编程一个最简单游戏代码,贪吃蛇(编程做贪吃蛇游戏)

http://www.itjxue.com  2023-02-25 10:01  来源:未知  点击次数: 

c语言贪吃蛇代码

基本思路:

蛇每吃一个食物蛇身子就增加一格,用UP, DOWN, LEFT, RIGHT控制蛇头的运动,而蛇身子跟着蛇头走,每后一格蛇身子下一步走到上一格蛇身子的位置,以此类推。

#include stdio.h

#include conio.h

#include windows.h

#define BEG_X 2

#define BEG_Y 1

#define WID 20

#define HEI 20

HANDLE hout;

typedef enum {UP, DOWN, LEFT, RIGHT} DIR;

typedef struct Snake_body

{

COORD pos;//蛇身的位置

struct Snake_body *next;//下一个蛇身

struct Snake_body *prev;//前一个蛇身

}SNAKE, *PSNAKE;

PSNAKE head = NULL;//蛇头

PSNAKE tail = NULL;//蛇尾

//画游戏边框的函数

void DrawBorder()

{

int i, j;

COORD pos = {BEG_X, BEG_Y};

for(i = 0; i HEI; ++i)

{

SetConsoleCursorPosition(hout, pos);

for(j = 0; j WID; ++j)

{

if(i == 0)//第一行

{

if(j == 0)

printf("┏");

else if(j == WID - 1)

printf("┓");

else

printf("━");

}

else if(i == HEI - 1)//最后一行

{

if(j == 0)

printf("┗");

else if(j == WID - 1)

printf("┛");

else

printf("━");

}

else if(j == 0 || j == WID - 1)//第一列或最后一列

printf("┃");

else

printf(" ?");

}

++pos.Y;

}

}

//添加蛇身的函数

void AddBody(COORD pos)

{

PSNAKE pnew = (PSNAKE)calloc(1, sizeof(SNAKE));

pnew-pos = pos;

if(!head)

{

head = tail = pnew;

}

else

{

pnew-next = head;//新创建蛇身的next指向原先的蛇头

head-prev = pnew;//原先的蛇头的prev指向新创建的蛇身

head = pnew;//把新创建的蛇身作为新的蛇头

}

SetConsoleCursorPosition(hout, head-pos);

printf("◎");

}

//蛇身移动的函数

void MoveBody(DIR dir)

{

PSNAKE ptmp;

COORD pos = head-pos;

switch(dir)

{

case UP:

if(head-pos.Y BEG_Y + 1)

--pos.Y;

else

return;

break;

case DOWN:

if(head-pos.Y BEG_Y + HEI - 2)

++pos.Y;

else

return;

break;

case LEFT:

if(head-pos.X BEG_X + 2)

pos.X -= 2;

else

return;

break;

case RIGHT:

if(head-pos.X BEG_X + (WID - 2) * 2)

pos.X += 2;

else

return;

break;

}

AddBody(pos);//添加了一个新的蛇头

ptmp = tail;//保存当前的蛇尾

tail = tail-prev;

if(tail)

tail-next = NULL;

SetConsoleCursorPosition(hout, ptmp-pos);

printf(" ?");

free(ptmp);

}

int main()

{

int ctrl;

DIR dir = RIGHT;//初始蛇的方向是向右的

COORD pos = {BEG_X + 2, BEG_Y + HEI / 2};

system("color 0E");

system("mode con cols=90 lines=30");

hout = GetStdHandle(STD_OUTPUT_HANDLE);

printf(" ? ?------------贪吃蛇的移动------------");

DrawBorder();

//自定义几个蛇的身体

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

pos.X += 2;

AddBody(pos);

//控制蛇的移动

while(ctrl = getch())

{

switch(ctrl)

{

case 'w':

if(dir == DOWN)

continue;

dir = UP;

break;

case 's':

if(dir == UP)

continue;

dir = DOWN;

break;

case 'a':

if(dir == RIGHT)

continue;

dir = LEFT;

break;

case 'd':

if(dir == LEFT)

continue;

dir = RIGHT;

break;

case 'q':

return 0;

