

}food; /*食物的结构体*/

struct Snake

{

int x[N];

int y[N];

int node; /*蛇的节数*/

int direction; /*蛇移动方向*/

int life; /* 蛇的生命,0活着,1死亡*/

}snake;

void Init(void); /*图形驱动*/

void Close(void); /*图形结束*/

void DrawK(void); /*开始画面*/

void GameOver(void); /*结束游戏*/

void GamePlay(void); /*玩游戏具体过程*/

void PrScore(void); /*输出成绩*/

/*主函数*/

void main(void)

{

Init(); /*图形驱动*/

DrawK(); /*开始画面*/

GamePlay(); /*玩游戏具体过程*/

Close(); /*图形结束*/

}

/*图形驱动*/

void Init(void)

{

int gd=9,gm=2;

initgraph(gd,gm," ");

cleardevice();

}

/*开始画面,左上角坐标为(50,40),右下角坐标为(610,460)的围墙*/

void DrawK(void)

{

/*setbkcolor(LIGHTGREEN);*/

setcolor(LIGHTCYAN);

setlinestyle(PS_SOLID,0,1); /*设置线型*/

for(i=50;i=600;i+=10) /*画围墙*/

{

rectangle(i,40,i+10,49); /*上边*/

rectangle(i,451,i+10,460); /*下边*/

}

for(i=40;i=450;i+=10)

{

rectangle(50,i,59,i+10); /*左边*/

rectangle(601,i,610,i+10); /*右边*/

}

}

/*玩游戏具体过程*/

void GamePlay(void)

{

srand(time(NULL)); /*随机数发生器*/

food.yes=1; /*1表示需要出现新食物,0表*/

snake.life=0; /*活着*/

snake.direction=1; /*方向往右*/

snake.x[0]=100;snake.y[0]=100; /*蛇头*/

snake.x[1]=110;snake.y[1]=100;

snake.node=2; /*节数*/

PrScore(); /*输出得分*/

while(1) /*可以重复玩游戏,压ESC键*/

{

while(!kbhit()) /*在没有按键的情况下,蛇自*/

{

if(food.yes==1) /*需要出现新食物*/

{

food.x=rand()%400+60;

food.y=rand()%350+60;

while(food.x%10!=0) /*食物随机出现后必须让食物*/

food.x++;

while(food.y%10!=0)

food.y++;

food.yes=0; /*画面上有食物了*/

}

if(food.yes==0) /*画面上有食物了就要显示*/

{

setcolor(GREEN);

rectangle(food.x,food.y,food.x+10,food.y-10);

}

for(i=snake.node-1;i0;i--) /*蛇的每个环节往前移动,也法/

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

/*1,2,3,4表示右,左,上,下四个方向,通过这个判断来移动蛇头*/

switch(snake.direction)

{

case 1: snake.x[0]+=10;break;

case 2: snake.x[0]-=10;break;

case 3: snake.y[0]-=10;break;

case 4: snake.y[0]+=10;break;

}

/*从蛇的第四节开始判断是否撞到自己了,因为蛇头为两节,第三节不可*/

for(i=3;isnake.node;i++)

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

GameOver(); /*显示失败*/

snake.life=1;

break;

}

}

if(snake.x[0]55||snake.x[0]595||snake.y[0]55||snake.y[0]455) /*蛇是否撞到墙壁*/

{ GameOver(); /*本次游戏结束*/

snake.life=1; /*蛇死*/

}

if(snake.life==1) /*以上两种判断以后,如果蛇*/

break;

if(snake.x[0]==food.xsnake.y[0]==food.y)/*吃到食物以后*/

{

setcolor(BLACK); /*把画面上的食物东西去*/

rectangle(food.x,food.y,food.x+10,food.y-10);

snake.x[snake.node]=-20;snake.y[snake.node]=-20;

/*新的一节先放在看不见的位置,下次循环就取前一节的位置*/

snake.node++; /*蛇的身体长一节*/

food.yes=1; /*画面上需要出现新的食物*/

score+=10;

PrScore(); /*输出新得分*/

}

setcolor(RED); /*画出蛇*/

for(i=0;isnake.node;i++)

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10);

Sleep(gamespeed);

setcolor(BLACK); /*用黑色去除蛇的的最后*/

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]-10);