}

MoveBody(dir);

}

return 0;

}

扩展资料:

实现逻辑

1,可以设置光标,就能实现制定位置打印制定符号。

2,涉及一个结构体,包含两个元素坐标元素和一个结构体指针。

3,结构体串联形成链表,遍历获取成员坐标,打印符号得到蛇身。

4,不断的加头,去尾,重新遍历坐标,再打印形成蛇的移动。

5,食物产生的位置判定,不能越界,也不能与蛇身体重合。

6,蛇的转向判定,一条规则,不允许倒退。

7,转向的实现,跟行进方向决定新的关节坐标(当前头的上下左右)

8,死亡检测,是否头节点坐标是否与墙壁重合,是否与身体其他关节重合。

9,加速减速,设置刷新休眠时间实现。

参考资料来源:百度百科-C语言

c#编程贪吃蛇

using?System;using?System.Collections.Generic;using?System.ComponentModel;using?System.Data;using?System.Drawing;using?System.Linq;using?System.Text;using?System.Windows.Forms;

namespace?SnakeGame

{

????public?partial?class?frmSnake?:?Form

????{

????????public?Point?FoodLct?=?new?Point();//缓存食物的坐标??

????????public?int?snakeLen?=?6;

????????public?const?int?SnakeMaxLength?=?500;

????????public?Point[]?snakeArr?=?new?Point[SnakeMaxLength];

????????public?int?snakeDrt?=?2;

????????public?bool?panDuan?=?true;

????????public?frmSnake()

????????{

????????????InitializeComponent();

????????????int?temp?=?0;

????????????for?(int?i?=?snakeLen?-?1;?i?=?0;?i--)

????????????{

????????????????snakeArr[i].X?=?temp;?snakeArr[i].Y?=?0;?

????????????????temp?+=?15;

????????????}

????????}

????????/*

????????前言??

????????说到贪吃蛇,大家可能小时候都玩过,小菜最近在整理Winfrom的学习系列,那我觉得有兴趣才会有学习,就从这个小游戏讲起吧。??

????????其实我刚开始学习编程的时候,感觉写个贪吃蛇的程序会很难,因为涉及到画图什么的,其实现在来看,实现很简单。??

????????实现贪吃蛇首先有几个元素:??

????????蛇??

????????食物??

????????然后有几个行为:??

????????吃食物和吃不到食物??

????????撞墙和撞自己??

????????说到这有点oo的意思啊,这篇就不啰嗦,只是简单实现,下篇会优化下。??

????????其实整个贪吃蛇的难点就在于画图,可能用其他语言实现有点复杂,但是强大的.net提供了GDI+绘图机制,实现起来就很方便了,其次就是细节的处理,比如坐标的定位,蛇的行走路线等。??

????????我们简单一点来看,食物可以看成一个小方格,蛇是有N个小方格组成,那我们就可以用GDI+这样实现:

????????///?summary??

????????///?画一个小方块??

????????///?/summary??

????????public?void?DrawShape(int?x,?int?y)

????????{

????????????Graphics?g?=?this.CreateGraphics();

????????????Pen?pen?=?new?Pen(Color.Blue,?2);

????????????g.DrawRectangle(pen,?x,?y,?15,?15);

????????????g.FillRectangle(Brushes.Green,?x,?y,?15,?15);

????????}

????????///?summary??

????????///?画一个食物??

????????///?/summary??