} /*endwhile(!kbhit)*/

if(snake.life==1) /*如果蛇死就跳出循环*/

break;

key=getch(); /*接收按键*/

if (key == ESC) break; /*按ESC键退出*/

switch(key)

{

case UP:

if(snake.direction!=4) /*判断是否往相反的方向移动*/

snake.direction=3;

break;

case RIGHT:

if(snake.direction!=2)

snake.direction=1;

break;

case LEFT:

if(snake.direction!=1)

snake.direction=2;

break;

case DOWN:

if(snake.direction!=3)

snake.direction=4;

break;

}

}/*endwhile(1)*/

}

/*游戏结束*/

void GameOver(void)

{

cleardevice();

PrScore();

setcolor(RED);

setfont(56,0,"黑体");

outtextxy(200,200,"GAME OVER");

getch();

}

/*输出成绩*/

void PrScore(void)

{

char str[10];

setfillstyle(YELLOW);

bar(50,15,220,35);

setcolor(BROWN);

setfont(16,0,"宋体");

sprintf(str,"score:%d",score);

outtextxy(55,16,str);

}

/*图形结束*/

void Close(void)

{

closegraph();

}

c语言贪吃蛇代码

基本思路:

蛇每吃一个食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇头的运动,而蛇身子跟着蛇头走,每后一格蛇身子下一步走到上一格蛇身子的位置,以此类推。

#include stdio.h

#include conio.h

#include windows.h

#define BEG_X 2

#define BEG_Y 1

#define WID 20

#define HEI 20

HANDLE hout;

typedef enum {UP, DOWN, LEFT, RIGHT} DIR;

typedef struct Snake_body

{

COORD pos;//蛇身的位置

struct Snake_body *next;//下一个蛇身

struct Snake_body *prev;//前一个蛇身

}SNAKE, *PSNAKE;

PSNAKE head = NULL;//蛇头

PSNAKE tail = NULL;//蛇尾

//画游戏边框的函数

void DrawBorder()

{

int i, j;

COORD pos = {BEG_X, BEG_Y};

for(i = 0; i HEI; ++i)

{

SetConsoleCursorPosition(hout, pos);

for(j = 0; j WID; ++j)

{

if(i == 0)//第一行

{

if(j == 0)

printf("┏");

else if(j == WID - 1)

printf("┓");

else

printf("━");

}

else if(i == HEI - 1)//最后一行

{

if(j == 0)

printf("┗");

else if(j == WID - 1)

printf("┛");

else

printf("━");

}

else if(j == 0 || j == WID - 1)//第一列或最后一列

printf("┃");

else

printf(" ?");

}

++pos.Y;

}

}

//添加蛇身的函数

void AddBody(COORD pos)

{

PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));

pnew-pos = pos;

if(!head)

{

head = tail = pnew;

}

else

{

pnew-next = head;//新创建蛇身的next指向原先的蛇头

head-prev = pnew;//原先的蛇头的prev指向新创建的蛇身

head = pnew;//把新创建的蛇身作为新的蛇头

}

SetConsoleCursorPosition(hout, head-pos);

printf("◎");

}

//蛇身移动的函数

void MoveBody(DIR dir)

{

PSNAKE ptmp;

COORD pos = head-pos;

switch(dir)

{

case UP:

if(head-pos.Y BEG_Y + 1)

--pos.Y;

else

return;

break;

case DOWN:

if(head-pos.Y BEG_Y + HEI - 2)

++pos.Y;

else

return;

break;

case LEFT:

if(head-pos.X BEG_X + 2)

pos.X -= 2;

else

return;

break;

case RIGHT:

if(head-pos.X BEG_X + (WID - 2) * 2)

pos.X += 2;

else

return;

break;

}

AddBody(pos);//添加了一个新的蛇头

ptmp = tail;//保存当前的蛇尾

tail = tail-prev;

if(tail)

tail-next = NULL;

SetConsoleCursorPosition(hout, ptmp-pos);

printf(" ?");

free(ptmp);

}

int main()

{

int ctrl;

DIR dir = RIGHT;//初始蛇的方向是向右的

COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};

system("color 0E");

system("mode con cols=90 lines=30");

hout = GetStdHandle(STD_OUTPUT_HANDLE);

printf(" ? ?------------贪吃蛇的移动------------");

DrawBorder();

//自定义几个蛇的身体

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

//控制蛇的移动

while(ctrl = getch())

{

switch(ctrl)

{

case 'w':

if(dir == DOWN)

continue;

dir = UP;

break;

case 's':

if(dir == UP)

continue;

dir = DOWN;

break;

case 'a':

if(dir == RIGHT)

continue;

dir = LEFT;

break;

case 'd':

if(dir == LEFT)

continue;

dir = RIGHT;

break;

case 'q':

return 0;

}

MoveBody(dir);

}

return 0;

}

扩展资料:

实现逻辑

1,可以设置光标,就能实现制定位置打印制定符号。

2,涉及一个结构体,包含两个元素坐标元素和一个结构体指针。

3,结构体串联形成链表,遍历获取成员坐标,打印符号得到蛇身。

4,不断的加头,去尾,重新遍历坐标,再打印形成蛇的移动。

5,食物产生的位置判定,不能越界,也不能与蛇身体重合。

6,蛇的转向判定,一条规则,不允许倒退。

7,转向的实现,跟行进方向决定新的关节坐标(当前头的上下左右)

8,死亡检测,是否头节点坐标是否与墙壁重合,是否与身体其他关节重合。

9,加速减速,设置刷新休眠时间实现。

参考资料来源:百度百科-C语言

贪吃蛇c语言代码

#includestdio.h

#includestdlib.h

#includeWindows.h

#includeconio.h

#includetime.h

char gamemap[20][40];//游戏地图大小 20*40

int score=0;//当前分数

//记录蛇的结点

int x[800];//每个结点的行编号

int y[800];//每个结点的列编号

int len = 0;//蛇的长度

//记录水果信息

int fx=0;//食物的横坐标

int fy=0;//食物的纵坐标

int fcount=0;//食物的数目

//主要函数操作

void createfood();//生成食物

void PrintgameMap(int x[],int y[]);//画游戏地图

void move(int x[],int y[]);//移动蛇

int main()

{

srand(time(NULL));

//初始化蛇头和身体的位置,默认刚开始蛇长为2

x[len] = 9;

y[len] = 9;

len++;

x[len] = 9;

y[len] = 8;

len++;

createfood();

PrintgameMap(x,y);

move(x,y);

return 0;

}

void createfood()

{

if(0==fcount)

{

int tfx=rand()%18+1;

int tfy=rand()%38+1;

int i,j;

int have=0;//为0表示食物不是食物的一部分

for(i=0;ilen;i++)

{

for(j=0;jlen;j++)

{

if(x[i]==fxy[j]==fy)

{

have=1;

break;

}

else

{

have=0;

}

}

if(1==have)//若为蛇的一部分,执行下一次循环

{

continue;

}

else//否则生成新的水果

{

fcount++;

fx=tfx;

fy=tfy;

break;

}

}

}

}

//游戏地图

void PrintgameMap(int x[],int y[])

{

int snake = 0,food=0;

int i, j;

//画游戏地图,并画出蛇的初始位置

for (i = 0; i 20; i++)

{

for (j = 0; j 40; j++)

{

if (i == 0 j = 1 j = 38)

{

gamemap[i][j] = '=';

}

else if (i == 19 j = 1 j = 38)

{

gamemap[i][j] = '=';

}

else if (j == 0 || j == 39)

{

gamemap[i][j] = '#';

}

else

{

gamemap[i][j] = ' ';

}

//判断蛇是否在当前位置

int k;

for ( k = 0; k len; k++)

{

if (i == x[k]j == y[k])

{

snake = 1;

break;

}

else

{

snake = 0;

}

}

{

if(fcountfx==ify==j)

{

food=1;

}

else

{

food=0;

}

}

//若蛇在当前位置

if (1==snake )

{

printf("*");

}

else if(1==food)

{

printf("f");

}

//若蛇不在当前位置并且当前位置没有水果

else

{

printf("%c", gamemap[i][j]);

}

}

printf("\n");

}

printf("score:%d",score);

}

//移动

void move(int x[],int y[])

{

char s;

s=getch();

int move=0,beat=0;

while (1)

{

int cx[800];

int cy[800];

memcpy(cx, x, sizeof(int)*len);

memcpy(cy, y, sizeof(int)*len);

//头

if (s=='w')

{

x[0]--;

move=1;

if(x[0]=0)

{

printf("Game over\n");

break;

}

}

else if (s=='s')