????????public?void?DrawFood(int?x,?int?y)

????????{

????????????Graphics?g?=?this.CreateGraphics();

????????????Pen?pen?=?new?Pen(Color.Red,?2);

????????????SolidBrush?brush?=?new?SolidBrush(Color.Green);

????????????g.DrawRectangle(pen,?x,?y,?15,?15);

????????????g.FillRectangle(brush,?x,?y,?15,?15);

????????}

????????Graphics这个类我就不多说,大家可以看看MSDN上介绍的用法,上面是画蛇的最小单元-方格,和一个食物方格,蛇的方格大小是15*15,边框颜色是Blue,填充色是Green;食物方格的大小是15*15,边框颜色是Red,填充色是Green。??

????????画好了基本元素,那下面就是用基本元素来表现蛇了,可以用Point数组来存储蛇的坐标,也就是每个方格的坐标,我们先看下代码:?

????????///?summary??

????????///?设置Point数组坐标??

????????///?/summary??

????????public?void?Forward(int?drt)

????????{

????????????Point?temp?=?snakeArr[0];

????????????for?(int?i?=?snakeLen?-?1;?i??0;?i--)

????????????{

????????????????snakeArr[i].X?=?snakeArr[i?-?1].X;

????????????????snakeArr[i].Y?=?snakeArr[i?-?1].Y;

????????????}

????????????switch?(drt)

????????????{

????????????????case?1:

????????????????????snakeArr[0].X?=?temp.X;

????????????????????snakeArr[0].Y?=?temp.Y?-?15;

????????????????????break;?//上???

????????????????case?2:

????????????????????snakeArr[0].X?=?temp.X?+?15;

????????????????????snakeArr[0].Y?=?temp.Y;

????????????????????break;?//右???

????????????????case?3:

????????????????????snakeArr[0].X?=?temp.X;

????????????????????snakeArr[0].Y?=?temp.Y?+?15;

????????????????????break;?//下???

????????????????case?4:

????????????????????snakeArr[0].X?=?temp.X?-?15;

????????????????????snakeArr[0].Y?=?temp.Y;

????????????????????break;?//左???

????????????}

????????}

????????drt参数是键盘上上下左右键对应的数字,snakeLen是数组的长度也就是方格的个数,上面那个for循环主要的作用是把前一个数组的坐标赋值给下一个,就像是毛毛虫爬行一样,后一节会按照前一节的路线来爬,下面那个switch的作用是,设置蛇头的行进路线。??

????????再下面就是判断蛇是否吃到食物、是否撞到墙和撞到自己,因为蛇和食物都是用坐标存储的,所以只要判断蛇头坐标是否等于食物坐标就可以了:??

????????///?summary??

????????///?判断是否吃到食物???????????

????????///?/summary??

????????public?bool?EatedFoot(Point?FoodLct)

????????{

????????????if?(snakeArr[0].X?==?FoodLct.X??snakeArr[0].Y?==?FoodLct.Y)

????????????{

????????????????if?(snakeLen??SnakeMaxLength)

????????????????{

????????????????????snakeLen++;

????????????????????snakeArr[snakeLen].X?=?snakeArr[snakeLen?-?1].X;

????????????????????snakeArr[snakeLen].Y?=?snakeArr[snakeLen?-?1].Y;

????????????????}

????????????????return?true;

????????????}

????????????else

????????????????return?false;

????????}

????????///?summary??

????????///?判断是否撞到自己?????????

????????///?/summary??

????????public?bool?CheckSnakeHeadInSnakeBody()

????????{

????????????return?this.CheckInSnakeBody(this.snakeArr[0].X,?this.snakeArr[0].Y,?1);

????????}

????????///?summary??

????????///?检查输入的坐标是否在蛇的身上

????????///?/summary??

????????public?bool?CheckInSnakeBody(int?x,?int?y,?int?snkHead)

????????{

????????????for?(int?i?=?snkHead;?i??snakeLen;?i++)

????????????{

????????????????if?(x?==?this.snakeArr[i].X??y?==?this.snakeArr[i].Y)

????????????????{

????????????????????return?true;

????????????????}

????????????}?return?false;

????????}

????????///?summary??

????????///?判断是否撞墙

????????///?/summary??

????????///?returns/returns??