{

x[0]++;

move=1;

if(x[0]=19)

{

printf("Game over\n");

break;

}

}

else if (s=='a')

{

y[0] --;

move=1;

if(y[0]=0)

{

printf("Game over\n");

break;

}

}

else if (s=='d')

{

y[0]++;

move=1;

if(y[0]=39)

{

printf("Game over\n");

break;

}

}

//身体

int i;

for ( i = 1; i len; i++)

{

x[i] = cx[i - 1];

y[i] = cy[i - 1];

}

for(i=1;ilen;i++)//要是咬到了自己

{

if(x[0]==x[i]y[0]==y[i])

{

beat=1;

}

else

{

beat=0;

}

}

if(1==beat)

{

printf("Game over\n");

break;

}

if(1==move)

{

if(fcountx[0]==fxy[0]==fy)//如果吃到了果子

{

//拷贝当前蛇头地址到第二个结点

memcpy(x+1,cx,sizeof(int)*len);

memcpy(y+1,cy,sizeof(int)*len);

len++;

fcount--;

fx=0;

fy=0;

score++;

createfood();

}

Sleep(70);

system("cls");

PrintgameMap( x, y);

}

else

continue;

if(kbhit())//判断是否按下按键

{

s=getch();

}

}

}

贪吃蛇 C语言 简易程序设计

#includegraphics.h

#includestdlib.h

#define N 200

#define up 0x4800

#define down 0x5000

#define left 0x4b00

#define right 0x4d00

#define esc 0x011b

#define Y 0x1579

#define n 0x316e

int gamespeed; /* 游戏速度 */

int i,key,color;

int score=0; /* 游戏分数 */

char cai48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,

0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,

0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,

0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,

0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,

0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,

0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,

0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,

0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,

0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,

0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,

0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,

0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,

0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,

0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,

0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,

0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,

0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,

0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,

0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,

0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,

0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,

0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,

0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,

0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,

0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,

0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,

0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,

0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,

0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char she48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,

0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,

0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,

0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,

0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,

0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,

0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,

0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,

0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,

0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,

0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,

0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,

0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,

0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,

0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,

0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,

0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,

0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,

0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,

0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,

0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,

0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,

0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,

0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,

0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,

0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char tun48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,

0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,

0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,

0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,

0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,

0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,

0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,

0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,

0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,

0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,

0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,

0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,

0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,

0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,

0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,

0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,

0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,

0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,

0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,

0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,

0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,

0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,

0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,

0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,

0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,

0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char dan48H[]={

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,

0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,

0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,

0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,

0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,

0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,

0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,

0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,

0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,

0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,

0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,

0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,

0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,

0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,

0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,

0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,

0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,

0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,

0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,

0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,

0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,

0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,

0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,

0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,

0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,

0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,

0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,

0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,

};

char zuo16H[]={

0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,

0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,

0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,

0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,

};

char zhe16H[]={

0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,

0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,

0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,

0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,

};

char tian16H[]={

0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,

0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,

0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,

0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,

};

char xue16H[]={

0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,

0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,

0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,

0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,

};

char ke16H[]={

0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,

0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,

0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,

0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,

};

struct Food/*定义结构体存储食物的属性*/

{

int x; /* 食物的坐标 */

int y;

int yes; /* 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 */

int color; /* 食物颜色 */

}food;

struct Snake/*定义结构体存储蛇的属性*/

{

int x[N]; /* 每一节蛇的坐标 */

int y[N];

int color[N];/*存储每一节蛇的颜色*/

int node; /* 蛇的节数 */

int direction; /* 蛇移动的方向 */

int life; /* 蛇的生命,如果为1,蛇死,游戏结束 */

}snake;

void init(void)/*图形驱动*/

{

int driver=DETECT,mode=0;

registerbgidriver(EGAVGA_driver);

initgraph(driver,mode,"");

}

void drawmat(char *mat,int matsize,int x,int y,int color)/*汉字点阵*/

{

int i,j,k,m;

m=(matsize-1)/8+1;

for(j=0;jmatsize;j++)

for(i=0;im;i++)

for(k=0;k8;k++)

if(mat[j*m+i](0x80k))

putpixel(x+i*8+k,y+j,color);

}

void showword(void)

{/* 调用汉字点阵输出程序,显示标题和作者信息 */

drawmat(cai48H,48,249,-4,7);

drawmat(she48H,48,329,-4,7);

drawmat(tun48H,48,409,-4,7);

drawmat(dan48H,48,489,-4,7);

drawmat(cai48H,48,250,-5,4);

drawmat(she48H,48,330,-5,4);

drawmat(tun48H,48,410,-5,4);

drawmat(dan48H,48,490,-5,4);

/*作者 田学科*/

drawmat(zuo16H,16,515,465,7);

drawmat(zhe16H,16,530,465,7);

drawmat(tian16H,16,550,465,7);

drawmat(xue16H,16,565,465,7);

drawmat(ke16H,16,580,465,7);

}

void draw(void)/*画出四周的墙*/

{

if(color==15)

color=0;

setcolor(++color);

setlinestyle(SOLID_LINE,0,1);

for(i=30;i=600;i+=10)

{

rectangle(i,40,i+10,49);

rectangle(i,451,i+10,460);

}

for(i=40;i450;i+=10)

{

rectangle(30,i,39,i+10);

rectangle(601,i,610,i+10);

}

}

void prscore(void)

{/* 打印游戏分数 */

char str[10];

setfillstyle(SOLID_FILL,YELLOW);

bar(50,10,200,30);

setcolor(6);

settextstyle(0,0,2);

sprintf(str,"score:%d",score);

outtextxy(55,15,str);

}

void gameover(void)

{

cleardevice(); /* 清屏函数 */

for(i=0;isnake.node;i++)/* 画出蛇死时的位置 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

prscore(); /* 显示分数 */

draw();

showword();

settextstyle(0,0,6);

setcolor(7);

outtextxy(103,203,"GAME OVER");

setcolor(RED);

outtextxy(100,200,"GAME OVER");

}

void gameplay(void)/* 玩游戏的具体过程 */

{

int flag,flag1;

randomize();

prscore();

gamespeed=50000;

food.yes=0;/* food.yes=0表示屏幕上没有食物 */

snake.life=1;/* snake.life=1表示蛇是活着的 */

snake.direction=4;/* 表示蛇的初始方向为向右 */

snake.node=2; /* 蛇的初始化为两节 */

snake.color[0]=2; /*两节蛇头初始化为绿色*/

snake.color[1]=2;

snake.x[0]=100;snake.y[0]=100;

snake.x[1]=110;snake.y[1]=100;

food.color=random(15)+1;

while(1)

{

while(1)

{

if(food.yes==0) /* 如果蛇活着 */

{

while(1)

{

flag=1;

food.yes=1;

food.x=random(56)*10+40;

food.y=random(40)*10+50;

for(i=0;isnake.node;i++)

{

if(food.x==snake.x[i]food.y==snake.y[i])

flag=0;

}

if(flag) break;

}

}

if(food.yes)

{

setcolor(food.color);

rectangle(food.x,food.y,food.x+10,food.y+10);

}

for(i=snake.node-1;i0;i--)

{

snake.x[i]=snake.x[i-1];

snake.y[i]=snake.y[i-1];

}

switch(snake.direction)

{

case 1: snake.y[0]-=10;break;

case 2: snake.y[0]+=10;break;

case 3: snake.x[0]-=10;break;

case 4: snake.x[0]+=10;break;

}

for(i=3;isnake.node;i++)

{

if(snake.x[i]==snake.x[0]snake.y[i]==snake.y[0])

{

gameover();

snake.life=0;

break;

}

}

if(snake.x[0]40||snake.x[0]590||snake.y[0]50||snake.y[0]440)

{

gameover();

snake.life=0;

}

if(snake.life==0)

break;

if(snake.x[0]==food.xsnake.y[0]==food.y)/*蛇吃掉食物*/

{

setcolor(0);

rectangle(food.x,food.y,food.x+10,food.y+10);

snake.x[snake.node]=-20;

snake.y[snake.node]=-20;

snake.color[snake.node]=food.color;

snake.node++;

food.yes=0;

food.color=random(15)+1;

score+=10;

prscore();

if(score%100==0score!=0)

{

for(i=0;isnake.node;i++)/* 画出蛇 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

sound(200);

delay(50000);delay(50000);delay(50000);

delay(50000);delay(50000);delay(50000);

nosound();

gamespeed-=5000;

draw();

}

else

{

sound(500);

delay(500);

nosound();