????????public?bool?CheckSnakeBodyInFrm()

????????{

????????????if?(this.snakeArr[0].X?=?594?||?this.snakeArr[0].Y?=?399?-?32?||?this.snakeArr[0].X??0?||?this.snakeArr[0].Y??0)

????????????????return?true;

????????????else

????????????????return?false;

????????}*/

????????/*实现上面的几个步骤,简单版的贪吃蛇基本上就完成了,再加上一个timer控件,这样蛇就会“动”起来了,就这么简单。??

????????完整代码:*/

????????///?summary??

????????///?画一个小方块???????????

????????///?/summary??

????????public?void?DrawShape(int?x,?int?y)

????????{

????????????Graphics?g?=?this.CreateGraphics();

????????????Pen?pen?=?new?Pen(Color.Blue,?2);

????????????g.DrawRectangle(pen,?x,?y,?15,?15);

????????????g.FillRectangle(Brushes.Green,?x,?y,?15,?15);

????????}

????????///?summary??

????????///?画一个食物???????????

????????///?/summary??

????????public?void?DrawFood(int?x,?int?y)

????????{

????????????Graphics?g?=?this.CreateGraphics();

????????????Pen?pen?=?new?Pen(Color.Red,?2);

????????????SolidBrush?brush?=?new?SolidBrush(Color.Green);

????????????g.DrawRectangle(pen,?x,?y,?15,?15);

????????????g.FillRectangle(brush,?x,?y,?15,?15);

????????}

????????///?summary??

????????///?设置Point数组坐标???????????

????????///?/summary??

????????public?void?Forward(int?drt)

????????{

????????????Point?temp?=?snakeArr[0];

????????????for?(int?i?=?snakeLen?-?1;?i??0;?i--)

????????????{

????????????????snakeArr[i].X?=?snakeArr[i?-?1].X;

????????????????snakeArr[i].Y?=?snakeArr[i?-?1].Y;

????????????}

????????????switch?(drt)

????????????{

????????????????case?1:?snakeArr[0].X?=?temp.X;?snakeArr[0].Y?=?temp.Y?-?15;?break;?//上???

????????????????case?2:?snakeArr[0].X?=?temp.X?+?15;?snakeArr[0].Y?=?temp.Y;?break;?//右???

????????????????case?3:?snakeArr[0].X?=?temp.X;?snakeArr[0].Y?=?temp.Y?+?15;?break;?//下???

????????????????case?4:?snakeArr[0].X?=?temp.X?-?15;?snakeArr[0].Y?=?temp.Y;?break;?//左???

????????????}

????????}

????????///?summary??

????????///?时间事件???????????///?/summary??

????????private?void?timer1_Tick(object?sender,?EventArgs?e)

????????{

????????????Graphics?g?=?this.CreateGraphics();

????????????g.Clear(Color.DarkKhaki);//清除整个画面??

????????????Forward(snakeDrt);

????????????for?(int?i?=?0;?i??snakeLen;?i++)

????????????{

????????????????DrawShape(snakeArr[i].X,?snakeArr[i].Y);

????????????}

????????????if?(panDuan)

????????????{

????????????????ShowFood();//DrawFood(FoodLct.X,?FoodLct.Y);??

????????????????panDuan?=?false;

????????????}

????????????if?(EatedFoot(FoodLct))

????????????{

????????????????ShowFood();

????????????????DrawFood(FoodLct.X,?FoodLct.Y);

????????????}

????????????else

????????????{

????????????????DrawFood(FoodLct.X,?FoodLct.Y);

????????????}

????????????if?(CheckSnakeHeadInSnakeBody()?||?CheckSnakeBodyInFrm())

????????????{

????????????????this.timer1.Enabled?=?false;

????????????????MessageBox.Show("游戏结束!");

????????????}

????????}

????????///?summary??

????????///?按下方向键

????????///?/summary??