}

}

for(i=0;isnake.node;i++)/* 画出蛇 */

{

setcolor(snake.color[i]);

rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]+10);

}

delay(gamespeed);

delay(gamespeed);

flag1=1;

setcolor(0);

rectangle(snake.x[snake.node-1],snake.y[snake.node-1],

snake.x[snake.node-1]+10,snake.y[snake.node-1]+10);

if(kbhit()flag1==1)/*如果没按有效键就重新开始循环*/

{

flag1=0;

key=bioskey(0);

if(key==esc)

exit(0);

else if(key==upsnake.direction!=2)

snake.direction=1;

else if(key==downsnake.direction!=1)

snake.direction=2;

else if(key==leftsnake.direction!=4)

snake.direction=3;

else if(key==rightsnake.direction!=3)

snake.direction=4;

}

}

if(snake.life==0)/*如果蛇死了就退出循环*/

break;

}

}

void main(void)

{

while(1)

{

color=0;

init();

cleardevice();

showword();

draw();

gameplay();

setcolor(15);

settextstyle(0,0,2);

outtextxy(200,400,"CONTINUE(Y/N)?");

while(1)

{

key=bioskey(0);

if(key==Y||key==n||key==esc)

break;

}

if(key==n||key==esc)

break;

}

closegraph();

}

C语言的贪吃蛇源代码

?

//******友情提示:如想速度快点,请改小_sleep(500)函数中参数*****??

#include?stdio.h??

#include?stdlib.h??

#include?conio.h??

#include?string.h??

#include?time.h??

const?int?H?=?8;???//地图的高??

const?int?L?=?16;??//地图的长??

char?GameMap[H][L];???//游戏地图??

int??key;??//按键保存??

int??sum?=?1,?over?=?0;??//蛇的长度,?游戏结束(自吃或碰墙)??

int??dx[4]?=?{0,?0,?-1,?1};??//左、右、上、下的方向??

int??dy[4]?=?{-1,?1,?0,?0};??

struct?Snake???//蛇的每个节点的数据类型??

{??

?int?x,?y;??//左边位置??

?int?now;???//保存当前节点的方向,?0,1,2,3分别为左右上下??

}Snake[H*L];??

const?char?Shead?=?'@';??//蛇头??

const?char?Sbody?=?'#';??//蛇身??

const?char?Sfood?=?'*';??//食物??

const?char?Snode?=?'.';??//'.'在地图上标示为空??

void?Initial();??//地图的初始化??

void?Create_Food();?//在地图上随机产生食物??

void?Show();???//刷新显示地图??

void?Button();??//取出按键,并判断方向??

void?Move();???//蛇的移动??

void?Check_Border();??//检查蛇头是否越界??

void?Check_Head(int?x,?int?y);???//检查蛇头移动后的位置情况??

int?main()???

{??

?Initial();??

?Show();??

?return?0;??

}??

void?Initial()??//地图的初始化??

{??

?int?i,?j;??

?int?hx,?hy;??

?system("title?贪吃蛇");??//控制台的标题??

?memset(GameMap,?'.',?sizeof(GameMap));??//初始化地图全部为空'.'??

?system("cls");??

?srand(time(0));???//随机种子??

?hx?=?rand()%H;????//产生蛇头??

?hy?=?rand()%L;??

?GameMap[hx][hy]?=?Shead;??

?Snake[0].x?=?hx;??Snake[0].y?=?hy;??

?Snake[0].now?=?-1;??

?Create_Food();???//随机产生食物??

?for(i?=?0;?i??H;?i++)???//地图显示??

?{???

??for(j?=?0;?j??L;?j++)??

???printf("%c",?GameMap[i][j]);??

??printf("\n");??

?}??

?????

?printf("\n小小C语言贪吃蛇\n");??

?printf("按任意方向键开始游戏\n");??

????

?getch();???//先接受一个按键,使蛇开始往该方向走??

?Button();??//取出按键,并判断方向??

}??

void?Create_Food()??//在地图上随机产生食物??

{??

?int?fx,?fy;??

?while(1)??

?{??

??fx?=?rand()%H;??

?????fy?=?rand()%L;??

?????

??if(GameMap[fx][fy]?==?'.')??//不能出现在蛇所占有的位置??

??{???

???GameMap[fx][fy]?=?Sfood;??

??????break;??

??}??

?}??