????????private?void?frmSnake_KeyDown(object?sender,?KeyEventArgs?e)

????????{

????????????if?(e.KeyCode?==?Keys.Up)?snakeDrt?=?1;

????????????else?if?(e.KeyCode?==?Keys.Down)

????????????????snakeDrt?=?3;

????????????else?if?(e.KeyCode?==?Keys.Right)

????????????????snakeDrt?=?2;

????????????else?if?(e.KeyCode?==?Keys.Left)

????????????????snakeDrt?=?4;

????????}

????????///?summary??

????????///?判断是否撞到自己

????????///?/summary??

????????public?bool?CheckSnakeHeadInSnakeBody()

????????{

????????????return?this.CheckInSnakeBody(this.snakeArr[0].X,?this.snakeArr[0].Y,?1);

????????}

????????///?summary??

????????///?检查输入的坐标是否在蛇的身上

????????///?/summary??

????????public?bool?CheckInSnakeBody(int?x,?int?y,?int?snkHead)

????????{

????????????for?(int?i?=?snkHead;?i??snakeLen;?i++)

????????????{

????????????????if?(x?==?this.snakeArr[i].X??y?==?this.snakeArr[i].Y)

????????????????{

????????????????????return?true;

????????????????}

????????????}

????????????return?false;

????????}

????????///?summary??

????????///?判断是否撞墙

????????///?/summary??

????????///?returns/returns??

????????public?bool?CheckSnakeBodyInFrm()

????????{

????????????if?(this.snakeArr[0].X?=?594?||?this.snakeArr[0].Y?=?399?-?32?||?this.snakeArr[0].X??0?||?this.snakeArr[0].Y??0)

????????????????return?true;

????????????else

????????????????return?false;

????????}

????????///?summary??

????????///?随机显示食物

????????///?/summary??

????????public?void?ShowFood()

????????{

????????????Random?rmd?=?new?Random();

????????????int?x,?y;?x?=?rmd.Next(0,?this.Width?/?15)?*?15;

????????????y?=?rmd.Next(0,?this.Height?/?15)?*?15;

????????????//while?(this.CheckInSnakeBody(x,?y,?1))???

????????????//{????????????

????????????//????x?=?rmd.Next(0,?32)?*?15;????

????????????//????y?=?32?+?rmd.Next(0,?30)?*?15;???????????

????????????//}??

????????????FoodLct.X?=?x;

????????????FoodLct.Y?=?y;

????????}

????????///?summary??

????????///?判断是否吃到食物

????????///?/summary??

????????public?bool?EatedFoot(Point?FoodLct)

????????{

????????????if?(snakeArr[0].X?==?FoodLct.X??snakeArr[0].Y?==?FoodLct.Y)

????????????{

????????????????if?(snakeLen??SnakeMaxLength)

????????????????{

????????????????????snakeLen++;

????????????????????snakeArr[snakeLen].X?=?snakeArr[snakeLen?-?1].X;?

????????????????????snakeArr[snakeLen].Y?=?snakeArr[snakeLen?-?1].Y;

????????????????}?return?true;

????????????}

????????????else

????????????????return?false;

????????}

????}

}

如何用慧编程做贪吃蛇代码

用慧编程做贪吃蛇代码过程如下:

1、我们需要建立四个头文件,然后分别设置蛇的状态,上下左右,这是蛇能够有方向可走的前提,然后我们再设置蛇身的节点,定义一个简单的函数,这样蛇的全身以及他的行走方向就弄完了。

2、贪吃蛇不能穿墙代码。

3、第二步,一个函数这个函数的目的是贪吃蛇不能穿墙,很简单的代码分别设置长宽的最大位移,在内部范围内设置为一即可通过,否则不能穿墙。贪吃蛇随机生成一个食物。

4、设置一个随机函数。这样贪吃蛇代码就做好了。

慧编程是一款面向STEAM教育领域的积木式和代码编程软件,基于图形化编程开发。

(责任编辑:IT教学网)

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