}??

void?Show()??//刷新显示地图??

{??

?int?i,?j;??

?while(1)??

?{????

??_sleep(500);?//延迟半秒(1000为1s),即每半秒刷新一次地图??

??Button();???//先判断按键在移动??

??Move();??

??if(over)??//自吃或碰墙即游戏结束??

??{???

???printf("\n**游戏结束**\n");??

???printf("?????_\n");??

???getchar();??

??????break;??

??}??

??system("cls");???//清空地图再显示刷新吼的地图??

??for(i?=?0;?i??H;?i++)???

??{???

???for(j?=?0;?j??L;?j++)??

????printf("%c",?GameMap[i][j]);??

???printf("\n");??

??}??

?????

??printf("\n小小C语言贪吃蛇\n");??

??printf("按任意方向键开始游戏\n");??

?}??

}??

void?Button()??//取出按键,并判断方向??

{??

?if(kbhit()?!=?0)?//检查当前是否有键盘输入,若有则返回一个非0值,否则返回0??

?{???

??while(kbhit()?!=?0)??//可能存在多个按键,要全部取完,以最后一个为主??

??????key?=?getch();?//将按键从控制台中取出并保存到key中??

??switch(key)??

??{???//左??

???case?75:??Snake[0].now?=?0;??

??????????break;??

????????????//右??

????????????case?77:??Snake[0].now?=?1;???????

??????????break;??

????????????//上??

???case?72:??Snake[0].now?=?2;??

??????????break;??

????????????//下??

???case?80:??Snake[0].now?=?3;??

??????????break;??

??}??

?}??

}??

void?Move()???//蛇的移动??

{??

?int?i,?x,?y;??

????int?t?=?sum;??//保存当前蛇的长度??

?//记录当前蛇头的位置,并设置为空,蛇头先移动??

?x?=?Snake[0].x;??y?=?Snake[0].y;??GameMap[x][y]?=?'.';??

?Snake[0].x?=?Snake[0].x?+?dx[?Snake[0].now?];??

?Snake[0].y?=?Snake[0].y?+?dy[?Snake[0].now?];??

?Check_Border();???//蛇头是否越界??

?Check_Head(x,?y);??//蛇头移动后的位置情况,参数为:?蛇头的开始位置??

?if(sum?==?t)??//未吃到食物即蛇身移动哦??

????for(i?=?1;?i??sum;?i++)??//要从蛇尾节点向前移动哦,前一个节点作为参照??

?{??

??if(i?==?1)???//尾节点设置为空再移动??

???GameMap[?Snake[i].x?][?Snake[i].y?]?=?'.';??

?????

??if(i?==?sum-1)??//为蛇头后面的蛇身节点,特殊处理??

??{??

???Snake[i].x?=?x;??

?????????Snake[i].y?=?y;??

??????Snake[i].now?=?Snake[0].now;??

??}??

??else???//其他蛇身即走到前一个蛇身位置??

??{??

???Snake[i].x?=?Snake[i+1].x;??

?????????Snake[i].y?=?Snake[i+1].y;??

??????Snake[i].now?=?Snake[i+1].now;??

??}??

??????

??GameMap[?Snake[i].x?][?Snake[i].y?]?=?'#';?//移动后要置为'#'蛇身???

?}??

}??

void?Check_Border()??//检查蛇头是否越界??

{??

?if(Snake[0].x??0?||?Snake[0].x?=?H??

?||?Snake[0].y??0?||?Snake[0].y?=?L)??

?????over?=?1;??

}??

void?Check_Head(int?x,?int?y)??//检查蛇头移动后的位置情况??

{??

????

?if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'.')??//为空??

??GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';??

?else?

??if(GameMap[?Snake[0].x?][?Snake[0].y?]?==?'*')??//为食物??

??{??

???GameMap[?Snake[0].x?][?Snake[0].y?]?=?'@';????

???Snake[sum].x?=?x;???//新增加的蛇身为蛇头后面的那个??

??????Snake[sum].y?=?y;??

??????Snake[sum].now?=?Snake[0].now;??

?????????GameMap[?Snake[sum].x?][?Snake[sum].y?]?=?'#';???

???sum++;??

???Create_Food();??//食物吃完了马上再产生一个食物??

??}??

??else?

???over?=?1;??

}

(责任编辑:IT教学网)

更多

推荐照片处理文章